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Reducing Load On Cpu

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#41 Astrocanis

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Posted 11 June 2015 - 06:29 PM

View PostMudhutwarrior, on 06 June 2015 - 02:18 AM, said:


Nope, When I went looking at joining a team there was typically one or two guys just like the above. I stay solo for good reason.


You're singing my song.

#42 Goose

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Posted 11 June 2015 - 06:34 PM

View PostAbisha, on 06 June 2015 - 12:46 AM, said:

the problem is with you.
i just check it, and it's all normal 23% for MWO
http://www.mediafire...xey2/23%25.jpg#

Suggest you learn a little about computers before trow around nonsense.

wat

#43 xWiredx

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Posted 11 June 2015 - 06:44 PM

OK. I'm not gonna read 3 pages of random whatevers when this isn't in the hardware subforum but...

Particles.
Shadows.
Environment.

Here is what we know:

Intel is MUCH faster than AMD in MWO.
Quad-core Haswell chips specifically are preferred.
Go for the highest clock speeds your chip can achieve.
Aim for RAM speeds at DDR3-1866/DDR4-2666. Faster is icing on the cake, slower may cut off 1-2 fps.
An excellent GPU choice for this game is Radeon HD 280X or better, or Geforce GTX 770 or better.
The system requirements PGI officially listed are very misleading.

What can you do about getting better performance if you can't change hardware? Look in the hardware subforum. We have lots of information on getting the most out of your system.

#44 dethikeed

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Posted 11 June 2015 - 08:07 PM

A Haswell with the highest OC you can obtain helps a lot with this game.

I'm running a mild OC at 4.5gHz and it is a noticeable difference from the stock setting of 3.4gHz.

Edited by dethikeed, 11 June 2015 - 08:07 PM.


#45 Bill Lumbar

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Posted 11 June 2015 - 09:08 PM

View PostPeter2k, on 11 June 2015 - 06:17 PM, said:

People who can't run MWO have AMD's most of the time, and AMD knows its performance isn't up to Intel, that's why they introduced Mantle (also the current CEO acknowledged that fact)

i wouldn't be so sure on the assumption that most with problems couldn't support DX12 per se
From GTX400 upwards
and all GCN AMD cards, earlier ones haven't been talked about yet as far as I know

However the improvements come simply from reduced overhead and better multithreading ability in DX12 compared to all before
So it's more or less up to NVidia and AMD to make the render path available for as many products, don't need the advanced features for the reduce CPU load

Funny you claim that, up till a few months ago I was running a FX-8350 and XFX 7970 3gb with 16 gb of 1886 ddr3 as my main gaming rig, and it handled this game just fine. Some lower end Amd cpu's have issues, all the rest of us including Intel users have complained of many of the same BS issues from the lack of this game being optimized before the passes/patches to improve FPS.

P.s. good to see wired here replying, he knows both rigs I was running and my current rig. Posted many benchmarks in the hardware forums on both rigs..... my experience with AMD and Intel was very playable in Windows 10 TP and Windows 7 64 bit. The Intel rig does put up better Fraps numbers though.

Edited by Bill Lumbar, 11 June 2015 - 09:12 PM.


#46 Peter2k

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Posted 11 June 2015 - 10:31 PM

not interested in a flame war man

View PostBill Lumbar, on 11 June 2015 - 09:08 PM, said:

Funny you claim that

good to see wired here replying


View PostxWiredx, on 11 June 2015 - 06:44 PM, said:

Here is what we know:

Intel is MUCH faster than AMD in MWO.


View PostKarl Berg, on 12 June 2014 - 09:18 PM, said:

The draw calls made into D3D are very CPU intensive. A good chunk of that is due to the lego-like nature of the mechs; being formed out of dozens of individual components rather than a single character that can be rendered with a single draw call, like in most other games.



nvidia-amd-ready-generation-directx-12-api-showcase-features-benefits-d3d12-api said:

A chart made by AMD perfectly illustrates how the API is going to work in the benefit of CPUs. On DirectX 11, most of the work is handled by a single core which is represented by “Core 1″. This core is processing all the tasks currently issued to it and the majority of the bottleneck is caused by the DirectX work which takes even more time than the game itself. At the same time, other cores are working but some cores remain unused while the CPU is sipping the same amount of performance as any normal workload.

The difference with DirectX 12 is that all CPU cores are being utilized with load distributed across all cores of an 8 core processor.



stronger cores from Intel mean better performance on DX11
shouldn't matter any more in DX12, well in MWO at least
and most other games don't have a problem with AMD either, though those might not improve a lot with a low level API

so if you love your gaming rig you'll upgrade to Windows 10


lastly
amd admits it cant be the cheaper solution will refocus on performance

can't wait for ZEN really
and still wishing PGI wouldve gone with Unreal engine

Edited by Peter2k, 11 June 2015 - 10:32 PM.


#47 Bill Lumbar

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Posted 12 June 2015 - 05:07 AM

not interested in a flame war either.

Just letting you know, what my old setup was,

FX-8350 @ 4.6-5ghz

Gigaybyte 990fx motherboard

16 gb of kingston HyperX 1886 ram

Samsung 500gb SSD

ATI XFX 7970 DD 3gb card


I tested this rig, from 4.6ghz -5ghz and 5ghz was my 24/7 overclock on the FX-8350. When running benchmarks, which I posted many on several of the threads here, and before, during the passes made by PGI to help FPS, My FX-8350 had always played this game very acceptable. This was on my 5 year old Hangs-G 1920x1200 30" monitor, and on my new BenQ 32" 1440P monitor I just upgraded to. I have never messed with config files while doing all the benches, never had to turn my settings down from High/Very high with my Amd rig. I also had never used core parker at that time. Yes the FPS put out some lower Min numbers then my new Intel rig does more often. My Intel Rig has also had some dips into the 30's as has Wired's Intel rig has done to him while benchmarking.

I will admit, it doesn't happen as often with the Intel rig as it did with my AMD rig, but regardless of the min's my high's put out by the Amd rig many times was higher then what my Intel rig puts out, same in game settings for both rigs. Either way, the Intel rig does seem a little bit smoother then my Amd Rig did, but the Amd rig wasn't "choppy" at all, and was able to handle this game no issues, other then the same issues we all had, highend Intel rigs included. Sure, if building new, Intel at that time in MWO ****** performance and lack of optimization for the game, would with out a doubt be the way to go if one has the cash, and doesn't already have a nice Am3 motherboard to use.

No flame war needed, not a fanboy of either camp, just stating the way it is from personal experience running both rigs side by side. This games lack of optimization is or was a joke at the time I did the test, and it has gotten better since then, but its still not where it needs to be at. Back in those days, guys with very nice Intel setups and 2 7970's in crossfire, was running into problems with this game and the "stutter" issues, slow downs, just like we all have. He ungraded to a 980 from the green camp, and the some of the "stutters" and slow downs was still there on his rig. At what point is enough, really enough to run this game? I mean seriously, how much cash does one have to dump into their gaming rig to play this game somewhat butter smooth? Any other game I have played with my AMD rig, or the new Intel runs butter smooth, no issues at all. Wtf is up with this one, hey?

Edited by Bill Lumbar, 12 June 2015 - 05:10 AM.


#48 Peter2k

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Posted 15 June 2015 - 01:08 AM

View PostBill Lumbar, on 12 June 2015 - 05:07 AM, said:

Any other game I have played with my AMD rig, or the new Intel runs butter smooth, no issues at all. Wtf is up with this one, hey?


not bashing AMD, hell if anything I would like it if they would start a fire under Intel's behind
ey I run everything on max in FarCry 4, and its a HUGE map, and the hair simulation looks kinda nice

also I have to say creative way for putting an alternative ending right from the start (where he asks you to keep sitting at the table)

View PostKarl Berg, on 12 June 2014 - 09:18 PM, said:

The draw calls made into D3D are very CPU intensive


that's why AMD came up with Mantle, and everyone else seems to think it's a great idea, that's why they copy it in DX12 and Vulcan
this game exaggerates those problems though if the MWO Dev who I quoted up there knows what he is talking about :)
like the star swarm benchmark that kind of tests only draw call performance

full DX12 support might give you a bit of a boost in other games, but in MWO it might make a huge difference





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