Mercules, on 08 June 2015 - 05:55 AM, said:
I love this one. The reason people turn off VOIP is because people turn off VOIP?
That's not even remotely what I said.
"The team doesn't listen, so why spend energy on talking,"
If someone goes on VOIP and gives out information/orders with zero affirmation or confirmation or response suggesting that the information is being reacted to then there is minimal incentive to give talk on VOIP as they will feel that they are wasting their time.
"a lot of people don't use the same "language" (either literally or jargon wise) so the team doesn't know what the talker is on about"
If someone is talking in a language that you don't understand then, regardless of how awesome and useful their instructions are, there is no benefit to you as the listener to hear those things as you cannot process the information. It can also be a distraction, especially if it's a language that you don't hear very often or that isn't related to your native language, because of the unusual nature to you of the sounds. So you have a reduced incentive to either say anything (because you don't know if your words will distract others) and to listen (because you don't know if other peoples words will distract you).
On top of that you can have two people who speak the same language but don't use the same terminology. For example any English speaker reading the words "Salt on the Eight line, drop and fan" may know the individual words but it is not a given that they will be able to grasp the context of what is being said, so they are again disincentivsed to either speak or listen on VOIP.
The TL:DR is 'The reason some people turn off VOIP is because the information they send or receive is of minimal or no value towards their game playing efforts'
Ironically it getting translated to "The reason people turn off VOIP is because people turn off VOIP" when read on a forum (a non-pressured environment with no issues of clarity of speech) is a fantastic example of what I was attempting to get across.