

So Pgi's 3D Modelers Got It Right This Time!
#1
Posted 10 June 2015 - 12:45 PM
http://mwomercs.com/...t/page__st__100
Initial impression is very good. I judge the models on how close they look like compared to the concept arts. I haven't scrutinized every details but in case there are some differences/miss in translation, the models themselves look great so far. Mr. Exe's face looks a bit flat though. But maybe it's just me.
#2
Posted 10 June 2015 - 02:05 PM
#3
Posted 10 June 2015 - 04:48 PM
Hit the Deck, on 10 June 2015 - 12:45 PM, said:
http://mwomercs.com/...t/page__st__100
Initial impression is very good. I judge the models on how close they look like compared to the concept arts. I haven't scrutinized every details but in case there are some differences/miss in translation, the models themselves look great so far. Mr. Exe's face looks a bit flat though. But maybe it's just me.
Wait for the other shoe to drop--I mean the actual mech size. Cause I learned my lesson.
http://mwomercs.com/...ize-comparison/
#4
Posted 10 June 2015 - 04:51 PM
El Bandito, on 10 June 2015 - 04:48 PM, said:
Wait for the other shoe to drop--I mean the actual mech size. Cause I learned my lesson.
http://mwomercs.com/...ize-comparison/
Knowing everything we know, would anyone really be shocked that the EXE will be Banshee large?
#5
Posted 10 June 2015 - 04:52 PM
Ultimatum X, on 10 June 2015 - 04:51 PM, said:
The Exe is basically going to be Gargles size, because of copy-pasting many of the Gargles' body parts including legs and arms.
Edited by FupDup, 10 June 2015 - 04:52 PM.
#6
Posted 10 June 2015 - 04:53 PM
Ultimatum X, on 10 June 2015 - 04:51 PM, said:
Both 95 tons. Executioner might be taller but slimmer. It is by lore the tallest timeline mech, at 3052.

Edited by El Bandito, 10 June 2015 - 04:56 PM.
#7
Posted 10 June 2015 - 05:07 PM
#9
Posted 10 June 2015 - 05:14 PM
#10
Posted 10 June 2015 - 05:23 PM
El Bandito, on 10 June 2015 - 04:48 PM, said:
Wait for the other shoe to drop--I mean the actual mech size. Cause I learned my lesson.
http://mwomercs.com/...ize-comparison/
Would be nice if they modeled the mechs, then scaled them according to volume/displacement or something.
#11
Posted 10 June 2015 - 05:32 PM
#13
Posted 10 June 2015 - 08:35 PM
Hit the Deck, on 10 June 2015 - 08:22 PM, said:

If that's the case, they're really bad at it.
Quickdraw sends her regards.
Edited by Juodas Varnas, 10 June 2015 - 08:35 PM.
#14
Posted 10 June 2015 - 10:52 PM
Juodas Varnas, on 10 June 2015 - 08:35 PM, said:
If that's the case, they're really bad at it.
Quickdraw sends her regards.
I don't know, man. I imagine they must be able to quickly calculate a 'mech's relative volume and mass from a finished model and adjust its size accordingly. But maybe it's not so easy or they just couldn't do it correctly or there are some other considerations influencing the finished size.
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