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So Pgi's 3D Modelers Got It Right This Time!


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#1 Hit the Deck

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Posted 10 June 2015 - 12:45 PM

Thanks for your good work and you make this player happy!

http://mwomercs.com/...t/page__st__100

Initial impression is very good. I judge the models on how close they look like compared to the concept arts. I haven't scrutinized every details but in case there are some differences/miss in translation, the models themselves look great so far. Mr. Exe's face looks a bit flat though. But maybe it's just me.

#2 TLBFestus

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Posted 10 June 2015 - 02:05 PM

The art department is the single component of PGI that consistently delivers.

#3 El Bandito

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Posted 10 June 2015 - 04:48 PM

View PostHit the Deck, on 10 June 2015 - 12:45 PM, said:

Thanks for your good work and you make this player happy!

http://mwomercs.com/...t/page__st__100

Initial impression is very good. I judge the models on how close they look like compared to the concept arts. I haven't scrutinized every details but in case there are some differences/miss in translation, the models themselves look great so far. Mr. Exe's face looks a bit flat though. But maybe it's just me.



Wait for the other shoe to drop--I mean the actual mech size. Cause I learned my lesson.

http://mwomercs.com/...ize-comparison/

#4 Ultimax

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Posted 10 June 2015 - 04:51 PM

View PostEl Bandito, on 10 June 2015 - 04:48 PM, said:



Wait for the other shoe to drop--I mean the actual mech size. Cause I learned my lesson.

http://mwomercs.com/...ize-comparison/


Knowing everything we know, would anyone really be shocked that the EXE will be Banshee large?

#5 FupDup

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Posted 10 June 2015 - 04:52 PM

View PostUltimatum X, on 10 June 2015 - 04:51 PM, said:

Knowing everything we know, would anyone really be shocked that the EXE will be Banshee large?

The Exe is basically going to be Gargles size, because of copy-pasting many of the Gargles' body parts including legs and arms.

Edited by FupDup, 10 June 2015 - 04:52 PM.


#6 El Bandito

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Posted 10 June 2015 - 04:53 PM

View PostUltimatum X, on 10 June 2015 - 04:51 PM, said:

Knowing everything we know, would anyone really be shocked that the EXE will be Banshee large?


Both 95 tons. Executioner might be taller but slimmer. It is by lore the tallest timeline mech, at 3052.

Posted Image

Edited by El Bandito, 10 June 2015 - 04:56 PM.


#7 Otto Cannon

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Posted 10 June 2015 - 05:07 PM

The in game models have been a letdown at times, but these are looking really good.

#8 Tennex

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Posted 10 June 2015 - 05:10 PM

View PostUltimatum X, on 10 June 2015 - 04:51 PM, said:


Knowing everything we know, would anyone really be shocked that the EXE will be Banshee large?


it will be larger than the atlas for sure. It uses the gargoyle legs + whatever stuff they pile on top for the executioner

#9 Brody319

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Posted 10 June 2015 - 05:14 PM

My Executioner is so beautiful!

#10 Templar Dane

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Posted 10 June 2015 - 05:23 PM

View PostEl Bandito, on 10 June 2015 - 04:48 PM, said:



Wait for the other shoe to drop--I mean the actual mech size. Cause I learned my lesson.

http://mwomercs.com/...ize-comparison/


Would be nice if they modeled the mechs, then scaled them according to volume/displacement or something.

#11 Monkey Lover

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Posted 10 June 2015 - 05:32 PM

Looks like we're going to be shooting the legs on the jag like we do the crows.

#12 Hit the Deck

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Posted 10 June 2015 - 08:22 PM

View Postlordtzar, on 10 June 2015 - 05:23 PM, said:


Would be nice if they modeled the mechs, then scaled them according to volume/displacement or something.

Russ once said, perhaps surprisingly, that they actually scale the 'mech according to their volume and relative mass.

#13 Juodas Varnas

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Posted 10 June 2015 - 08:35 PM

View PostHit the Deck, on 10 June 2015 - 08:22 PM, said:

Russ once said, perhaps surprisingly, that they actually scale the 'mech according to their volume and relative mass.

Posted Image
If that's the case, they're really bad at it.

Quickdraw sends her regards.

Edited by Juodas Varnas, 10 June 2015 - 08:35 PM.


#14 Hit the Deck

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Posted 10 June 2015 - 10:52 PM

View PostJuodas Varnas, on 10 June 2015 - 08:35 PM, said:


If that's the case, they're really bad at it.

Quickdraw sends her regards.

I don't know, man. I imagine they must be able to quickly calculate a 'mech's relative volume and mass from a finished model and adjust its size accordingly. But maybe it's not so easy or they just couldn't do it correctly or there are some other considerations influencing the finished size.





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