I think its not a problem of the tier system. The problem ---- if you consider it a problem --- is that WoT and War Thunder are based on a lore that is real. Real as in historically real. They are mimicking actual armor values, and goes as far as calculating penetration figures based on angles and slopes. The guns are based on the real guns and follow their ballistic tests, and in the case of War Thunder, goes as far as simulating their ballistic arcs and properties in game. In War Thunder, you see people actually posting graphs and documents on cannon ballistics, or actual recorded engine power and flight data on the planes, or more documentation on the armor values of the tanks along its different places, and the developers would incorporate them once they studied them for authenticity. In fact, I would say War Thunder puts authenticity first ahead of balance. The audience that plays War Thunder, would accept and prefer, authenticity ahead of balance. During the development phase, the developers would visit the museums and study the real tanks for themselves, pour through old documents related to the testing of these vehicles.
A Timberwolf mech --- that is a completely fictional construct.
A Tiger tank is not. It is a real tank, fought in a real war, and killed real people.
The fictional construct allows for more liberal changes. A construct that is based on a real thing, it has to follow that real thing. This is why the tiering system comes in because you have to match it with vehicles of its time and technology range. A Tiger tank is supposed to behave like a Tiger tank --- kill a lot of other tanks while shrugging their shots off. It is a monster, a beast. They kill a lot of Shermans and T-34s. If you are experiencing that frustration, good, that's what Allied soldiers experienced.
And just like in the war, Zeros are more maneuverable, Mustangs are faster and Fockewulf fighters pack a lot of cannon. If that B-17 bomber takes a lot of hits and sprays from a godawful number of turrets, yeah, that's what they did in real life, so remember that when you dive into one with your BF-109.
But here is another thing. These imbalances also give character. They make things more interesting. They make things alive.
And remember, these are lore imbalances. Imbalances based on their nature and reality, or as dictated in canon lore. In MWO, you get a lot of imbalances that are artificial and don't exist in lore. For example, we can accept that the Mad Cat or Timberwolf is a powerful even overwhelming mech at times, because that is part of the lore. They are supposed to kick major ass. In fact, the bristling success of the Mad Cat would even lead to three sequels. But things like the Thunderbolt's energy superiority, the Dragon 4N's rattattat AC-5 quirk, those don't exist in lore. In fact, MWO are constantly filled with non lore metas that it does not feel recognizably Battletech.
Now going back to World of Warships, look at the warships posted by the players above.
This is in fact, a real Aoba class ship. They are not made up for a game. They existed once, fought and sank. The ship in the game is modeled after these ships. Its not the best heavy cruiser the Japanese had and its in a disadvantage against US heavy cruisers. But thats what they are. The size, the scale, the position of the turrets, their secondary guns, their torpedo tubes.
Edited by Anjian, 18 June 2015 - 02:23 AM.