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Artillery And Airstrike Question.


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#1 Bless_O_Blee

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Posted 08 June 2015 - 03:57 PM

Were you always able to buy artillery and airstrike with in game credit in MWO? Having a argument with a friend about it.

#2 TercieI

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Posted 08 June 2015 - 04:04 PM

I believe so, though there was a very brief period where the MC versions were superior to the CB versions (i.e. the upgrade skills didn't exist).

Edited by Terciel1976, 08 June 2015 - 04:05 PM.


#3 Spike Brave

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Posted 08 June 2015 - 04:07 PM

Terciel1976 is correct. The difference used to be that the MC ones took one second less to go off.

#4 IraqiWalker

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Posted 08 June 2015 - 04:11 PM

View PostSTALKER OMEGA, on 08 June 2015 - 03:57 PM, said:

Were you always able to buy artillery and airstrike with in game credit in MWO? Having a argument with a friend about it.


From the day strikes were introduced, they were available for C-Bills, the MC version popped up at the same time, and had 1 second less to wait, and had a slightly smaller area to hit. You can get the exact same effect from C-Bill ones, by purchasing the pilot skill tree upgrades for them.

#5 Timicon

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Posted 08 June 2015 - 05:15 PM

Adding to this question, after scanning the forums and finding nothing on it, what is the optimal range for the air strikes/artillery and exactly what is the best way to use them? (needing to lock onto a target or not?)
I only ask because half the time when I use the artillery myself, it either goes off right on my own position when I have an enemy locked from 500 meters - 1km away (1,000 meters) or it simply hit a wall/terrain that is between the target and myself, even though at other times, they hit the intended target(s).

#6 MechWarrior3671771

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Posted 08 June 2015 - 05:19 PM

I really wish they would fix Training Grounds so that you could *see* your Strike rounds hit.

#7 Spike Brave

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Posted 08 June 2015 - 06:00 PM

View PostLeif Tanner, on 08 June 2015 - 05:15 PM, said:

Adding to this question, after scanning the forums and finding nothing on it, what is the optimal range for the air strikes/artillery and exactly what is the best way to use them? (needing to lock onto a target or not?)
I only ask because half the time when I use the artillery myself, it either goes off right on my own position when I have an enemy locked from 500 meters - 1km away (1,000 meters) or it simply hit a wall/terrain that is between the target and myself, even though at other times, they hit the intended target(s).



It goes where your targeting reticle is pointed. It has no range and does not use the target lock, the smoke appears on whatever you reticle is on.

#8 TercieI

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Posted 08 June 2015 - 06:04 PM

View PostSpike Brave, on 08 June 2015 - 06:00 PM, said:



It goes where your targeting reticle is pointed. It has no range and does not use the target lock, the smoke appears on whatever you reticle is on.


Your arm targeting reticle (the circle), to be precise.

Edited by Terciel1976, 08 June 2015 - 06:04 PM.


#9 IraqiWalker

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Posted 08 June 2015 - 06:07 PM

View PostLeif Tanner, on 08 June 2015 - 05:15 PM, said:

Adding to this question, after scanning the forums and finding nothing on it, what is the optimal range for the air strikes/artillery and exactly what is the best way to use them? (needing to lock onto a target or not?)
I only ask because half the time when I use the artillery myself, it either goes off right on my own position when I have an enemy locked from 500 meters - 1km away (1,000 meters) or it simply hit a wall/terrain that is between the target and myself, even though at other times, they hit the intended target(s).


Spike is of course talking about your ARM reticle (the circle, not the cross).

Your arm reticle is the one that has the range finder synched to it, so if you lock on to a target, that can help you better aim it, because you can read the rangefinder, and figure out if you are actually aiming at the desired location, or an invisible wall.

Point your arms where you want the strike to happen, and that's where it will drop.

For Arty, that point is going to be the epicenter of the salvo. For air strikes, that's going to be where the first bomb drops, and the plane will ALWAYS come from behind you, and drop the bombs in a line straight from where you are facing.

EDIT: Got Ninja'd by Terciel!

Edited by IraqiWalker, 08 June 2015 - 06:07 PM.


#10 TercieI

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Posted 08 June 2015 - 06:41 PM

View PostIraqiWalker, on 08 June 2015 - 06:07 PM, said:

EDIT: Got Ninja'd by Terciel!


You packed in too much info. ;)

Edited by Terciel1976, 08 June 2015 - 06:41 PM.


#11 IraqiWalker

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Posted 08 June 2015 - 06:57 PM

View PostTerciel1976, on 08 June 2015 - 06:41 PM, said:


You packed in too much info. ;)

I was going to respond with something rational, then I remembered I have these gifs, sitting here, doing nothing. XD
Posted Image
Posted Image

#12 Levi Porphyrogenitus

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Posted 08 June 2015 - 07:04 PM

View PostTerciel1976, on 08 June 2015 - 04:04 PM, said:

I believe so, though there was a very brief period where the MC versions were superior to the CB versions (i.e. the upgrade skills didn't exist).

View PostSpike Brave, on 08 June 2015 - 04:07 PM, said:

Terciel1976 is correct. The difference used to be that the MC ones took one second less to go off.


From what I recall, it happened more like this:

1 - PGI proposes consumables. MC versions are superior both to base and to upgraded c-bill versions. Massive outcry scraps that idea.

2 - PGI proposes new consumables. MC versions are superior to base c-bill versions, but upgraded versions are identical in every way. Still lots of outcry, but no longer about P2W and instead about consumables in general, which PGI decided to ignore (possibly due to IGP's marketing department).

3 - Consumables went live with current functionality (based on [2] above).

4 - Module system rework restricted module types, limiting everyone to two consumable slots.

So there was never a time, as far as I can recall, where actual live consumables saw any difference between MC consumables and upgraded c-bill consumables.

#13 PocketAces

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Posted 08 June 2015 - 07:41 PM

I had a look at the MC versions and they are identical to the C-Bill versions, so why buy the MC versions? There should be some small advantage to buying MC versions, after all you pay real money for those, don't you think?

Edit: Fixed the derp

Edited by PocketAces, 08 June 2015 - 09:00 PM.


#14 IraqiWalker

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Posted 08 June 2015 - 07:46 PM

View PostPocketAces, on 08 June 2015 - 07:41 PM, said:

I had a look at the MC versions and they are identical to the MC versions, so why buy the MC versions? There should be some small advantage to buying MC versions, after all you pay real money for those, don't you think?


The MC version drop faster, and in a smaller area. Basically, you get them if you don't want to spend the GXP on upgrading the C-Bill versions. It's the same with Cool Shot as well.

#15 TercieI

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Posted 08 June 2015 - 07:53 PM

View PostLevi Porphyrogenitus, on 08 June 2015 - 07:04 PM, said:


From what I recall, it happened more like this:

1 - PGI proposes consumables. MC versions are superior both to base and to upgraded c-bill versions. Massive outcry scraps that idea.

2 - PGI proposes new consumables. MC versions are superior to base c-bill versions, but upgraded versions are identical in every way. Still lots of outcry, but no longer about P2W and instead about consumables in general, which PGI decided to ignore (possibly due to IGP's marketing department).

3 - Consumables went live with current functionality (based on [2] above).

4 - Module system rework restricted module types, limiting everyone to two consumable slots.

So there was never a time, as far as I can recall, where actual live consumables saw any difference between MC consumables and upgraded c-bill consumables.


I believe you. My answer started with "I believe..." because it all happened right before I started playing.

#16 Leone

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Posted 08 June 2015 - 08:16 PM

View PostLeif Tanner, on 08 June 2015 - 05:15 PM, said:

Adding to this question, after scanning the forums and finding nothing on it, what is the optimal range for the air strikes/artillery and exactly what is the best way to use them? (needing to lock onto a target or not?)

My preferred use for airstrikes is in CW when the enemy is grouping up behind a wall. Hit the wall on your side, an they wont see the smoke till the bombs are dropping.

My preferred use for artillery is on anyone who overheats. Cuz you know they aint runnin' till it's raining. Or, you know, to break up a large group.

~Leone, Raid Leader of the Crimson Hand.

#17 mailin

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Posted 08 June 2015 - 10:06 PM

Actually my preferred method costs more, but I believe is really effective. I will sometimes run into the midst of the enemy and drop an artie and a UAV at the same time. Mass confusion because they're all focused on killing me and very often don't see that I dropped both.

My other preferred method is to get behind the enemy and spot for lrms. While I'm doing that I watch for clusters of the enemy that are doing the whole move forward, fire a shot and then move backward. If I see a close kit group doing this, I will drop an artie right behind them as they fire their shot. while they're backing up typically the artie goes off. It doesn't usually kill anyone, but it does mess a lot up and forces them to rethink their tactics and reposition.

#18 Arn0ldSchwarzenegger

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Posted 08 June 2015 - 10:34 PM

Heres the best tip: See a gaggle of enemy mechs pup up a UAV? Point your reticle at the UAV, when you get a range, fire your arty, the smoke will be directly underneath the UAV - job done :D

#19 JC Daxion

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Posted 09 June 2015 - 01:06 AM

View PostIraqiWalker, on 08 June 2015 - 06:07 PM, said:


Spike is of course talking about your ARM reticle (the circle, not the cross).

Your arm reticle is the one that has the range finder synched to it, so if you lock on to a target, that can help you better aim it, because you can read the rangefinder, and figure out if you are actually aiming at the desired location, or an invisible wall.




I can't tell you how many times i thought i had a clear line of sight, only to have the smoke hit a rock right in front of me and i drop the damn thing on myself...


Now i know why.. the targeting is in the arm!!!!!

#20 Arn0ldSchwarzenegger

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Posted 09 June 2015 - 02:36 AM

Its the reticle from the arm but as long as you have LOS your fine, ALWAYS check your range finder, if that says 6metres etc, your in trouble ;) Whatever the rangefinder says is where the arty will land.





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