Jump to content

Any Thoughts Before Release?


  • You cannot reply to this topic
35 replies to this topic

#21 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 08 June 2015 - 07:25 PM

View PostMechwarrior Buddah, on 08 June 2015 - 07:23 PM, said:


Why is it ppl say the lbx20 sucks? I like the sound it makes XD



How DOES it work in game? And if they did it like TT it should destroy your legs from overuse

No, you just can't move for so many turns according to every MWTT players I've ever asked. And I did mention damage, followed by softcore leg seizeup.

#22 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 08 June 2015 - 07:29 PM

View PostPezzer, on 08 June 2015 - 07:25 PM, said:

No, you just can't move for so many turns according to every MWTT players I've ever asked.


Quote

When a player first activates MASC, they roll 2D6. On a result of 3+, the MASC operates normally. On a 2, the 'Mechs leg actuators freeze up, immobilizing them for the rest of the game.


Then they were all wrong

http://www.sarna.net...ignal_Circuitry

In this game tho; legs freezing up for the rest of the game could be easiest equated to destroying one or both of the legs

Edited by Mechwarrior Buddah, 08 June 2015 - 07:29 PM.


#23 Kassatsu

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,078 posts
  • LocationColorado

Posted 08 June 2015 - 07:32 PM

WHK-PRIME

For those thinking 4 ER PPCs on an executioner will be a good idea. Spoiler: It won't.

I'll have to actually see what the exact tonnage, hardpoints and crit slots will be like (though we at least know the hardpoints already), if I can strip armor off legs/arms (hitboxes are a factor in armor distribution after all) for that extra half ton and all that. No idea what I'll try to put on them just yet.

#24 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 08 June 2015 - 07:35 PM

View PostMechwarrior Buddah, on 08 June 2015 - 07:29 PM, said:




Then they were all wrong

http://www.sarna.net...ignal_Circuitry

In this game tho; legs freezing up for the rest of the game could be easiest equated to destroying one or both of the legs

I was close enough, coming from memory off the top of my head, from something I heard 6+ months ago. Sorry that I was a little off when it comes to the duration. Either way, that's a bit much for a FPS, as I said. Softcore seizeup and a smaller bar with each use would be preferable for gameplay/balance purposes.

#25 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 08 June 2015 - 08:05 PM

View PostAxeface, on 08 June 2015 - 06:45 PM, said:


Any idea on what pgi think is 'prolonged use'? What kind of speeds are we going to see for a 95 ton mech aswell?
Roll on the map updates please..... because those whales and atlai getting left behind are about to get rolled by assaults too.

Honestly I'm petrified about this injection. I hate pay-2-win with a firey passion, and I dont think i'll be able to take it again. Here's hoping I guess... wait, i'm a cynic.

It'll run 81kph with MASC, before speed tweak. Time to go whale hunting, Captain Ahab.

#26 Axeface

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 655 posts

Posted 08 June 2015 - 08:10 PM

View PostKevjack, on 08 June 2015 - 08:05 PM, said:

It'll run 81kph with MASC, before speed tweak. Time to go whale hunting, Captain Ahab.


So a 95 ton, jumping, 90+kph assault with clan weapons. And I hear it has a 7 energy arm. Got it.

#27 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 08 June 2015 - 08:53 PM

View PostAxeface, on 08 June 2015 - 06:45 PM, said:


Any idea on what pgi think is 'prolonged use'? What kind of speeds are we going to see for a 95 ton mech aswell?
Roll on the map updates please..... because those whales and atlai getting left behind are about to get rolled by assaults too.

Honestly I'm petrified about this injection. I hate pay-2-win with a firey passion, and I dont think i'll be able to take it again. Here's hoping I guess... wait, i'm a cynic.

Prolonged use?
Probably every second of use you have a 5% chance of x% damage to legs (% of damage because it scales with lighter mechs). Then every consecutive second of use increases chances for damage by another 2.5%?

Speeds?
Probably a 20-30% speed increase of max speed.

Usage time?
Likely only allowed to use it for 5-8 seconds max... Yes, a good portion of this time will be accelerating for most assaults. So even though we see max speeds being high, it's going to take a bit for them to get there, and then they're only there for a little bit of time.

Recharge?
Recharge is probably going to take twice as long as jump jets. I'm hoping for three times as long (or more!).
HOPEFULLY if you use it you have to wait until it completely recharges. This means if you only use half of it, you can't use it again until it's completely recharged. This will stop people from charging in, and charging out. You need to think about it using it and can't save it up. Either use it to go in, or get out. Pick one.


If PGI actually thought about MASC, it's mostly going to be reserved for making a strategic dash rather than using it as a new way to travel. I doubt it'll be pay to win at all. Some people will complain and fear it, and complain when they think they died from it and/or realize that they don't have the "masc" advantage.
I'm expecting it to be a utility thing, and that's about it.

Fingers crossed. :P

Edited by MoonUnitBeta, 08 June 2015 - 09:34 PM.


#28 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 08 June 2015 - 09:04 PM

View PostAxeface, on 08 June 2015 - 08:10 PM, said:


So a 95 ton, jumping, 90+kph assault with clan weapons. And I hear it has a 7 energy arm. Got it.

It's not as bad as it sounds.

95tons, meh.

jumping? Yes because there's so many DWF's around using jumpjets. It's a niche thing.

90kph? Only for a few seconds.

7 energy points? unless it's all medium lasers.... most of those energy points won't be getting used. a couple large lasers, or couple ppc's... with the nerfs to laser vomit, I don't think PGI is going to be wanting a repeat on this mech, so expect some lack luster quirks. mostly range buffs.

Edited by MoonUnitBeta, 08 June 2015 - 09:30 PM.


#29 Axeface

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 655 posts

Posted 08 June 2015 - 09:37 PM

Well I hope you are right MoonUnit ;)

#30 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 08 June 2015 - 09:47 PM

Oh man, me too! lol!

I am more than prepared to be devastated though.

#31 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 08 June 2015 - 10:24 PM

>And I hear it has a 7 energy arm

just aim to shoot off that arm, isn't it your advice for drg-1n super dakka arm

#32 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 08 June 2015 - 10:41 PM

It won't be bad by any means; those 5 tons over Mr Gargles means it can actually take a Ballistic weapon. It will laserspam on par with the Timby (with lower mounts), and can get some nasty short range builds.

UAC20+SPLs, or just straight up 13 SPLs.




It just can't do what the OP wanted, nor as a 95 tonner is it very impressive. 25 tons of guns compared to 50 tons of guns.

18 tons hardwired VS 5

Edited by Mcgral18, 08 June 2015 - 10:48 PM.


#33 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 08 June 2015 - 10:45 PM

I bought the exe onlt for trolling with its 13 energy hardpoints.

Being a light pilot, I intensily pray that pgi won't screw cheetah hitboxes and scale.
This is a possible base with 8 free tons:
http://mwo.smurfy-ne...bb9b38183f4e8fb
Very interesting to run around at 142 kph with ecm and 7 tons of lezors+dhs.

This should be the shadowcat base:
http://mwo.smurfy-ne...54444c0d564cb06
(narc=masc: 2 tons)
So, more or less 13,5 free tons.
As always ballistic in a medium is a problem, unless you go trolling with 7mg.
Sniping with ecm+gauss is an illusion.
I'm praying that masc can give a good speed, so I can build a good short range striker.
Also it should have quite good high hardpoints, which is good.

And this should be the ebon base:
http://mwo.smurfy-ne...a3897b28dff7566
32 free tons sound good enough.
Forget the double gauss.
But it doesn't matter, it's possible to do a lot of decent builds using erppc/LPL/1gauss, or even a brawler mixing ml/srm.
It's going to be the chassis with a lot of possibilities.

edit: I've just read mcGral18's precious tip saying that the ebon will have 28,5 tons.
It seems my previous calculation is wrong, but I don't get why....

Edited by Stefka Kerensky, 08 June 2015 - 10:52 PM.


#34 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 12 June 2015 - 09:39 PM

View PostPezzer, on 08 June 2015 - 07:35 PM, said:

I was close enough, coming from memory off the top of my head, from something I heard 6+ months ago. Sorry that I was a little off when it comes to the duration. Either way, that's a bit much for a FPS, as I said. Softcore seizeup and a smaller bar with each use would be preferable for gameplay/balance purposes.




Hey look; I was right

0:41 or so in. Watch his legs get destroyed by the MASC system

Like I said; the easiest way to implement that here would be destroying the leg/legs

Edited by Mechwarrior Buddah, 12 June 2015 - 09:41 PM.


#35 Jaeger Gonzo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,219 posts

Posted 12 June 2015 - 10:26 PM

View PostPezzer, on 08 June 2015 - 07:04 PM, said:

Would be great if MASC worked in like TT with diminishing returns per activation. Each time you activate MASC, the MASC meter loses 10% of its' max duration. Every time you go over the max, you take leg damage. Keep MASC on for over 3 seconds past that point, you can't move for 2 seconds. Would make MASC much more tactical and less of a tonnage-loss-for-major-gain button. Like JJs, before they were nerfed into hoverjets.

Probably is going to be nerved after a while. If really will be OP as honesty looks like for now.

#36 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 13 June 2015 - 04:02 PM

View PostJaeger Gonzo, on 12 June 2015 - 10:26 PM, said:

Probably is going to be nerved after a while. If really will be OP as honesty looks like for now.

It's actually a little underpowered for 6 tons. The duration is a max of 5 seconds before leg damage, which is almost no time when moving from cover to cover in MWO. I think it will be used to burst acceleration/deceleration and to sprint back to the group without losing too much armor.
In my mind I imagined a starting duration of like 15 seconds, then 13, 11, 9, 7, then the final duration hitting 5 seconds. I did not expect the acceleration/deceleration benefits to be added in the way that they were though, which definitely offsets the low duration.

I hope MASC doesn't get nerfed, it seems to be perfectly fine for a 6 ton piece of equipment. If anything I'd like to see less leg damage per .1 second so that you have an extra second of time before frying yourself.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users