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Still Not Willing To Buy Into Wave 3 Without Masc Details


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#21 Lightfoot

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Posted 09 June 2015 - 08:25 AM

Probably they don't know yet and that is why we get the Gladiator and Cauldron Born first since MASC is not going to do much rubber-banding on a 95 ton mech. On a Scat popping from 97 kph to 137 kph could cause it to vanish and reappear far away. Which position would HSR count?

Not buying the Gladiator anyway, no endo-steel and 10 tons of fixed jump-jets and I am looking at my 3 hangered Thors that have been ignored for a year.

Edited by Lightfoot, 09 June 2015 - 08:29 AM.


#22 DONTOR

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Posted 09 June 2015 - 08:30 AM

I believe in the town hall they said it would be coming out in time with the Executioner, they did also talk about how it will work in the town hall.
Its gonna kick ass and I cant wait!

#23 InspectorG

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Posted 09 June 2015 - 08:59 AM

View PostHades Trooper, on 09 June 2015 - 01:36 AM, said:



Discuss


Caveat Emptor...good policy!!!

BUT...

I wouldnt let MASC detract from what that $60 will get you.

3 Clan Light SAVIOR mechs from the Gods. Arctic Cheeters with ECM, SPEED, and hopefully nice hitboxes!!!

3 SCATS...which look to be Clan Cicadas on steroids. FAST, HIGH WEAPON MOUNTS-a rarity in the Clans, ECM

I think mech SCALE is WAY more an issue than MASC.
If i remember right, over on reddit there was a Russ tweet about MASC working like JJ but instead of jump you get speed at rick of leg damage. Arctic was supposed to max at 170kph...didnt have a # for the Scat but, im not concerned about it.

60 bucks gets you a potential GOD mech and a nice ridge hump medium...both with Jesus Boxes.

You gonna pass all that up over MASC?

View PostLightfoot, on 09 June 2015 - 08:25 AM, said:

Probably they don't know yet and that is why we get the Gladiator and Cauldron Born first since MASC is not going to do much rubber-banding on a 95 ton mech. On a Scat popping from 97 kph to 137 kph could cause it to vanish and reappear far away. Which position would HSR count?

Not buying the Gladiator anyway, no endo-steel and 10 tons of fixed jump-jets and I am looking at my 3 hangered Thors that have been ignored for a year.


Executioner = Fat Gargels...potentially.

#24 Gas Guzzler

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Posted 09 June 2015 - 09:15 AM

It is going to be like a sprint bar that does damage when if it is used after the bar is expended. Seems simple enough...

Looking forward to the MASC initiation animations, combined with JJs = invulnerability :D

#25 Sable

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Posted 09 June 2015 - 11:37 AM

Who cares about MASC? It's just the icing on the cake, the mechs are already good on their own and MASC just makes them better... or not better but it doesn't take anything away. There are no minuses here only pluses. They have already described how it will work, also something can't be broken if it hasn't even been made. I don't understand how you can already have a negative view on something when you havne't even gotten to use it, or anyone has gotten to use it. There is nothing to base your opinion on except the idea that it somehow won't work how you want it too. There's nothing to mess up about it. Read the freakin description on sarna, offeres a boost to speed and prolonged use can cause damage to legs. Click a button go faster, leave the button on for too long, legs take damage. I don't get where the confusion is? Is it because you don't have words to stare at from a stat page and contemplate on or what? There's nothing to mess up, there's nothing extra ordinary about how MASC will work.

#26 Mcgral18

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Posted 09 June 2015 - 12:08 PM

View PostCancersCincar, on 09 June 2015 - 04:10 AM, said:


I dunno, if you ask me, MASC isn't all that big a deal, the S.Cat has lots of things working for it. It sits in the Medium mech sweet spot in terms of speed, it's got around 17 tons of pod space (with armor maxed, i believe i've heard the number 13.5 or 14.5 tons of pod space), ECM in a torso slot that basically has nothing better to put in it, very high weapon mounts, and will likely be pretty short. I suspect with that in mind, it's shaping up to end up better than both the Nova and the Ice Ferret. If MASC is really the deal breaker for you, then I don't quite think I understand. It seems like an odd thing to fuss about.

If MASC is really the most important part of the Shadow Cat for you, just wait for the Executioner to come out. The Shadow Cat doesn't get released until next month anyway, and by then PGI will have decided if they can make MASC work or not.


The Shadow Cat gets 16 tons of pod space.

It will likely be worse than the Nova, it simply can't match the damage output. It can't match the Fridge at laservomit either.

It get get similar results, for less heat, less damage, more range but fewer heatsinks. 3 E hardpoints is just a tiny amount.


Seeing as it likely can't remove MASC, you'll never have an effective Gauss loadout (not enough ammo, not enough lasers, while those 2 tons let you go stock+armour+ammo, 2 ERMLs, Gauss(30))



Go to build will likely focus around 2 LPLs, for 26 damage. As opposed to the Nova at ~50-60, and Fridge at 35.
It will do long range better, but short range leaves much to be desired.

#27 AlphaToaster

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Posted 09 June 2015 - 12:25 PM

Stuff I'll try outside the gauss build:

3 ML + 1 UAC/5 w/ 2 tons + 2x SRM/4 w/ 2 ton

3x MPL + 3 MGs w/ 1.5 tons + 2x SRM/6 w/ 2 ton + 2 DHS

3x MPL + ECM + 2x SRM/6 + 2 ton + 4 DHS

3x ML + ECM + 2x SSRM/6 w/ 4 ton (A clan version of the ECM Raven 3L build w/ 3ml + 2 ssrm2.)

Still going to wait for Cbills, but I think there will be some decent builds this will be able to run.

#28 Lightfoot

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Posted 09 June 2015 - 02:27 PM

LB-20X and medium lasers for the Scat, or SRMs+ medium lasers. MASC will make energy builds less effective, but hit and fade with some punch should be good.

#29 Mcgral18

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Posted 09 June 2015 - 02:28 PM

View PostLightfoot, on 09 June 2015 - 02:27 PM, said:

LB-20X and medium lasers for the Scat, or SRMs+ medium lasers. MASC will make energy builds less effective, but hit and fade with some punch should be good.


Can't mount an LB20x; crit slots.


Can mount UAC20, but ammo is woefully low.

Unless you can remove MASC, a UAC10 is the biggest you should go.

Edited by Mcgral18, 09 June 2015 - 02:29 PM.


#30 Ace Selin

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Posted 09 June 2015 - 03:35 PM

For me, MASC is icing on the top of an already very sweet cake, with respect to the Shadowcat.

For the Executioner it could be a nice advantage but ive never been a big fan of that mech so its not a concern, for me.

Besides weve heard somewhat how it will work and the fact it gives any speed boost above max engine rating is enough to know it will be useful.

Edited by Ace Selin, 09 June 2015 - 03:35 PM.


#31 Mcgral18

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Posted 09 June 2015 - 03:37 PM

View PostAce Selin, on 09 June 2015 - 03:35 PM, said:

For me, MASC is icing on the top of an already very sweet cake, with respect to the Shadowcat.

For the Executioner it could be a nice advantage but ive never been a big fan of that mech so its not a concern, for me.

Besides weve heard somewhat how it will work and the fact it gives any speed boost above max engine rating is enough to know it will be useful.


Meh, 2 tons would be more useful on the Cat.

#32 Deathlike

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Posted 09 June 2015 - 04:28 PM

If MASC were removable (as well as JJs), the tonnage would be used to make it far more potent.

So, I would hope MASC isn't useless.

#33 Khobai

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Posted 09 June 2015 - 04:51 PM

I cant imagine how a temporary +33% speed boost will be useless. Thats a pretty significant speed boost even if it only lasts for like 10-20 seconds.

Its like mech afterburners except if you leave it on too long your legs break off


Although the gladiator will still hit a small pebble and slow down to 50% speed.... ahhahaha.

MASC ENGAGED MAH ASSAULT IS GOING 93KPH RAWRRR *hits pebble* NOOOO 47KPH.

Edited by Khobai, 09 June 2015 - 04:56 PM.


#34 Gyrok

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Posted 09 June 2015 - 04:55 PM

View PostHades Trooper, on 09 June 2015 - 01:36 AM, said:

i just can't understand how they expect people to buy a product with MASC in it thats a locked item like JJ's without any details as to how it's gonna work.

Seriously PGI no info on MASC, no money.

With 6 days to go surely they must know how it's gonna work now, thus why haven't they given us details? The Executioner could be possible even worse than a Gargoyle.

WHY won't they give us details?

This lack of information has me suss that it's not even finalised yet.


Or have a missed something and PGI has given this info somewhere that i just don't look? aka i hate twitter.

Discuss


This is what we know about MASC:

It will have an indicator like JJs

Using it more often than recommended will damage legs similar to fall damage

Mechs with MASC will have top speeds approximately what was observed in TT (assuming a flat % increase here across the board...though may vary per mech)

Russ is convinced the Arctic Cheet-o will have MASC and go 170 kph (even though it does not, and should not...)

#35 EgoSlayer

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Posted 09 June 2015 - 05:00 PM

View PostHades Trooper, on 09 June 2015 - 01:36 AM, said:

i just can't understand how they expect people to buy a product with MASC in it thats a locked item like JJ's without any details as to how it's gonna work.

Seriously PGI no info on MASC, no money.

With 6 days to go surely they must know how it's gonna work now, thus why haven't they given us details? The Executioner could be possible even worse than a Gargoyle.

WHY won't they give us details?

This lack of information has me suss that it's not even finalised yet.


Or have a missed something and PGI has given this info somewhere that i just don't look? aka i hate twitter.

Discuss


They did give the information. In the April town hall. And people have posted it here, found with a simple google search.
http://mwomercs.com/...how-notes-live/

Quote

CN version:
#RaKa Can you reveal to us what your plans are for MASC?

* Design Done, Tech Review done, Being Engineered now
* HUD Indicators like JJ
* Will give boost to speed and acceleration until you max it out like JJ
* If you use it too much you will take start doing internal damage to legs
* Artic Cheetah Max speed 170kph perhaps a little higher


#36 IraqiWalker

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Posted 09 June 2015 - 05:11 PM

View PostGyrok, on 09 June 2015 - 04:55 PM, said:

Russ is convinced the Arctic Cheet-o will have MASC and go 170 kph (even though it does not, and should not...)


That is one part I am worried about. However, in all fairness, it's never mentioned that the AC has MASC in it, in the post I think you're referencing.

As for all of these builds for the ShCat. What is wrong with you people? UAC 20? UAC 10? It's a long range mech. Literally every configuration of the mech relies on long range punch. Usually through energy weapons. Someone mentioned it could work like an up gunned, up armored RVN-3L, and frankly, they're not wrong.

It's gonna be fantastic for Gauss+lasers builds, by virtue of it's low profile (presumably, if the concept art is to be believed), and the fact that it's hardpoints are going to be, for the most part, on the same level, and decently high on the mech. it's got few hardpoints, so slap some big energy weapon in there, or one big ballistic (no UAC 20 please, I'd even be somewhat against a UAC10, but I'm sure someone will make it work), along with some lasers.

This is just a guess right now, but the P, and B variants (7 ballistic, and 2E, 2M + ECM respectively) are probably gonna see more action than the others. The B Could be the best of the bunch, since it won't worry as much about ammo (slap 2 LRM 10s in there with 3-4 tons of ammo, and you're set, or SRMs for a short range mean punch.), it will have ECM, and probably MPLs as fallback weapons.

View PostZeece, on 16 April 2015 - 04:23 PM, said:

#RaKa Can you reveal to us what your plans are for MASC?

* Design Done, Tech Review done, Being Engineered now
* HUD Indicators like JJ
* Will give boost to speed and acceleration until you max it out like JJ
* If you use it too much you will take start doing internal damage to legs
* Artic Cheetah Max speed 170kph perhaps a little higher



EDIT: Ninja'd by Ego Slayer

Edited by IraqiWalker, 09 June 2015 - 05:17 PM.


#37 Mcgral18

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Posted 09 June 2015 - 05:15 PM

View PostIraqiWalker, on 09 June 2015 - 05:11 PM, said:


That is one part I am worried about. However, in all fairness, it's never mentioned that the AC has MASC in it, in the post I think you're referencing.

As for all of these builds for the ShCat. What is wrong with you people? UAC 20? UAC 10? It's a long range mech. Literally every configuration of the mech relies on long range punch. Usually through energy weapons. Someone mentioned it could work like an up gunned, up armored RVN-3L, and frankly, they're not wrong.

It's gonna be fantastic for Gauss+lasers builds, by virtue of it's low profile (presumably, if the concept art is to be believed), and the fact that it's hardpoints are going to be, for the most part, on the same level, and decently high on the mech. it's got few hardpoints, so slap some big energy weapon in there, or one big ballistic (no UAC 20 please, I'd even be somewhat against a UAC10, but I'm sure someone will make it work), along with some lasers.

This is just a guess right now, but the P, and B variants (7 ballistic, and 2E, 2M + ECM respectively) are probably gonna see more action than the others. The B Could be the best of the bunch, since it won't worry as much about ammo (slap 2 LRM 10s in there with 3-4 tons of ammo, and you're set, or SRMs for a short range mean punch.), it will have ECM, and probably MPLs as fallback weapons.


It will actually be terrible for Gauss, unless you can remove MASC.

2 LPLs will be the go to choice. 15 tons (remember ECM) simply isn't enough for a 12 ton weapon.

30 rounds is the minimum you want for Gauss, with backup weapons. 35 rounds if you strip the shield arm is still lacking backup weapons.
The 2 tons from MASC let you bring 30 rounds ECM and 2 ERMLs.


UAC10 is the largest you could effectively bring lasers with. ECM, UAC10 (3 tons) 2 ERMLs. No heatsinks.

#38 IraqiWalker

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Posted 09 June 2015 - 05:32 PM

View PostMcgral18, on 09 June 2015 - 05:15 PM, said:


It will actually be terrible for Gauss, unless you can remove MASC.

2 LPLs will be the go to choice. 15 tons (remember ECM) simply isn't enough for a 12 ton weapon.

30 rounds is the minimum you want for Gauss, with backup weapons. 35 rounds if you strip the shield arm is still lacking backup weapons.
The 2 tons from MASC let you bring 30 rounds ECM and 2 ERMLs.


UAC10 is the largest you could effectively bring lasers with. ECM, UAC10 (3 tons) 2 ERMLs. No heatsinks.


I also just realized that it has 6 JJs, somehow I forgot it had that many.

Also, did I bork my math somewhere? I could've sworn it had 15.5 tons of pod space. For some reason I was thinking it had more. (17.5 - 2 from MASC = 15.5). I think I actually borked something, or am I right?

#39 One Medic Army

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Posted 09 June 2015 - 05:38 PM

We do know some things about MASC.

It's going to be a bar like jumpjets, overuse will deal structure damage to the legs.

#40 Mcgral18

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Posted 09 June 2015 - 05:53 PM

View PostIraqiWalker, on 09 June 2015 - 05:32 PM, said:


I also just realized that it has 6 JJs, somehow I forgot it had that many.

Also, did I bork my math somewhere? I could've sworn it had 15.5 tons of pod space. For some reason I was thinking it had more. (17.5 - 2 from MASC = 15.5). I think I actually borked something, or am I right?


16 tons efficiently, perhaps 15.9 or something when completely maxed (due to Ferro), a few points off the 16 mark.

Edited by Mcgral18, 09 June 2015 - 09:46 PM.






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