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Still Not Willing To Buy Into Wave 3 Without Masc Details


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#41 1453 R

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Posted 09 June 2015 - 05:55 PM

It's your money, man. Not like the packages won't be available for sale after these things go live; you don't get the preorder goodies, but you do get the benefit of that informed decision you'd like to make.

The real preorder awesome bit - the fourth chassis - has long since elapsed anyways. Most of the rest of the 'preorder bonuses' don't really apply to existing Clan package holders/preorder folks. I see no reason why this is worth a forum thread, honestly - just wait on it if you don't want to spring for it yet. Nobody blames you, nobody's going to sass you - at least not unless you pre-emptively sass them for being dumb, a'la this thread :P

Unless someone's telekinetically manipulating your wallet hand, we have no way nor reason to influence your purchasing decisions. Don't want 'em? Don't buy 'em. Want 'em later? Buy 'em later. Really is that simple

#42 lol lol lol lol lol lol lol lol

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Posted 09 June 2015 - 06:21 PM

Well...

I consider you an optimist if you're only worried about MASC details!

#43 Chuanhao

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Posted 09 June 2015 - 06:58 PM

1) I have no time to grind enough C-bills to acquire all 16 mechs in Wave 3 being a weekend warrior.

2) I want the chance to pilot those mechs anyhow with or without MASC.

3) The bonuses were the best ever (4th variant!) and has set the new bar to which R2 package followed. These bonuses were the “trade-off” for the faith put into the team to develop a solution for MASC that is hopefully balanced. But it is removable anyway right?

#44 Roadkill

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Posted 09 June 2015 - 08:08 PM

View PostChuanhao, on 09 June 2015 - 06:58 PM, said:

But it is removable anyway right?

We don't know yet.

However, based on how they've done past Mechs, it probably will not be removable. It isn't something that comes on an OmniPod, therefore it's part of the chassis and not removable.

#45 IraqiWalker

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Posted 09 June 2015 - 08:14 PM

View PostChuanhao, on 09 June 2015 - 06:58 PM, said:

But it is removable anyway right?


I'm betting cashy money it's not. Much like JJs.

#46 Hades Trooper

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Posted 09 June 2015 - 09:23 PM

View PostIraqiWalker, on 09 June 2015 - 04:51 AM, said:

For the record Hades, it seems like they might be doing more reveals each day from now until Release.

Also, the Execution will come with MASC, so we'll see how that works, and that should help you decide. I personally got the Arctic Cheetah pack, because I love that baby, afterwards I might upgrade to get the Shadowcat.

TL;DR: I understand, so wait for the Executioner's debut.


I can understand that, but seriously there been trying to sell these mech packs for some months now with a feature they have given no details on.

Had they done that at the start i would have considered buying a pack but without no thanks.

The earlier rewards didn't outweigh my concerns on how MASC would be and thus at most i would have considered was the AC pack but i said no on principle.

#47 Hades Trooper

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Posted 09 June 2015 - 09:39 PM

View PostSable, on 09 June 2015 - 11:37 AM, said:

They have already described how it will work, also something can't be broken if it hasn't even been made. I don't understand how you can already have a negative view on something when you havne't even gotten to use it, or anyone has gotten to use it.


An where was this exactly did they mention it?

How can i have a positive view without any information.

I play MWO and i use these forums. Information made on 3rd party sites is not something a player of MWO should be expected to chase down.

Maybe your only new idk, but from someone who's been here since closed beta and has bought into the products in the past i had full informtion on how they would work BEFORE i bought the product.

Was there information on MASC before they started selling it for pre sale? NO.

The lack of information before hand and people assumptions on how they think it could work are 2 different things.

After being burnt by MWO a few times now, can u blame a person for wanting full disclosure before they part with anymore money? Is that too unreasonable to ask now?

#48 Hades Trooper

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Posted 09 June 2015 - 09:43 PM

View PostMcgral18, on 09 June 2015 - 02:28 PM, said:


Can't mount an LB20x; crit slots.


Can mount UAC20, but ammo is woefully low.

Unless you can remove MASC, a UAC10 is the biggest you should go.


MASC is a fixed item like JJ's.

Which is 1 of the reasons i'm concerned. I want to know how much it weighs, what it does in this game, how likely i'm to snap a leg, etc.

For something that's gonna limit payloads and builds, I need to know before hand to decide if it's worth it, or just stay with an AC pack and then just buy the CB for c-bills.

I don't mind spending money on games and such but if it's gonna be crap in my eyes i'd rather go buy a full game from steam than get lumped with another worthless chassis.

#49 Mcgral18

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Posted 09 June 2015 - 09:48 PM

View PostHades Trooper, on 09 June 2015 - 09:43 PM, said:


MASC is a fixed item like JJ's.

Which is 1 of the reasons i'm concerned. I want to know how much it weighs, what it does in this game, how likely i'm to snap a leg, etc.

For something that's gonna limit payloads and builds, I need to know before hand to decide if it's worth it, or just stay with an AC pack and then just buy the CB for c-bills.

I don't mind spending money on games and such but if it's gonna be crap in my eyes i'd rather go buy a full game from steam than get lumped with another worthless chassis.


Yes, they are hardwired. But Omnimech armour is also not adjustable (MWO you can)

2 tons on the Cat, 4 tons on the Glad, 1 ton on the Firemoth (though we aren't getting that).
They said damage like overheating...but override damage, or normal damage, they didn't state. We'll probably get a peek at it during this countdown.

#50 Hades Trooper

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Posted 09 June 2015 - 09:51 PM

View PostEgoSlayer, on 09 June 2015 - 05:00 PM, said:


They did give the information. In the April town hall. And people have posted it here, found with a simple google search.
http://mwomercs.com/...how-notes-live/


Well Town hall meetings ramble on, 90% of it worthless. They are also outside my normal hours since i'm in Australia, 3rd they aren't always uploaded for easy listening, half the time the link takes u to that dumb NGNG wesbite where they try to push MWO games treams to people to watch while asking for donations.

I will play a game rather than watch someone else play and why should i have to be chasing down a 3rd party site for information on MWO.

Isn't this the MWO forums? why is there no direct links hosted by PGI for this information?

But it's great to see someone has taken the show notes from a 3rd party site and put them here.

Thge shame is PGI didn't have there staff do it as wouldn't that fall into something PGI should be doing and not expecting the community to tidy up there poor work?

thank you though for providing that link.

I still think the info on MASC should have been out there at the product release date for pre purchase. That's just my pov.

#51 IraqiWalker

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Posted 09 June 2015 - 09:56 PM

View PostHades Trooper, on 09 June 2015 - 09:23 PM, said:


I can understand that, but seriously there been trying to sell these mech packs for some months now with a feature they have given no details on.

Had they done that at the start i would have considered buying a pack but without no thanks.

The earlier rewards didn't outweigh my concerns on how MASC would be and thus at most i would have considered was the AC pack but i said no on principle.


In all fairness, we didn't know how clan ballistics were going to pan out when wave 1 came out.

View PostHades Trooper, on 09 June 2015 - 09:39 PM, said:


An where was this exactly did they mention it?

How can i have a positive view without any information.

I play MWO and i use these forums. Information made on 3rd party sites is not something a player of MWO should be expected to chase down.

Maybe your only new idk, but from someone who's been here since closed beta and has bought into the products in the past i had full informtion on how they would work BEFORE i bought the product.

Was there information on MASC before they started selling it for pre sale? NO.

The lack of information before hand and people assumptions on how they think it could work are 2 different things.

After being burnt by MWO a few times now, can u blame a person for wanting full disclosure before they part with anymore money? Is that too unreasonable to ask now?


They did mention this in the Townhall meetings, the link was provided here on the forums.

Also, I don't think anyone is arguing against your stance, they're just saying that since you haven't paid for anything yet, and the early adopter rewards passed, you really have no pressing timeframe to make you concerned about purchasing them anymore. You can buy them at will, if you want to, without worry, after they come out.

#52 FupDup

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Posted 09 June 2015 - 09:57 PM

View PostIraqiWalker, on 09 June 2015 - 09:56 PM, said:

In all fairness, we didn't know how clan ballistics were going to pan out when wave 1 came out.

I'm pretty sure that they mentioned Clan ACs being burst fire before the release. They didn't provide the exact durations or pellet counts, but the general idea was provided.

#53 Hades Trooper

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Posted 09 June 2015 - 09:58 PM

View Post1453 R, on 09 June 2015 - 05:55 PM, said:

It's your money, man. Not like the packages won't be available for sale after these things go live; you don't get the preorder goodies, but you do get the benefit of that informed decision you'd like to make.

The real preorder awesome bit - the fourth chassis - has long since elapsed anyways. Most of the rest of the 'preorder bonuses' don't really apply to existing Clan package holders/preorder folks. I see no reason why this is worth a forum thread, honestly - just wait on it if you don't want to spring for it yet. Nobody blames you, nobody's going to sass you - at least not unless you pre-emptively sass them for being dumb, a'la this thread :P

Unless someone's telekinetically manipulating your wallet hand, we have no way nor reason to influence your purchasing decisions. Don't want 'em? Don't buy 'em. Want 'em later? Buy 'em later. Really is that simple


Sounds like your trolling for a fight.

I fact PGI didn't have information out on MASC when the preorders where released is my pt and now where 6 days out and still not opnely showing this information is poor business model.

If you saw no reason for this thread why did u reply? the fact u have and want to troll for a fight by trying to say i'm saying people are dumb for making this thread thus inferring i'm dumb is just lacking in class.

-1 troll effort.

don't expect anymore response from myself.

#54 IraqiWalker

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Posted 09 June 2015 - 09:59 PM

View PostFupDup, on 09 June 2015 - 09:57 PM, said:

I'm pretty sure that they mentioned Clan ACs being burst fire before the release. They didn't provide the exact durations or pellet counts, but the general idea was provided.


Yeah, pretty much what we have here as well. A "general" idea. We knew they could be burst, and LBXs might work, but that's all we got.

With MASC we know it will give us a speed boost, it will use a gauge like JJs, and that's about it.

#55 Xetelian

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Posted 09 June 2015 - 10:00 PM

Got myself the Scat pack.

It is so far the only clan medium with ECM and JJs so it may be worth it on that alone.

Still I bet it'll be DOA, so I will master and move on.

#56 Hades Trooper

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Posted 09 June 2015 - 10:01 PM

View PostChuanhao, on 09 June 2015 - 06:58 PM, said:

1) I have no time to grind enough C-bills to acquire all 16 mechs in Wave 3 being a weekend warrior.

2) I want the chance to pilot those mechs anyhow with or without MASC.

3) The bonuses were the best ever (4th variant!) and has set the new bar to which R2 package followed. These bonuses were the “trade-off” for the faith put into the team to develop a solution for MASC that is hopefully balanced. But it is removable anyway right?


thats could be a point if where for the fact MASC is not removeable. Thus it could be a deal breaker.

For the SCat it might not be such a problem but isn't the weight of MASC on the Executioner like 6 or 8 tonnes? can anyone say fat Gargoyle with bad archtype movement that gets slows down by a pebble when it's trying to move slightly uphill?

#57 Widowmaker1981

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Posted 10 June 2015 - 03:55 AM

View PostHades Trooper, on 09 June 2015 - 10:01 PM, said:


thats could be a point if where for the fact MASC is not removeable. Thus it could be a deal breaker.

For the SCat it might not be such a problem but isn't the weight of MASC on the Executioner like 6 or 8 tonnes? can anyone say fat Gargoyle with bad archtype movement that gets slows down by a pebble when it's trying to move slightly uphill?


You could find out a lot of the info you are looking for if you did a little research.

MASC on the executioner is 4 tons, 4 slots and is located in the left torso. On the Shadow Cat it is 2 tons, 2 slots and located in the center torso

It is fixed equipment in the TROs, so its a safe bet that it will not be removable (like JJs on the Summoner et al, flamer on the adder, etc)

Its exact mechanics in MWO are unknown at this point, but its a safe bet that there will be a fuel bar like JJs, and when that bar is depleted the Internal structure of the legs will begin to take dmg. I would assume that the speed increase will be the same value as in TT - Shadow Cat will go from 106.9 (9 TT hexes) to 142.6 (12 TT hexes) and Executioner from 71.3 (6 TT Hexes) to 95.1 (8 TT hexes)

We know that MWO rules are heavily based on TT ones, so the mechanics are almost certain. The numbers are obviously subject to change for balance reasons, but that is the same with any and all things in this game.

#58 Roadkill

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Posted 10 June 2015 - 10:25 AM

View PostHades Trooper, on 09 June 2015 - 09:43 PM, said:

I want to know how much it weighs,

As with everything else in MWO, the weight and crit slots used will probably not change. So you already know how much it weighs.

PGI doesn't change those because doing so would cause problems with stock builds.

#59 Khobai

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Posted 10 June 2015 - 10:30 AM

Quote

Executioner from 71.3 (6 TT Hexes) to 95.1 (8 TT hexes)


until it hits a bump then slows down to 48kph... because of its re tarded huge movement archetype.

#60 Alan Davion

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Posted 10 June 2015 - 10:39 AM

View PostWidowmaker1981, on 10 June 2015 - 03:55 AM, said:


You could find out a lot of the info you are looking for if you did a little research.

MASC on the executioner is 4 tons, 4 slots and is located in the left torso. On the Shadow Cat it is 2 tons, 2 slots and located in the center torso

It is fixed equipment in the TROs, so its a safe bet that it will not be removable (like JJs on the Summoner et al, flamer on the adder, etc)

Its exact mechanics in MWO are unknown at this point, but its a safe bet that there will be a fuel bar like JJs, and when that bar is depleted the Internal structure of the legs will begin to take dmg. I would assume that the speed increase will be the same value as in TT - Shadow Cat will go from 106.9 (9 TT hexes) to 142.6 (12 TT hexes) and Executioner from 71.3 (6 TT Hexes) to 95.1 (8 TT hexes)

We know that MWO rules are heavily based on TT ones, so the mechanics are almost certain. The numbers are obviously subject to change for balance reasons, but that is the same with any and all things in this game.


Except Russ said recently that the flamer on the Adder would soon become removable.





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