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#1 Templar Dane

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Posted 07 June 2015 - 01:11 AM

Something that has always bothered me is how when a mech is destroyed and tumbles down.......it makes no sound.

You can hear a jenner stomp by, but an atlas falling flat on it's face a few meters away makes no sound........

#2 MoonUnitBeta

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Posted 07 June 2015 - 01:23 AM

I think there is a sound... it's just not very loud.

By the way.. lasers don't have recharge sounds.

#3 LordKnightFandragon

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Posted 07 June 2015 - 02:18 AM

View Postlordtzar, on 07 June 2015 - 01:11 AM, said:

Something that has always bothered me is how when a mech is destroyed and tumbles down.......it makes no sound.

You can hear a jenner stomp by, but an atlas falling flat on it's face a few meters away makes no sound........



I think the way mechs fall over and die is ********.....it doesnt really die like a mech would, instead if folds up and just kinda rag dolls over.

#4 Joseph Mallan

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Posted 07 June 2015 - 02:21 AM

View PostLordKnightFandragon, on 07 June 2015 - 02:18 AM, said:



I think the way mechs fall over and die is ********.....it doesnt really die like a mech would, instead if folds up and just kinda rag dolls over.

How does a machine that is tied to our sense of balance fall over when the strings are cut I wonder? :huh:

#5 El Bandito

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Posted 07 June 2015 - 03:07 AM

View PostLordKnightFandragon, on 07 June 2015 - 02:18 AM, said:

I think the way mechs fall over and die is ********.....it doesnt really die like a mech would, instead it breakdances.


FIFY.




View PostJoseph Mallan, on 07 June 2015 - 02:21 AM, said:

How does a machine that is tied to our sense of balance fall over when the strings are cut I wonder? :huh:


TIMBEEEEEEEEEEEEEEEER!

Edited by El Bandito, 07 June 2015 - 03:22 AM.


#6 Ghogiel

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Posted 07 June 2015 - 03:55 AM

View PostMoonUnitBeta, on 07 June 2015 - 01:23 AM, said:



By the way.. lasers don't have recharge sounds.

They used to have a kinda powering up sound. Now the recharge sound is a little blip bleep sound when the weapon is recharged.

#7 Abisha

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Posted 07 June 2015 - 03:59 AM

not sure if this is serious but lasers do not make any sound at all.....

do your flashlight makes a sound when you turn it on?? other then the micro switch......
guess some physics are not welcome here.

#8 Ghogiel

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Posted 07 June 2015 - 04:25 AM

View PostAbisha, on 07 June 2015 - 03:59 AM, said:

not sure if this is serious but lasers do not make any sound at all.....

do your flashlight makes a sound when you turn it on?? other then the micro switch......
guess some physics are not welcome here.

But then machinery powering the laser might be noisey.

#9 PurpleNinja

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Posted 07 June 2015 - 07:25 AM

I'm a lot more bothered by the fact that disabled mechs become ghosts.

#10 Abisha

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Posted 07 June 2015 - 08:03 AM

View PostGhogiel, on 07 June 2015 - 04:25 AM, said:

But then machinery powering the laser might be noisey.


why you expecting large mechanical machines involved or something?.
Movies eliminating brain cells since 1930......

#11 Ngamok

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Posted 07 June 2015 - 08:12 AM



#12 Monkey Lover

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Posted 07 June 2015 - 08:17 AM

How about no sounds when you run 100kph into a wall
or no sounds when you hit another mech
or no sounds when you get stuck and your engine is running at 100%.

#13 Ghogiel

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Posted 07 June 2015 - 08:24 AM

View PostAbisha, on 07 June 2015 - 08:03 AM, said:


why you expecting large mechanical machines involved or something?.
Movies eliminating brain cells since 1930......

Unless they run off of magic then charging capaciters, gas cooling of components etc might make some noise yeah.

#14 Kira Onime

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Posted 07 June 2015 - 08:28 AM

I just never understood why they included ragdoll physics in this game.

#15 Bloodweaver

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Posted 07 June 2015 - 08:32 AM

View PostLordKnightFandragon, on 07 June 2015 - 02:18 AM, said:



I think the way mechs fall over and die is ********.....it doesnt really die like a mech would, instead if folds up and just kinda rag dolls over.

The whole "death explosion" is a bit silly anyway, although forgivable since its cool. 'Mech "destruction" is more akin to disabling their engines. Every once in a while a 'Mech will remain in a standing position upon dying, which is cool.

View Postlordtzar, on 07 June 2015 - 01:11 AM, said:

Something that has always bothered me is how when a mech is destroyed and tumbles down.......it makes no sound.

You can hear a jenner stomp by, but an atlas falling flat on it's face a few meters away makes no sound........

Eh, you can barely hear a Jenner stomp by too. All footsteps are ridiculously quiet for how big these machines are supposed to be. And they barely have any other impact on the environment, too - a faded foot imprint, that's about it, no tremors or or anything like that. PGI did make a fun game, but they sure as hell didn't make an immersive one.

Edited by Bloodweaver, 07 June 2015 - 08:31 AM.


#16 MoonUnitBeta

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Posted 07 June 2015 - 09:51 AM

View PostGhogiel, on 07 June 2015 - 03:55 AM, said:

They used to have a kinda powering up sound. Now the recharge sound is a little blip bleep sound when the weapon is recharged.
Yeah at first it was a woooo-mp sound or something. then it was like a toy laser sounds that lots of people made fun of and then they removed it.

That blip bleep sound is just the hud sound for when a weapon group is ready to fire. and your little boxes around your reticle turn from red to yellow.

#17 DAYLEET

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Posted 07 June 2015 - 10:25 AM

View Postlordtzar, on 07 June 2015 - 01:11 AM, said:

Something that has always bothered me is how when a mech is destroyed and tumbles down.......it makes no sound.

You can hear a jenner stomp by, but an atlas falling flat on it's face a few meters away makes no sound........

Agreed and many times they seem light and fluffy once they hit the ground and bounce/tumble etc.


View PostMonkey Lover, on 07 June 2015 - 08:17 AM, said:

How about no sounds when you run 100kph into a wall
or no sounds when you hit another mech


Ah hell you just made me remember the horror i felt when my submarine in Silent Hunter4 was being rammed by another ship or was going aground, the sound it made will haunt me for ever. It don't need to be realistic, just terrifying lol.

Edited by DAYLEET, 07 June 2015 - 10:31 AM.


#18 Nightmare1

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Posted 08 June 2015 - 07:02 AM

If an Atlas falls in the Forest Colony, and there's no one around to witness it, does it still make a sound?

#19 Kira Onime

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Posted 08 June 2015 - 07:16 AM

View PostNightmare1, on 08 June 2015 - 07:02 AM, said:

If an Atlas falls in the Forest Colony, and there's no one around to witness it, does it still make a sound?


Trick question.


It doesn't.

#20 Mercules

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Posted 08 June 2015 - 07:19 AM

View PostAbisha, on 07 June 2015 - 03:59 AM, said:

not sure if this is serious but lasers do not make any sound at all.....


If they are powerful enough to do damage to ceramic steel composite armor in less than a second the way they do, just probably not the sounds PGI chose. Basically they should likely crack the way lighting does as it displaces the air and we get a crack as air rushes back in to fill the void.

Of course we probably shouldn't SEE the laser unless in a very dusty or foggy environment which would reduce their efficiency.





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