

Remove Trees
#1
Posted 07 June 2015 - 08:29 PM
#2
Posted 07 June 2015 - 08:35 PM
#4
Posted 07 June 2015 - 08:38 PM
I guess that's what I get for running on all high graphical settings?
#5
Posted 07 June 2015 - 08:38 PM
DeathlyEyes, on 07 June 2015 - 08:29 PM, said:
Click this link: https://youtu.be/O4bNE3Uc1Ws?t=24m24s
#6
#7
Posted 07 June 2015 - 08:39 PM
Pariah Devalis, on 07 June 2015 - 08:38 PM, said:
Still wondering if that is a future map, or just a dedicated test environment. Those huge building blockouts would be awesome in a real map..... A la Big City from MW4.
It was a test environment, but as soon as I can I'll show it off on the new river city!
#8
Posted 07 June 2015 - 08:45 PM
Trees are amazing to hide in if you have ecm and want to be behind enemy lines AND be looking directly at them.
#9
Posted 07 June 2015 - 08:48 PM
Nightingale27, on 07 June 2015 - 08:45 PM, said:
Trees are amazing to hide in if you have ecm and want to be behind enemy lines AND be looking directly at them.
It's not realistic. I imagine you could just rake a laser through and destroy the tree.
Sean Lang, on 07 June 2015 - 08:38 PM, said:
DeathlyEyes, on 07 June 2015 - 08:29 PM, said:
#10
Posted 07 June 2015 - 08:53 PM
#11
Posted 07 June 2015 - 08:57 PM
B. They should be destructible but also you should be able to set them on fire to generate smoke cover...cause BT said it is so
Sadly PGI...lol
#12
Posted 07 June 2015 - 09:27 PM
#13
Posted 07 June 2015 - 09:57 PM
Sean Lang, on 07 June 2015 - 08:38 PM, said:
Click this link: https://youtu.be/O4bNE3Uc1Ws?t=24m24s
Sweet! Just get them to hold a flame for awhile so we can obscure mech movements and disrupt thermal and night vision. Heck, the smoke ought to blind UAVs also.
Oh yeah...and tree collisions should slow us down. One tree might not be obvious, but many trees in rapid succession should see our speed decline since we don't get a chance to accelerate to get it back by the time we hit another tree. And, the kinesthetics (even though it won't be animated) of knocking down a tree should be throwing our stride off as we push and press our way through.
Edited by CocoaJin, 07 June 2015 - 10:03 PM.
#14
Posted 07 June 2015 - 11:18 PM
#15
Posted 08 June 2015 - 12:15 AM
End of Speculation, Game over, Nothing else to see here!
#16
Posted 08 June 2015 - 05:11 AM

#17
Posted 08 June 2015 - 05:22 AM
DeathlyEyes, on 07 June 2015 - 08:29 PM, said:
The point of trees (even and especially indestructible ones) is to provide visual cover.
If you have an EMC mech sniping you with a PPC or a an AC from amidst a forest you'll know what I mean.
Stop shouting to change/remove stuff if you don't know what you're talking about.
#18
Posted 08 June 2015 - 05:39 AM
Kamikaze Viking, on 08 June 2015 - 12:15 AM, said:
End of Speculation, Game over, Nothing else to see here!
Sort of. Here is what I perceive happening.
- PGI puts in this much asked for feature.
- Patch goes in and 2 hours pass.
- All the people attempting to play MWO on their 5 year old laptops never designed for playing games rage across the forums about how evil PGI is forcing them to buy a new computer to play the game.
- 4 weeks go by and a new patch removes most of the destructible objects.
#19
Posted 08 June 2015 - 03:55 PM

#20
Posted 08 June 2015 - 04:02 PM
I hate the color purple in this game so much!
And those sun glares.
And those laser beams.
Gosh
No seriously, what the hell guys. Did you ever played any fps???
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