Kristov Kerensky, on 12 June 2015 - 01:28 PM, said:
Funny, I've seen people I suspect of using hacks a hell of a lot more than that, but it was part of my job duties for years, so I guess I just pay a lot more attention than most do. I'm also quick to dismiss the average player who screams hack, they have no idea what to look for.
The particular hack being used in MWO is very sophisticated, the guy did some great work, I'll give him that, so it's very difficult to detect even if you know what to look for. The PLAYER gives it away usually, because, typical of most hack users, they aren't smart and are lazy. I know they are being used often enough that I see them in more drops than people would imagine, ratio is 33% currently, up from what it was before the bans were handed out actually, and I don't see the same people repeatedly in my drops, so it's not the same players over and over.
And you are right McKenna, the guy could have lied to me, but since I don't feel like getting his customer list, I'll just take his word on how many he's sold of the MWO hack alone, I didn't ask about the Master pack, since that number is going to be huge due to it covering most of the top games on the market today.
Fenris, leagues typically have a zero tolerance policy on hacks, you get busted using one, you are out of the league and you don't get to come back. If that person was on a team, that team won't get punished usually, since it's very easy to hide the usage of a hack from your teammates, a lot easier than people realize. I had one of my own do that to me in MW2, used a hack on his teammates in practice, a very subtle one that escaped our notice, I just happened to look at his mek file, I was copying his build because it was very nice and discovered the hack, turned his ass in to the league myself. SOB tried to turn ME in for hacking after that, idiot sent the league a copy of what he said was MY mek file, only he'd forgotten to rename the actual name he'd given it, which was his own name...hack users, not very smart usually, and usually lazy.
Hacks wouldn't be worth paying for if they were easily detectable. AA's are usualy the top end as they cover most games.
What's harder to detect though are the texture file modifications I mentioned. Because PGI are lazy and don't protect their core files. And you can do some very damaging or helpful depending on which side of the fence you sit in those files.
Edited by DV McKenna, 12 June 2015 - 01:36 PM.