Andi Nagasia, on 21 June 2015 - 09:38 AM, said:
no its just 1 bar for simplicity and ease of use,
regardless of how many UACs you have or the Type of UAC,
Sorry can't get behind this. This would result in a couple things-
you would have to have said bar be coded to be scaled, as in, depending on how many AC you have equipped, or you have the issue I mentioned before about a King Crab with 4 maxing the bar out and a Shawk with one running around with no jam chance bypassing any balance we have between UAC5 and AC5.
You would have an UAC20 jamming because someone spammed a pair of UAC5's. NO THANKS. When you have one bar, you remove RNG and replace it with an inability to use trigger grouping and discipline to control your jams and weapon use. Again, no thanks.
here's a realistic example: I have a mech with 2x UAC5, and an UAC20. I am firing my UAC5's at an enemy out at 600M from some decent cover, got a good bead on him so I am pushing this "bar" up to say 75%. Then, an ECM DDC appears to my left, about 300M away from around a corner and starts to lay into my DWF pal. I turn to fire my big UAC20 into him to help my DWF pal out, AND IT JAMS ON THE FIRST TRIGGER PULL WITHOUT FIREING because my bar was high. NO THANKS. I don;t want guns I havent even used being jammed by other weapons, especially considering the differences in usage between UAC2-20's.
I also still feel even making it so anything over 50% creates a chance for jam, you still have people using UAC5's for short bursts and steppig back to cover to cool off. It might not sound bd on the surface, but it basically completely circumvents the balance between UAC and regular AC by allowing a couple shots at double rate of fire, with zero chance to jam. That leads to the stuff I mentioned earlier.
The only thing I personally want for UAC is to remove the chance to jam on trigger pull 1, that is to say, before the gun is even fired. it shoud not jam if I dont even double tap it, much less if I dont even get to fire it once. They currently can do both of those things. If I double tap it, and it jams on the very first double tap, so be it. If that bothers you guys, you should be mounting regular AC's.
otherwise, if we want a greatly reduced jam rate, then they have to add cooldown time or heat or both. We have already been down that path in the past and no one liked it. SO:
Code the guns to not jam unless double tapped, and if double tapped, it has to fire at least two slugs before the gun locks up. No more of this double tap instant jam without any slugs BS we have now.
If we want some kind of build up bar, we will REQUIRE balance changes, because the guns will superceed the regular AC's in every way in actual play. The only way around that is to lower your 50% to say 15% and ramp it immensely from there, otherwise you just gave everyone the OK to mount double dmg ACs without penalty vs regular ACs.