Jaegon, on 17 June 2015 - 10:09 AM, said:
From a logic standpoint, I get that it makes sense to try and draw players into this new mode that has all this development time caught up in it... but if the vast majority of your players are playing in the other mode, it just makes sense to support the mode that they are clearly telling you they want.
If nothing else, add another game type like Capture the flag or something that is in the PUG playlist... a mode like that would make lights far more valuable to a team, and encourage a variety of play styles without the huge commitment it takes to play some CW right now.
When it really comes down to it, as long as the game is sticking to Mechwarrior history, there's only so many things you can do to continue supporting and expanding the game:
You can add mechs... but there are so many people are really starting to get the "meh" factors going, they're just the same set of components being shuffled around.
You can add game modes... ideally ones that fit within the existing patterns of most players (PUG)
You can add new weapons... but this breaks fiction. Man, a whole new family of weapons would really be nice though... something to breath new life into all the now-older mechs.
And then there's maps... which are being created, but not given to the majority of players... and it doesn't make much sense.
There are quite literally 100 other games that offer nothing but random meaningless TDM. That Mechwarrior is going to offer more is a good thing and all the trolling or disrespecting of the galaxy map and the effort some peeps are putting into it wont change anything.
Phase 3 will likely be as large as phase 1 and 2 combined if 4 v 4 is to be added as a scouting action prior to the invasion mode and also logistics is to be added.
It actually is in beta and there is nothing currently for units to strive for and much is still missing. Its not going to remain like that...