sycocys, on 10 June 2015 - 05:46 AM, said:
I unfortunately can't copy/paste it because he blocked me at the end after I suggested he should once again engage with the community here at MWo, but here are some of the things I gathered from the conversation.
Sounds like things got heated, and there were feelings of 'intractability' on both ends, and Russ did the smart thing by not allowing an argument that would probably go on forever, to NOT go on.
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1. CW won't get any real meaningful updates until 2015 - 6+ months from now. -Unless maybe the community bombs his twitter to light a fire under his rear end.-
Matter of opinion. I've seen some recent changes, and heard of some others that are upcoming that will have very distinct effects on strategy and tactics.
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2. Russ thinks their current snails pace is more than acceptable in today's market.
-Even other small studios like Gazillion with Marvel Heroes update weekly and have in the 2 years (since alpha) nearly completely rebuilt their entire game core while constantly building out their game AND their store. Its a hotter (market) IP, but it also has a very hard working development staff.-
Updating every 2 weeks, is NOT a snails pace, by any means. So... Again, there's a differing of opinion there.
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3. has zero intention of ever engaging with the community on the forums again.
-Sad, and mind boggling at the same time. But also explains the lack of direction in the production cycles. Again I'll reference the Marvel Heroes game, they have it sorted out on how to communicate with their players to keep the game on a good trajectory. Can also reference closed beta and even early open beta from this game some of us can remember that far back, to show they know how to do it but simply refuse to.-
Nor should he really, other than extremely rarely to post announcements, but let's be honest with ourselves here people, a lot of us (including me absolutely) have very firm, cemented opinions on certain things and debating them directly with us serves no purpose. It's better to allow designated representatives do that, and when they run across something we won't budge on, they can default to, "You may be right, but the management decision is 'X'.", thus allowing REASONABLE discussion to end.
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4. Can't comprehend that his new attack/defense assault mode concept is exactly the same thing he put into CW for invasion being re-delivered as an update to an old mode.
-This I really don't know how to respond to, the vision he gave is exactly the same thing as invasion, how he can't see that is totally beyond me.-
Again, differing opinions. It's similar, but not exactly the same thing. While 1 and 1 put together make 11, it doesn't mean that 1+1 = 11.
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5. Oh yes, his idea of the improvement for CW beta 2 is the spawn fixing that they built directly into the maps that they had people "working full time" to create.
- Honestly I don't see how this would have been an issue at all if they simply engaged with the community to find out what their desires for the mode were in the first place. I don't recall ever reading people looking for dota maps and channeled blob assault myself. Just feels like a Russ, "I need this to be more e-sport arena" situation that dragged out into 5 maps because of the continual ignoring of the community.-
No opinion on the matter, but I do think this game would be better served if it had a mode that could function as an e-sport arena.
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My opinons are inside the - -
I'm not crying out that the sky is falling, just that after this short conversation I feel like I have a much better grasp on what the future of this game holds and how much confidence I can personally put into the leadership of this game. Very disappointed that the guy that is supposed to be leading this studio would block someone for suggesting he actually go back and start actively engaging the community that cares about the game, probably more disappointed in that than the total lack of a real plan for the future of the game.
Anyhow, I'll let this end here. Just thought some of you guys and gals that don't twitter would be interested to know how a conversation with Russ can go, wish I had anticipated him acting like a child and blocking me so I could have screen captured the posts directly for you.
Meh... I'm mostly neutral when it comes to Russ. He's done some things that in my opinion are good, and some that I think weren't so good, BUT, we still have big stompy robots, and the game is improving.
Just a few of the things I'm happy about:
12v12
NO MORE ******** maximum 4 man pre-made groups
CW exists, a work in progress, but it exists!
Lots of 'mechs available to pilot (though I typically only pilot gauss builds)
Just a few of the things I'd like to see fixed:
Kill elo, it has failed in my opinion.
Russ? Remember that maximum 2 minute wait in CW queues you had proposed way back when that everybody pitched a fit about? Um... Could we go back and try that? PLEASE?!?!
F'ing gauss charge cycle.
F'ing no gauss ammo, uncharged gauss rifles blowing up.
Need some real unit management/friends list management tools (at the very least show last logged in time for all members)
(many, many more)
Edited by Dimento Graven, 10 June 2015 - 09:15 AM.