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I Spent $1000 On Star Citizen And Didn't Even Get A Game!


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#101 Sir Wulfrick

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Posted 21 June 2015 - 01:08 AM

I like getting value for money from games. It's probably why the vast majority of the games I buy are either open world (things like DCS, or the Elder Scrolls games, or the Witcher series) or offer the ability to dip in and out of them (I have >7,000 hours on Unreal Tournament 3 and just over 4 million kills) and the majority of these games cost £30 - £35 from Amazon (box copies) or Steam.

Puts the price of mech packs in to perspective... :huh:

#102 Nightshade24

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Posted 21 June 2015 - 01:23 AM

I didn't follow SC because I know that people would hype and do early founders things for it much like MW: O and when I got a PC that can run it they left it already calling there founded game sh*t and stuff and I am left alone in this game with broken dreams... I didn't want that to happen again. So I avoided SC for a bit...


Anyone mind telling me what happened?

#103 Mordin Ashe

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Posted 21 June 2015 - 01:36 AM

Well, compared to other games MWO comes out a bit more expensive than what I mostly invest into games. Then again it provides me much more enjoyment than other games - X series is about 1k hours played, Skyrim 300 hours, Witcher 3 150 hours... MWO would be in thousands since closed beta. So it is ok for me, the price/performance ratio is solid.

#104 Satan n stuff

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Posted 21 June 2015 - 02:26 AM

View PostCreovex, on 11 June 2015 - 11:17 AM, said:

Need I continue?

How about you wait until it's planned release sometime late 2016 and not spend any more money if you're not comfortable with it?

#105 Stonefalcon

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Posted 21 June 2015 - 02:38 AM

View PostAlistair Winter, on 11 June 2015 - 11:31 AM, said:

Now you've gone and picked the worst possible example to make MWO look good. :)

EDIT: Just to clarify, comparing MWO to Star Citizen doesn't really put MWO in a good light.

That's like comparing the Hyperdrive with a Chemical Booster. Sure the Hyperdrive will be nice but we actually have the Chemical Booster.

#106 Nightshade24

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Posted 21 June 2015 - 02:41 AM

View PostStonefalcon, on 21 June 2015 - 02:38 AM, said:

That's like comparing the Hyperdrive with a Chemical Booster. Sure the Hyperdrive will be nice but we actually have the Chemical Booster.


In a way: yes.

But MWO and SC are different genres and such. Would compare it to a Hyperdrive and the electric car engine.
For some people you do not need a hypderdrive on your car.

#107 Alistair Winter

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Posted 21 June 2015 - 02:42 AM

Ok, so I was going to start a thread about this, since I'm a huge narcissist and I like to start a new thread whenever a thought pops into my head, but I'll just post it here instead.

I just got a new computer, so I've finally been able to try out Star Citizen myself for the first time since pledging in 2013. And here are my thoughts:
  • Holy ****, racing is so much fun. Not only is it the best spaceship flying experience I've ever had in a game (or real life), but there's almost nothing I would want to improve either. I'm just laughing to myself while playing, it's insane.
  • The graphics are mind boggling.
  • Dogfighting is kind of boring, to be honest. The dogfighting in Star Citizen makes me appreciate the mech combat in MWO a lot more, and I think it's partially because of the close range. It's a lot more fun when you can actually see the target take damage up close. In Star Citizen, your targets may very well be a kilometer away and there's no zoom function, so you're just aiming at boxes and circles. I've only been playing for a few days though, so maybe it changes in time.
  • It's really funny, because the Star Citizen community is basically a carbon copy of the MWO community, talking about:
    - Broken promises from the original vision of the game
    - How the game isn't turning out the way they wanted
    - How everything is way too expensive
    - How certain developers are just {Richard Cameron} and *******. (If those words are censored, I was insulting personality and intelligence)
    - Broken promises from recent interviews, ships and features not being delivered, new content being pumped out for the sake of making more money
    - How the game isn't balanced at all and how slowly balance is progressing
    - (A lot of positive stuff going on in the community as well, obviously)
  • The Star Citizen tutorial is amazing. Like, even though it was kind of buggy and totally cliché (spoiler: zomg, we're under attack, this is not a drill) it showcased everything the future MWO tutorial needs to be.


#108 Alistair Winter

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Posted 21 June 2015 - 03:00 AM

View PostStonefalcon, on 21 June 2015 - 02:38 AM, said:

That's like comparing the Hyperdrive with a Chemical Booster. Sure the Hyperdrive will be nice but we actually have the Chemical Booster.

Not quite. You see, when I became a Star Citizen founder in 2013, I immediately went for the Origin 350R, because it was described as the fastest ship and a potential racer. At such an early stage, the prospect of racing was something I accepted as fairly unlikely to materialize before the game was released. Racing space ships just seemed kind of like Solaris for MWO. Not extremely complicated, but still a kind of sideshow attraction that developers usually implement at a later stage at extra content. So I bought the Origin 350R in the hope that racing would be a part of Star Citizen at a late stage.

But I have what I wanted right now. Granted, I only have one map with 3 different courses, but I can just practice on my own or race against other players, using different ships. I actually do have it right now.

#109 Otto Cannon

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Posted 21 June 2015 - 03:12 AM

At the moment both MWO and SC have a multiplayer arena combat game. SC also has a PvE arena mode unlike MWO, and will soon be getting a playable FPS as well, but isn't balanced properly yet.

So right now MWO is a better game to play in its simplistic way because it has better balance, but isn't getting a single player campaign on anything like the scale of SC or a giant open world sandbox type game mode. It can't even distantly hope to compare in graphics and sound, or depth and complexity.

SC backers would laugh at the idea of spending hundreds just to play the Arena Commander subgame, but that's exactly what we're doing with this game.

#110 TWIAFU

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Posted 21 June 2015 - 03:36 AM

View PostCreovex, on 11 June 2015 - 11:17 AM, said:

Need I continue?



Fool and his money are soon parted....


:P

#111 Last Of The Brunnen-G

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Posted 21 June 2015 - 04:10 AM

I think what we have with SC at the moment is really impressive. Dogfight, racing, FPS in the near future....
And the way it's done is really great for example the damage model.

So if I compare it with MWO I only see that MWO has more mechs to play with and a little bit more weapons.
But what will come in the future? MWO won't be nearly as complex as SC.
I love MWO and I hope they can adapt something from SC. For example the item and damage system.

I wan't to play both games for years and my money to invested in a good vision.

#112 Last Of The Brunnen-G

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Posted 21 June 2015 - 04:16 AM

View PostOtto Cannon, on 21 June 2015 - 03:12 AM, said:

At the moment both MWO and SC have a multiplayer arena combat game. SC also has a PvE arena mode unlike MWO, and will soon be getting a playable FPS as well, but isn't balanced properly yet.


Why everyone is crieing for balance. Not every game has to be balanced. Sometimes it's balancing itself. SC will be a PU, real life isn't balanced to... or is it?

#113 Otto Cannon

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Posted 21 June 2015 - 04:27 AM

View PostMasterBurte, on 21 June 2015 - 04:16 AM, said:

Why everyone is crieing for balance. Not every game has to be balanced. Sometimes it's balancing itself. SC will be a PU, real life isn't balanced to... or is it?


Well you do need a degree of balance if you don't want a game where everyone uses the exact same best mech or ship. That gets boring, so people stop playing and the game dies.

MWO isn't perfectly balanced by any means, but it's close enough that there are only a few mechs that you never see people using.

#114 Anjian

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Posted 22 June 2015 - 07:19 AM

I fear Star Citizen is becoming a rich man's game. There are only two other rich people's video games that I know: EVE Online and this, MWO.

#115 Gyrok

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Posted 22 June 2015 - 10:30 AM

View PostCreovex, on 11 June 2015 - 11:17 AM, said:

Need I continue?


Actually, considering even the dogfighting module has destructible terrain, the part of the game you got from SC, arguably, is more than MWO has given us in more than 3 years...and I am 4 figures into MWO easily...

#116 CDLord HHGD

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Posted 22 June 2015 - 10:49 AM

View PostSarlic, on 20 June 2015 - 02:08 PM, said:

Some players have invested astronomical sum of money in this game.

What were you thinking?

I wish i had $1600. I would never spend that much of money into any game. Star Citizen is much worse though. Some invested the highest tier to stroke their e-penises.

I don't tell you were to spend your money on, but good lord if you have spend more then a $1000 on -any- game you just have lost track of how much has been spent and the true cost of what you are buying.

But hey if you like to spend alot of money on pixel mechs and digital pixel money, be my guest. I could understand if you own a super quality pack of BT (Or any 80's deck in hq) cards and have a mighty collection which are fairly unique. But dem computer pixels and dem digital muneysz? Naw man.

Money spent getting laid is not money wasted.

There are times I look at my sum total and think "my God, what have I done??" More tongue in cheek though as it is disposable income over several years. I have never spent this much on a game before (a testament to my love of the franchise and to my financial situation), and I likely will not spend this amount (or close to it) again.

Course if I add up the money I have spend on RPG books from D&D, AD&D, D&D3/3.5, Pathfinder, LUGTrek, TT minis for Battletech, D&D, consoles and games, movies...... MWO is a drop in the bucket....

View PostAlistair Winter, on 21 June 2015 - 02:42 AM, said:

Ok, so I was going to start a thread about this, since I'm a huge narcissist and I like to start a new thread whenever a thought pops into my head, but I'll just post it here instead.

I just got a new computer, so I've finally been able to try out Star Citizen myself for the first time since pledging in 2013. And here are my thoughts:
  • Holy ****, racing is so much fun. Not only is it the best spaceship flying experience I've ever had in a game (or real life), but there's almost nothing I would want to improve either. I'm just laughing to myself while playing, it's insane.
  • The graphics are mind boggling.
  • Dogfighting is kind of boring, to be honest. The dogfighting in Star Citizen makes me appreciate the mech combat in MWO a lot more, and I think it's partially because of the close range. It's a lot more fun when you can actually see the target take damage up close. In Star Citizen, your targets may very well be a kilometer away and there's no zoom function, so you're just aiming at boxes and circles. I've only been playing for a few days though, so maybe it changes in time.
  • It's really funny, because the Star Citizen community is basically a carbon copy of the MWO community, talking about:

    - Broken promises from the original vision of the game
    - How the game isn't turning out the way they wanted
    - How everything is way too expensive
    - How certain developers are just {Richard Cameron} and *******. (If those words are censored, I was insulting personality and intelligence)
    - Broken promises from recent interviews, ships and features not being delivered, new content being pumped out for the sake of making more money
    - How the game isn't balanced at all and how slowly balance is progressing
    - (A lot of positive stuff going on in the community as well, obviously)
  • The Star Citizen tutorial is amazing. Like, even though it was kind of buggy and totally cliché (spoiler: zomg, we're under attack, this is not a drill) it showcased everything the future MWO tutorial needs to be.


OMG!!

I peruse the SC forums too and have had to check a couple times to make sure I wasn't actually on the MWO forums... They are laughably very similar. I'm not white knighting for CR though like I do PGI.

#117 Bilbo

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Posted 22 June 2015 - 10:55 AM

View PostPh30nix, on 11 June 2015 - 05:25 PM, said:


they have a new game mode you can play, either training missions or you can do a sort of wave survival thing. Its pretty slick


nah, they already have some modules in beta.
I give it a year before they have something playable that is actualy tangiable and they will continue adding things after that.

Let me know when Squadron 48 hits. I'm not really at all interested in anything else at this point.

#118 DaZur

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Posted 22 June 2015 - 10:56 AM

View Postcdlord, on 22 June 2015 - 10:49 AM, said:

I peruse the SC forums too and have had to check a couple times to make sure I wasn't actually on the MWO forums... They are laughably very similar. I'm not white knighting for CR though like I do PGI.

The delicious irony is the number of MW:O player who took their toys and went to go play SC because the pastures were greener, more complete and fulfilling... yet now sit at a similar crossroads as they were with MW:O... ^_^

#119 CDLord HHGD

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Posted 22 June 2015 - 11:01 AM

View PostDaZur, on 22 June 2015 - 10:56 AM, said:

The delicious irony is the number of MW:O player who took their toys and went to go play SC because the pastures were greener, more complete and fulfilling... yet now sit at a similar crossroads as they were with MW:O... ^_^

Oh I know... Its the perfect "grass is not greener" scenario.

#120 MeiSooHaityu

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Posted 22 June 2015 - 11:13 AM

I just think Chris Roberts is a genius anyway.

He took advantage of the lack of space shooters in the market (with the exception of Elite) and used his connection with the Wing Commander series to raise the funds necessary. Boy did he raise a lot of funds.

People are thinking...WOW, the man behind Wing Commander is making a new space sim, it will be awesome!

You know what Chris Roberts probably does? He probably checks in 2 or 3 times a week at the office. Gives some small direction to the actual developers. Maybe he does the rare interview or short developer video for YouTube, and that's about it. I bet he probably puts in on average a solid 10 hours of work a week and spends the rest of the time golfing, boating, etc... occasionally checking his account in his smart phone to see how much money he made off his name and chuckle.

The man is a figure head for the press and for raising funds from players. I feel sorry for anyone who thinks he is hard at work coding or designing this game to make it the greatest space sim, because he is relaxing at the country club right now lol.

This isn't saying the game doesn't have talented developers. We also know funds are nothing to worry about. Still, the only difference between Chris Roberts being "involved" with this title is how much money it brought in off of name recognition a lone.

Like I said earlier, if the movie was any indication, he probably doesn't even know much about SC. He probably only needs enough knowledge to fill an interview lol.

Anyway, just my take.





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