Jump to content

I Spent $1000 On Star Citizen And Didn't Even Get A Game!


332 replies to this topic

#161 Scandinavian Jawbreaker

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,251 posts
  • Twitch: Link
  • LocationFinland

Posted 08 August 2015 - 08:37 PM

View Post0bsidion, on 11 June 2015 - 11:54 AM, said:

Star Citizen's business model, if they even have such a thing, is just loopy. It seems like they're trying to bankroll themselves on a handful of big ticket digital sales instead of appealing to a much wider customer base with much more sanely priced digital items.

SC's business model was Kickstarter. Yet several years after they fail to deliver. Unlike many other Kickstarter successes.

#162 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 08 August 2015 - 08:47 PM

View PostKdogg788, on 08 August 2015 - 06:09 PM, said:

hey I wont complain because through it all, the game is still fun to me.

-k


YOU ARE WHY GAMES LIKE THIS ARE ALLOWED TO BE MADE

lol j/k

View PostMystere, on 08 August 2015 - 08:35 PM, said:


Hmm. That sounds like all PVP games I have ever played. People initially flock to the PVP servers/areas like locusts and then flee in droves when they realize they're crap at it. Then they give all kinds of lame excuses they can think of under the sun, instead of looking at the person in front of the mirror and admitting the painful truth. :lol:


EVE Online. Theres a reason 75% of ppl that play it are in high sec and why all the ppl in lowsec or 0.0 are SCREAMING constantly to make high sec unattractive so they have things to shoot at that dont know how to shoot back

#163 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 08 August 2015 - 08:48 PM

View PostMystere, on 08 August 2015 - 08:35 PM, said:


Hmm. That sounds like all PVP games I have ever played. People initially flock to the PVP servers/areas like locusts and then flee in droves when they realize they're crap at it. Then they give all kinds of lame excuses they can think of under the sun, instead of looking at the person in front of the mirror and admitting the painful truth. :lol:


Back when I was a kid (a long time ago) we used to dream of pvp multiplayer. These days kids are so spoiled they cry and get all butthurt, have a tantrum and call for PvE easy mode. :(

#164 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 08 August 2015 - 08:49 PM

View PostMister Blastman, on 08 August 2015 - 08:48 PM, said:

Back when I was a kid (a long time ago) we used to dream of pvp multiplayer. These days kids are so spoiled they cry and get all butthurt, have a tantrum and call for PvE easy mode. :(


They sound just like the people asking for MWO be turned into a PVE game. ;)

#165 Kodyn

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,444 posts
  • LocationNY, USA

Posted 08 August 2015 - 08:53 PM

View PostMystere, on 08 August 2015 - 08:49 PM, said:


They sound just like the people asking for MWO be turned into a PVE game. ;)



Hey, I want my cake and eat it too...

I only want PvE so I can have an immersive storyline to get into and more excuses to customize my mechs and play non-meta. All as an addition to the PvP. I do not want to see the PvE be at the expense of the PvP however, or to replace it in any fashion.

Some of us just want all the things.

Posted Image

#166 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 08 August 2015 - 08:54 PM

View PostMystere, on 08 August 2015 - 08:49 PM, said:


They sound just like the people asking for MWO be turned into a PVE game. ;)


This is the only game where more options are teh debil

#167 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 08 August 2015 - 09:03 PM

View Postnitra, on 08 August 2015 - 01:13 PM, said:

I, for one am still positive about the whole star citizen concept.
All the naysayers are just a bunch people who want to to see the project fail , so they can laugh.
It is very selfish really, because if star citizen fails, nothing is gained from its failure that benefits the industry as a whole.Only the satisfaction of its failure delighting those who hate.
It is sad to see a such a large portion of hate mongers out there wanting this fail to so badly.
This is the same crowd who is satisfied with today's games, that have been the same content rehashed over and over again. Repeatedly throughout the last decade and a half. Not wanting to see any advancement in game design or a leap in scope over the current generation of online games.

Hear, hear. Didn't quote your whole post, but it was all solid.

I understand the antipathy towards Star Citizen. Star Citizen players are both very zealous in their support of their game and this is partially because they're increasingly dissatisfied with the direction of modern, bland computer games. Both their enthusiasm towards their game and their rejection of other games makes them natural adversaries of other gamers. It's similar to a lot of groups in society, like people who only eat organic food in the paleo diet, or cross-fitters. They're disliked both because they're so happy with their own choice and because they seem to reject other choices.



I'm in the unfortunate situation of being a fan of both MWO and Star Citizen, so... kind of between two stools, so to speak.

Obviously, there's not a lot of point comparing the two games. They're completely different experiences. But there is one thing Star Citizen promises to have, which MWO has never promised. Offline content. You have a single player campaign to play, alone, whenever you want. They're also saying you can run the game on your own servers, with your own persistent universe. That sounds a bit incredible to me, I'm not sure I'm ready to believe it yet. But I like the fact that I'm going to own a copy of the game when Squadron 42 is released. With MWO, I don't own anything. I'm just renting mechs.

Edited by Alistair Winter, 08 August 2015 - 09:03 PM.


#168 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 08 August 2015 - 09:30 PM

View PostAlistair Winter, on 08 August 2015 - 09:03 PM, said:

Hear, hear. Didn't quote your whole post, but it was all solid.

I understand the antipathy towards Star Citizen. Star Citizen players are both very zealous in their support of their game and this is partially because they're increasingly dissatisfied with the direction of modern, bland computer games. Both their enthusiasm towards their game and their rejection of other games makes them natural adversaries of other gamers. It's similar to a lot of groups in society, like people who only eat organic food in the paleo diet, or cross-fitters. They're disliked both because they're so happy with their own choice and because they seem to reject other choices.



I'm in the unfortunate situation of being a fan of both MWO and Star Citizen, so... kind of between two stools, so to speak.

Obviously, there's not a lot of point comparing the two games. They're completely different experiences. But there is one thing Star Citizen promises to have, which MWO has never promised. Offline content. You have a single player campaign to play, alone, whenever you want. They're also saying you can run the game on your own servers, with your own persistent universe. That sounds a bit incredible to me, I'm not sure I'm ready to believe it yet. But I like the fact that I'm going to own a copy of the game when Squadron 42 is released. With MWO, I don't own anything. I'm just renting mechs.


Sq42 is now EPISODIC... if that doesnt raise alarm bells i dont know what will...

When all is said and done i wont be surprised and see them pull an elite dangerous (renege on promised private servers)

#169 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 08 August 2015 - 09:42 PM

View PostMycrus, on 08 August 2015 - 09:30 PM, said:

Sq42 is now EPISODIC... if that doesnt raise alarm bells i dont know what will...
When all is said and done i wont be surprised and see them pull an elite dangerous (renege on promised private servers)

I wouldn't be surprised by that either. Not every Star Citizen player is a brainwashed disciple in the Church of Roberts, or a bittervet. And yes, they have bittervets too. The bittervets have their own forum over there, which I think is awesome.

As for the EPISODIC issue, I don't think that's a problem at all. In fact, I have personally suggested that MWO single player content should be EPISODIC too. First episode, Inner Sphere in 3025. Second episode, Clan invasion in 3049. Third episode, Comstar strikes back in 3052. Etc. As long as it's offline single player content, it's all golden.

Half Life 2 was EPISODIC as well, and that seemed to work out fine. :)

#170 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 08 August 2015 - 09:43 PM

View PostSigilum Sanctum, on 08 August 2015 - 08:28 PM, said:


My combat typically occurs in planetary rings as of late in Resource Extraction Zones. I don't have the most capable combat ship (traded in my Viper for a Diamondback Explorer) So I have to utilize the environment more.

Which means I duck and bob and weave between asteroids and other giant rocks when I'm engaging or being engaged in multi ship combat. basic videos of gameplay out in open space don't show effectively how combat can be in E:D.

I don't blame you though, when I started all I thought was "this is how fighting works?". But I stuck with it, game is enjoyable. Its a massive open galaxy though, you can't just sit around and expect things to happen. You have to go out there and find your purpose.

That I could see, I just dislike how poorly the ship can spin around it's axis, especially after playing Star Citizen. Heck, even in Realistic Battles mode of Warthunder most of the WW2 aircraft can spin a 180 faster than the tutorial ship in Elite: Dangerous. I get they probably did it intentionally, but playing it just feels very... sluggish.

#171 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 08 August 2015 - 09:55 PM

View PostMister Blastman, on 08 August 2015 - 08:48 PM, said:

Back when I was a kid (a long time ago) we used to dream of pvp multiplayer. These days kids are so spoiled they cry and get all butthurt, have a tantrum and call for PvE easy mode. :(


Heck. We used to have LAN parties with food, booze, and sex. :ph34r:

View PostMechwarrior Buddah, on 08 August 2015 - 08:54 PM, said:

This is the only game where more options are teh debil


Well, when originally promised features are sorely lacking, anything added outside of that is indeed The Devil Incarnate.

#172 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 08 August 2015 - 09:56 PM

View PostAlistair Winter, on 08 August 2015 - 09:42 PM, said:

I wouldn't be surprised by that either. Not every Star Citizen player is a brainwashed disciple in the Church of Roberts, or a bittervet. And yes, they have bittervets too. The bittervets have their own forum over there, which I think is awesome.

As for the EPISODIC issue, I don't think that's a problem at all. In fact, I have personally suggested that MWO single player content should be EPISODIC too. First episode, Inner Sphere in 3025. Second episode, Clan invasion in 3049. Third episode, Comstar strikes back in 3052. Etc. As long as it's offline single player content, it's all golden.

Half Life 2 was EPISODIC as well, and that seemed to work out fine. :)


It isnt a tell tale game where you knew what you are getting into... sq42 was never advertised as episodic... CR is changing the terms... unlike mwo... i got out while i still could (sold account from kickstarter days)

#173 Sigilum Sanctum

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,673 posts
  • Twitter: Link
  • LocationSouth Carolina

Posted 08 August 2015 - 10:24 PM

View PostOne Medic Army, on 08 August 2015 - 09:43 PM, said:

That I could see, I just dislike how poorly the ship can spin around it's axis, especially after playing Star Citizen. Heck, even in Realistic Battles mode of Warthunder most of the WW2 aircraft can spin a 180 faster than the tutorial ship in Elite: Dangerous. I get they probably did it intentionally, but playing it just feels very... sluggish.


That's intentional so the players who have taken advantage of the trading system and are sitting on billions of credits and every top tier ship can't immediately juke 180's and **** on all the lower/newer players, or the rest of us just trying to earn a dollar.

E:D isnt as flashy as SC, and frankly I don't care. I like E:D for what it is, and it has a lot of amazing things in store for the future. Still one of the best experiences was dog fighting right under a Star at the Nav Beacon.

Edited by Sigilum Sanctum, 08 August 2015 - 10:27 PM.


#174 RoboPatton

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 794 posts

Posted 08 August 2015 - 10:41 PM

View PostAlistair Winter, on 08 August 2015 - 09:03 PM, said:




I've seen this video a million times, but damnit if it isn't so apropos to our society today. I hope the best for CS, I hope it works, but I'm nervous. Plus, they have no "phase" for big-stompy-robots, so it's MWO for me :P

#175 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 09 August 2015 - 06:15 AM

View PostMystere, on 08 August 2015 - 09:55 PM, said:


Heck. We used to have LAN parties with food, booze, and sex. :ph34r:



Well, when originally promised features are sorely lacking, anything added outside of that is indeed The Devil Incarnate.


Wow. I don't know what kind of LAN parties you went to but mine were sausage factories in a basement with a bunch of guys blowing the crap outta each other. Girls? Heh. There was no such thing as girl gamers or at least that we knew of back then. :(

#176 Stickjock

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,687 posts
  • LocationPetal, MS

Posted 09 August 2015 - 06:15 AM

Moving this one to Off-Topic... carry on.

#177 Iqfish

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,488 posts
  • Google+: Link
  • LocationGermany, CGN

Posted 09 August 2015 - 06:27 AM

I just love the qqing about Star Citizen "Failing to deliver" or "taking too long"

Posted Image

#178 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 09 August 2015 - 06:42 AM

View PostIqfish, on 09 August 2015 - 06:27 AM, said:

I just love the qqing about Star Citizen "Failing to deliver" or "taking too long"



Haha... Anyway... I will say it again... I am just waiting for SQ42.
Once they deliver that when it is ready... I will be happy... the other 2 games will extras..

Didn't buy a game...
I knew when I pitch in it was so, that the game should be made.

#179 Iqfish

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,488 posts
  • Google+: Link
  • LocationGermany, CGN

Posted 09 August 2015 - 06:43 AM

View PostShinVector, on 09 August 2015 - 06:42 AM, said:

Didn't buy a game...


This. I invested in a company I like, for the most part.

#180 XxXAbsolutZeroXxX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Stryker
  • The Stryker
  • 2,056 posts

Posted 09 August 2015 - 07:08 AM

View PostMister Blastman, on 08 August 2015 - 06:13 PM, said:

Elite Dangerous is fantastic. It has only one problem--the community. For some odd reason over there the community is afraid of PvP. It's... strange...


I suspect posters on this forum who take issue with convergance, pinpoint damage, poptarts, meta builds, lrm boats, laser vomit builds and similar things fear PvP. They favor eliminating competition and conflict in favor of some type of psuedo pacifistic gameplay where they're never tested or challenged. I don't get it.

View PostIqfish, on 09 August 2015 - 06:27 AM, said:

I just love the qqing about Star Citizen "Failing to deliver" or "taking too long"

Posted Image


If you're looking for a counterpoint, Star Wars The Old Republic costed $200 million to develop.

http://www.gamespot....p/1100-6348959/

I don't know if Star Citizen is more complex or less complex than SWTOR. If its more complex, it might make sense that Star Citizen will cost more than SWTOR did. If it costs more than SWTOR and Robert's has $70 million in funding, maybe that's something like a valid reason for saying it might not work?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users