Nick Makiaveli, on 12 June 2015 - 12:24 PM, said:
They were included on mechs because most used plasma and thus cost nothing to use. Why waste ammo on infantry?
Why waste a hardpoint on a Flamer when I can rake a laser beam over the troopers and kill them just as quickly? If a human gets hit by a 1 ton Medium Laser, he's pretty much going to die. Since lasers are DoT in this game, I can drag that beam over several guys for each trigger pull. The Clan ER Large, with its 1.5 second beam, would probably be super good for that purpose. This isn't TT where we can artificially set a laser to kill only 1 or 2 guys maximum per turn...I can kill as many as I can rake that beam over.
The only way to stop that would be to make the lasers not instantly kill the little guys they hit...but that wouldn't make a whole lot of sense would it?
And even if we solve that issue, then there's the issue of mounting multiple Flamers. What benefit would having, say, 4 Flamers have over 1 Flamer, if all Flamers did was kill meatbags? If 1 Flamer can kill a meatbag quickly, 1 Flamer is all you'd ever need. And if 1 Flamer wasn't able to kill a meatbag quickly, then that really would be stupid for a weapon labeled as "anti-infantry." Using multiples would be completely useless, even though there are many stock mechs that come default with multiple (like the Firestarter that everyone hates so much). That's because I can actually AIM my Flamer at individual guys at whim in MWO, whereas a TT Flamer just magically did 4d6 damage to meatbag squads.
Seriously, they need to have some kind of utility against mechs, because the whole anti-infantry thing is a cop-out that doesn't even work that well in a real-time game where we can't set weapons to do magic damage values like 4d6. It doesn't have to be raw damage, but it damn well has to be
something, like actually overheating people, setting the environment on fire, or some crap like that.
Nick Makiaveli, on 12 June 2015 - 12:24 PM, said:
Second, mechs were extremely rare (Locusts were the most common and were less than 10K of them if I remember correctly.) Which means that the vast majority of battles did NOT involve mechs. When they did, the defenders would throw everything they had into the battle. Infantry could affect mechs, SRM2 launchers, MGs etc. The Grey Death Legion had specialized anti-mech infantry.
SRM2s and MGs aren't even a threat to a Locust, especially because those little dudes can't carry a whole lot of ammo for those guns...
Nick Makiaveli, on 12 June 2015 - 12:24 PM, said:
Question for you. If they aren't being tweaked, then how exactly does it affect us getting other things?
It doesn't?... What's the point of that question?