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Petition To Make Cw Event Rewards Equal To Skirmish,assault,conquest


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#41 Ripper X

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Posted 15 June 2015 - 12:28 AM

View PostMellifluer, on 14 June 2015 - 10:25 PM, said:

deals bro and maybe you should consider using a mouse instead of a wheel


Quite unnecessary comment. I was comparing CW with the rest of the modes when it comes down to these events. I was not commenting about my own experiences.

#42 Ornack

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Posted 15 June 2015 - 09:18 AM

View PostRipper X, on 14 June 2015 - 04:23 PM, said:

Here is another thought why CW needs to be on equal terms with the other game modes in these type of events. You die early in Skirmish,Assault,Conquest you can drop out and grab another mech and get back in the queue. You die early in CW you are screwed. You have to wait until the match is over to play CW again.

I agree

#43 Zolaz

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Posted 15 June 2015 - 08:21 PM

PUG queue crybabies butt-hurt about not doing well in CW dont want you to have equal rewards. PGI doesnt play that much of the game to realize how hard they are shafting CW players with rewards. So, anyone who is trying to grind is going to do it in the team or solo queue, normally depending on your unit.

That being said, using Premium Time and Bonus C-bill Mechs in CW will make your rewards better. With events, the only thing you can do is try and roll over the enemy as fast as possible. Or you can play a bunch of short ranged brawlers and use your Arty/Air with UAVs to make sure you get your points and then load up another 4 mechs. Rinse and repeat.

#44 RuffContact

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Posted 16 June 2015 - 09:32 AM

I vote yes if what you're trying to achieve is to match the same score over time potential to the other play styles. Makes the match grind worth it in this mode, otherwise the typical 5-7 matches easily outpace CW....

#45 Monkey Lover

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Posted 16 June 2015 - 09:45 AM

I vote for 2 gifts per CW game.

#46 Ripper X

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Posted 22 June 2015 - 04:45 PM

Wow. I am just struck as how people just don't care that CW is not on equal footing with the other modes when it comes to rewards for events.

#47 1453 R

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Posted 22 June 2015 - 05:00 PM

View PostRipper X, on 22 June 2015 - 04:45 PM, said:

Wow. I am just struck as how people just don't care that CW is not on equal footing with the other modes when it comes to rewards for events.


That's the thing. Like I said on page one - it is on equal footing for rewards. One match played, one reward.

yes, a CW match takes much longer to play than a Puglandia match. As I recall, that's something the CW crowd absolutely demanded happen. You guys wanted your four-'Mech Dropship respawining objective-based mode where any given fight takes an hour to conclude, and you got it. Shockingly enough, there are drawbacks to such extended match times. Requesting five or more grab bags per CW match is frankly entirely ludicrous and I'm pretty certain you know it.

Now, I get it - this is another attempt by CW folks to try and bait some players into their player-starved queue so they can have queue times of less than twenty minutes, and that's all well and good. I get that twenty minute queue times are bogus. Unfortunately, power-screwing the Puglandia queue - which is always what the CW folks come down to when they want to try and 'incentivize CW play' - is just not a good idea. CW will get more players when more players want to play CW. Considering you guys are already getting the overwhelming lion's share of Piranha's development time while the regular queue has gone without fixes or improvements for...hm, when was the CW drop? I don't remember, unfortunately, but it's certainly been for well over half a year now - I think you guys are doing okay for now.

You could always take a few drops in the Puglandia queue if you want more grab bags.

Edited by 1453 R, 22 June 2015 - 05:01 PM.


#48 Joseph Mallan

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Posted 23 June 2015 - 02:49 AM

View PostRipper X, on 12 June 2015 - 11:56 AM, said:

Each time one of these type of events come around, CW modes get shafted. Takes twice as long and you have to get a match score that is more than twice of the other modes. You basically get half the rewards for time spent.

Skirmish,Conquest,Assault modes you need a match score of 30 to qualify. Match is 15 minutes long. This event you play 60 matches for about 15 hours of playing time.

Community Warfare both modes you need a match score of 80 to qualify. Match is 30 minutes long. This event you play 40 matches for about 20 hours of playing time.

I am sick and tired of seeing CW get shafted in these type of events. That is no incentive to get people to play CW. Rewards should be EQUAL between game modes!

And thus is the reason I want to start a petition to get this changed. Yay or Nay would suffice for an answer. However you say Nay I would like to hear your opinion on why CW should not be treated equally with the other game modes for this type of event.


EDIT: This petition is not about the match score!

View Post1453 R, on 12 June 2015 - 12:02 PM, said:

Nay.

It is being treated equally - one match, one prize. CW has gotten plenty of dev favoritism recently, and while I understand why I really don't cotton to the idea of someone in a CW mode getting five times the reward of anyone who plays in any other mode.

I see both sides of this one. The point requirement seems a bit excessive, yet it shouldn't be to easy either. Maybe 60 points instead of 80. And it's not a prize for each 30 points in PUG is it?

#49 Speedy Plysitkos

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Posted 23 June 2015 - 02:55 AM

View PostKhobai, on 12 June 2015 - 09:52 PM, said:

game need more nerfs

instead of double prizes for CW how bout half prizes for the other game modes


game needs NEW CW. the current one sell as scrap.

Edited by Titannium, 23 June 2015 - 02:56 AM.


#50 GreyNovember

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Posted 23 June 2015 - 03:15 AM

I don't see the problem..?

If CW was double points, who gets hurt here?


To those of you insisting that 80 points is an easy score to get? I assume you're on the winning side, and everyone on your team managed to pull that 80, without someone hogging most of the damage and kills, yes? Every match?

#51 TWIAFU

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Posted 23 June 2015 - 03:34 AM

View PostMudhutwarrior, on 12 June 2015 - 12:21 PM, said:

Anything to keep the tryhards from farming in solo is fine with me.


If YOU tried harder you would not be the easy points you have been relegated to being.

So now you want to keep good players out of dropping solo.

Dude, you just need to go back to playing Hawkken, more your speed and style.

It's a LCD mech shooter, right up your alley.

#52 bad arcade kitty

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Posted 23 June 2015 - 03:37 AM

View PostGreyNovember, on 23 June 2015 - 03:15 AM, said:

I don't see the problem..?

If CW was double points, who gets hurt here?


To those of you insisting that 80 points is an easy score to get? I assume you're on the winning side, and everyone on your team managed to pull that 80, without someone hogging most of the damage and kills, yes? Every match?


ugh, you mix different things

firstly it doesn't really matter how much score you should get, the problem with cw prizes it's the time that you need to find a game and to play it, it is several times longer than what you need to play an ordinary pug, therefore it's a bit strange to award both of those with 1 prize, at least 2 for a cw game would be more fitting

secondly... if you have a decent deck, not meta, just decent, i.e. not stock/[clan] trials/only lights etc, to get 80 in cw should be more reliable than to get 30 in pug, unless your team is heavily spawn camped (and often even if it is) or unless you gen rush (which was nerfed the last patch). to get 80 you need to do 800 damage without any assists, kills, component destruction etc etc which is just 200 per mech, in practice you can go with a significantly lower damage doing like 100-150 damage per mech if you get a few assists, possibly 1-2 kills

#53 GreyNovember

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Posted 23 June 2015 - 04:02 AM

View Postbad arcade kitty, on 23 June 2015 - 03:37 AM, said:


Stuff.



You still didn't answer my main point. Who gets hurt?

I'll submit to me being potentially absolutely, iredeemably horrible and hopeless at CW, because I normally score Sub-700 damage and 2 kills due to me being terrible at heavies and mediums. It's clearly pointless to debate the aspect of CW's difficulty.

#54 GeistHrafn

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Posted 23 June 2015 - 04:37 AM

View PostGreyNovember, on 23 June 2015 - 03:15 AM, said:

To those of you insisting that 80 points is an easy score to get? I assume you're on the winning side, and everyone on your team managed to pull that 80, without someone hogging most of the damage and kills, yes? Every match?

I'm by no means a top tier player (play for fun, not a tryhard), and I play almost exclusively as a PUG in CW. I've lost more than I've won for sure, but I honestly don't think I've ever failed to get 80 point match scores. I could be wrong, but if so, it's certainly very few times.

#55 GreyNovember

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Posted 23 June 2015 - 04:42 AM

View PostRhazien, on 23 June 2015 - 04:37 AM, said:

I'm by no means a top tier player (play for fun, not a tryhard), and I play almost exclusively as a PUG in CW. I've lost more than I've won for sure, but I honestly don't think I've ever failed to get 80 point match scores. I could be wrong, but if so, it's certainly very few times.


Nor do I doubt that. But does everyone get that 80 points? Normally when two pugs fight, one is charging in. Normally the guys who head that charge get focused down much more quickly, and potentially don't get those points.

That's what I'm getting at.

#56 Ripper X

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Posted 23 June 2015 - 02:30 PM

View Post1453 R, on 22 June 2015 - 05:00 PM, said:


That's the thing. Like I said on page one - it is on equal footing for rewards. One match played, one reward.

yes, a CW match takes much longer to play than a Puglandia match. As I recall, that's something the CW crowd absolutely demanded happen. You guys wanted your four-'Mech Dropship respawining objective-based mode where any given fight takes an hour to conclude, and you got it. Shockingly enough, there are drawbacks to such extended match times. Requesting five or more grab bags per CW match is frankly entirely ludicrous and I'm pretty certain you know it.

Now, I get it - this is another attempt by CW folks to try and bait some players into their player-starved queue so they can have queue times of less than twenty minutes, and that's all well and good. I get that twenty minute queue times are bogus. Unfortunately, power-screwing the Puglandia queue - which is always what the CW folks come down to when they want to try and 'incentivize CW play' - is just not a good idea. CW will get more players when more players want to play CW. Considering you guys are already getting the overwhelming lion's share of Piranha's development time while the regular queue has gone without fixes or improvements for...hm, when was the CW drop? I don't remember, unfortunately, but it's certainly been for well over half a year now - I think you guys are doing okay for now.

You could always take a few drops in the Puglandia queue if you want more grab bags.


I am not saying that people playing in CW should get more rewards than from other modes. 5 or 6 times the rewards is just ludicrous. Rewards should be for time played. CW is twice as long so should have twice as many rewards. In CW if you die early and lost all your mechs or if for some reason you disco and can not reconnect then you are screwed until that match is over. You can not jump into another CW match like you can in other modes.

FAIR and EQUAL treatment for all modes of MWO during events.

Edited by Ripper X, 23 June 2015 - 02:31 PM.


#57 1453 R

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Posted 23 June 2015 - 02:37 PM

View PostRipper X, on 23 June 2015 - 02:30 PM, said:


I am not saying that people playing in CW should get more rewards than from other modes. 5 or 6 times the rewards is just ludicrous. Rewards should be for time played. CW is twice as long so should have twice as many rewards. In CW if you die early and lost all your mechs or if for some reason you disco and can not reconnect then you are screwed until that match is over. You can not jump into another CW match like you can in other modes.

FAIR and EQUAL treatment for all modes of MWO during events.



Again - it's already fair and equal. One match, one reward.

CW matches yield C-bills, the same as Puglandia and balanced to try and be around the same bills/minute as an average Puglandia match. it yields experience, again, commensurate to its time. It also yields a large number of additional rewards over and above the usual C-bills/experience through the Loyalty system, which cannot be accessed by regular players.

You get the same C-bills we do. You get the same experience we do. You then get several rewards over and above that, many of which are typically MC-exclusive, that we can't hope to gain. And now you're jockeying to get entire stacks of grab bags out of grab bag events for playing a single CW match?

Sorry, Rip. You're already being rewarded for your time. I don't see how letting you max out your bag count for CW in four matches, on top of all those Loyalty rewards the rest of us never get to see, is 'FAIR and EQUAL'.

#58 Ripper X

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Posted 23 June 2015 - 03:55 PM

View Post1453 R, on 23 June 2015 - 02:37 PM, said:

Again - it's already fair and equal. One match, one reward.

CW matches yield C-bills, the same as Puglandia and balanced to try and be around the same bills/minute as an average Puglandia match. it yields experience, again, commensurate to its time. It also yields a large number of additional rewards over and above the usual C-bills/experience through the Loyalty system, which cannot be accessed by regular players.

You get the same C-bills we do. You get the same experience we do. You then get several rewards over and above that, many of which are typically MC-exclusive, that we can't hope to gain. And now you're jockeying to get entire stacks of grab bags out of grab bag events for playing a single CW match?

Sorry, Rip. You're already being rewarded for your time. I don't see how letting you max out your bag count for CW in four matches, on top of all those Loyalty rewards the rest of us never get to see, is 'FAIR and EQUAL'.


You would max out your bag count in 10 matches not 4. Double the amount of time played should double the amount of rewards. 30 minute CW match equal to two 15 minute non CW matches. Because of queue times you can easily get more matches with the other modes than in CW in the same amount of time.
Loyalty points has absolutely nothing to do with these type events. Sure you get stuff but at a certain point it takes an extremely long time to go up in rank. at rank 17 you are barely at the half way point to rank 20. Loyalty rewards is an incentive to play these 30 minute matches. But like I said after awhile it feels extremely grindy like Asian MMORPGs are and time played does not reward you for your time any longer.

#59 Roadkill

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Posted 23 June 2015 - 03:56 PM

Nay. CW is/should be its own reward.

#60 Roadkill

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Posted 23 June 2015 - 04:02 PM

View PostGreyNovember, on 23 June 2015 - 03:15 AM, said:

To those of you insisting that 80 points is an easy score to get? I assume you're on the winning side, and everyone on your team managed to pull that 80, without someone hogging most of the damage and kills, yes? Every match?

80 points is pretty trivial. If my own stats reflect the norm, it's easier to get 80 in CW than it is to get 30 in the solo or group queues.

I can't recall ever not getting 80 in CW. It might have happened, but if it did I don't remember it. Win, loss, doesn't matter. 80 is easy.

Sub-30 games happen all the time in the pug queues. During these challenges it's about 10-15% of games for me. I'll need 22-23 games to get my 20 points. Why? Because 0-12 happens and you don't have any control over it. If your team gets rolled that hard you're probably not going to score 30 points.





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