Where is it? When I look at the armor values, total armour etc. it's -exactly- like my other 3 Battlemasters. Is it added on via the quirks after that rather than having higher values in the adjustable section of the mechlab?
Am I overlooking something? A bug? Something else?


So, The Extra Armour On The Blr-2C
Started by Moebius Pi, Jun 12 2015 06:46 PM
7 replies to this topic
#1
Posted 12 June 2015 - 06:46 PM
#2
Posted 12 June 2015 - 06:48 PM
ghost armor? it's invisible, the spirit of pgi appears and averts some blows
#3
Posted 12 June 2015 - 06:50 PM
It's on the front. Since it weighs nothing (and cannot be removed), it doesn't really show up anywhere except in play.
#4
Posted 12 June 2015 - 06:51 PM
Armour and Structure quirks don't appear anywhere other than the quirk list.
Armour quirks on torsos are frontloaded. Test it if you want by removing all armour on that location; you'll still have some mounted on the front despite the mechlab reading zero.
Armour quirks on torsos are frontloaded. Test it if you want by removing all armour on that location; you'll still have some mounted on the front despite the mechlab reading zero.
#5
Posted 12 June 2015 - 09:16 PM
They don't want it messing with construction rules.
#7
Posted 12 June 2015 - 10:51 PM
Whatzituyah, on 12 June 2015 - 10:40 PM, said:
I believe that cat is out of the bag already the adder is being considered to have its flamer removed last I heard and thats hardwired so yeah they already did.
All IS mechs already threw engine construction rules out.
Omni armour isn't supposed to be adjustable.
Those changes, most agree, are for the better.
#8
Posted 13 June 2015 - 12:03 AM
Whatzituyah, on 12 June 2015 - 10:40 PM, said:
I believe that cat is out of the bag already the adder is being considered to have its flamer removed last I heard and thats hardwired so yeah they already did.
You can't honestly believe this game is better off with a Flamer hardwired...
Some people amaze me.
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