

Inner Spere Masc Variants--Circa 3050
#1
Posted 13 June 2015 - 07:13 AM
WVR-7D This Wolvie was produced by House Davion. It had an Ultra-5, SRM6, MPL, and of course, MASC. With quirks I could see this being a fun Ultra chassis.
WVR-7M Perhaps the best mech produced by House Marik in the era, this bad boy had 2 ERLL, 2 MPL, a SRM 6, and MASC. It would be a very toasty translation to MW:O, but 4 Energy hardpoints with MASC and JJ will be nothing to sneeze at. A great Wolverine!
CTF-3L This Phract produced by House Liao came with 5 Energy hardpoints, a ballistic hardpoint, and MASC. In canon it was an ERPPC, a LB-10X, and 4 MPL.
All these mechs would be great!~
#2
Posted 13 June 2015 - 09:37 AM
#3
Posted 13 June 2015 - 09:45 AM
Tastian, on 13 June 2015 - 09:37 AM, said:
It's going to be like ECM; restricted to whoever.
3L has been listed in mech variants for months, so we'll probably get that. Issue is, identical to the Phract 1X hardpoint wise.
#6
Posted 13 June 2015 - 12:19 PM
Quote
yeah because we really need stalkers with masc going 85kph
NO.
#7
Posted 13 June 2015 - 12:22 PM
Edited by A Hamster on a Wheel, 13 June 2015 - 12:23 PM.
#8
Posted 13 June 2015 - 12:26 PM
Edited by Spheroid, 13 June 2015 - 12:27 PM.
#9
Posted 13 June 2015 - 12:46 PM
#10
Posted 13 June 2015 - 02:33 PM
Khobai, on 13 June 2015 - 12:19 PM, said:
yeah because we really need stalkers with masc going 85kph
NO.
Hm, sounds like a Timberwolf to me...
Seriously, though, you'd get to run at 85 for all of 5 seconds and then spend the next 40 waiting for it to cool off. That gets you about one peek-and-poke, and it sure isn't enough to let a Stalker chase anybody down. I'm not against MASC being a hardpoint, though, since it gives PGI another way to differentiate chassis variants.
#11
Posted 13 June 2015 - 03:06 PM
Quote
And the Timberwolf needs an agility nerf.
Just because one mech is overpowered doesnt mean all mechs should be buffed to the same level of overpowered ness.
Quote
its more the acceleration/decceleration bonuses than the speed. it would let the stalker handle like a medium. stalkers would be a lot better at hill humping if they didnt accelerate/decelerate so sluggishly.
Edited by Khobai, 13 June 2015 - 03:11 PM.
#12
Posted 13 June 2015 - 03:07 PM
A Hamster on a Wheel, on 13 June 2015 - 12:22 PM, said:
Agreed, Flea is on the list. Perhaps they are concerned with differentiating it from the Locust? Being 20 tons, flightless and fast is a Locust thing. How to make Flea more unique I don't know.
#13
Posted 13 June 2015 - 03:30 PM
Khobai, on 13 June 2015 - 03:06 PM, said:
And the Timberwolf needs an agility nerf.
You can't nerf its agility without being ridiculous.
I also don't think the Timberwolf itself OP in any way at all. The only thing stopping it from being a Catapult 2.0 is the CXL.
Quote
Which is why I said you'd get all of one peek and poke. Go watch that Executioner clip and notice how fast that bar fills. It gives you enough time to pop out, aim, shoot once, and return, and not anything more. If you wait for it to refill before doing it again, you are depriving the team of your firepower and damage soaking abilities.
Due to its short duration, MASC is one of those items that can make or break a single tactical situation but it shouldn't be relied upon for general strategy. So a Stalker with MASC, and even an Executioner with MASC, will be able to use it once every 40 seconds to put the clamp down on something and that's it.
#14
Posted 13 June 2015 - 03:35 PM
Marauder3D, on 13 June 2015 - 03:07 PM, said:
Agreed, Flea is on the list. Perhaps they are concerned with differentiating it from the Locust? Being 20 tons, flightless and fast is a Locust thing. How to make Flea more unique I don't know.
By actually being the size of the direwhales leg? I mean the Locust PB can do like 169something? It would have to be at least that with an XL.
#15
Posted 13 June 2015 - 04:40 PM
Marauder3D, on 13 June 2015 - 03:07 PM, said:
Agreed, Flea is on the list. Perhaps they are concerned with differentiating it from the Locust? Being 20 tons, flightless and fast is a Locust thing. How to make Flea more unique I don't know.
Flea would be a [fun] novelty item in its entirety. MASC on a smaller engine should allow a higher payload for a specific top speed, but we can't use both Endo and Ferro on it without using up all of the room, so the benefit gets lost. It will be completely inferior to the Locust because it needs external DHS to bring it to 10.
Hell, even without MASC the Flea gets screwed over if you restrict it to smaller engines. Lack of 10 internal heatsinks with triple-slot-sized DHS is incredibly brutal.
#16
Posted 13 June 2015 - 04:46 PM
Marauder3D, on 13 June 2015 - 03:07 PM, said:
Agreed, Flea is on the list. Perhaps they are concerned with differentiating it from the Locust? Being 20 tons, flightless and fast is a Locust thing. How to make Flea more unique I don't know.
Flea is locked to a 170 engine rating (151kph, or 179 in short bursts with MASC), it has a smaller profile, and more hardpoints. With PGI's Hardpoint Inflation System™, it would probably have as many hardpoints as Firestarters. It's really quite different from the Locust.
Edited by Tarogato, 14 June 2015 - 01:28 PM.
#17
Posted 13 June 2015 - 06:47 PM
Quote
I also don't think the Timberwolf itself OP in any way at all. The only thing stopping it from being a Catapult 2.0 is the CXL.
Um what are you talking about?
The Timberwolf is probably the best mech in the game right now. And its not just because of CXL. Its because of its amazing hitboxes and the fact that mech agility is based way too much on engine rating. And also because clan lasers are ridiculously OP even after the nerfs (people just use pulses more now to get around the duration nerfs).
Edited by Khobai, 13 June 2015 - 06:48 PM.
#18
Posted 13 June 2015 - 07:04 PM
Khobai, on 13 June 2015 - 06:47 PM, said:
Um what are you talking about?
The Timberwolf is probably the best mech in the game right now. And its not just because of CXL. Its because of its amazing hitboxes and the fact that mech agility is based way too much on engine rating. And also because clan lasers are ridiculously OP even after the nerfs (people just use pulses more now to get around the duration nerfs).
I didn't say it wasn't the best, I just said I don't think it's overpowered.
Its hit-boxes are not that great, and its sides are easy to remove. It can try to twist the damage off of its side torsos, but those side torsos have a much larger profile than those on the Storm Crow and so it is far, far less effective at doing so.
What makes it amazing right now is that it can run very fast with nigh unrivaled levels of firepower and durability. The speed and durability are provided by the CXL and the firepower is provided by the light-weight, higher-damaging Clan weapons. The light weight is not there to counter the locked engines or crit-slots; it overcompensates for it by a large margin. If the Timberwolf were forced to use Inner Sphere equipment, including an Inner Sphere XL, it would be a really awful 'Mech, as bad as the Catapult. Fast, but as squishy as an XL Cataphract and bigger, too.
#19
Posted 13 June 2015 - 08:00 PM
Quote
of course its overpowered thats why its the best.
#20
Posted 13 June 2015 - 08:30 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users