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What The Hell Is This Quirk?


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#21 Oderint dum Metuant

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Posted 14 June 2015 - 04:53 AM

View PostSatan n stuff, on 14 June 2015 - 04:48 AM, said:

And do you think it will work anything like what we have in this game? 18M tall one hundred ton humanoid machines? A tank a fraction of that size weighs the same. Heavier more powerful guns having shorter ranges than lighter and weaker ones? I don't think so. PPCs? No practical weaponized particle cannon has ever been made and we've had the technology for over a century. Heat sinks? The laws of thermodynamics make it pretty unlikely that those will ever perform anywhere near as well as they do here.


Science and Science Fiction are from where we draw our inspiration. Only a few years ago people would dismiss the potential ability of Lasers (certainly weaponised ones) and Rail Guns at a significant scale.
Likewise for drones.

Technology moves forward, fact remains that the statement of most of MW being against physics is not true.

#22 SgtMagor

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Posted 14 June 2015 - 05:29 AM

sounds like Double-Strength Heat Sinks?

#23 Satan n stuff

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Posted 14 June 2015 - 05:31 AM

View PostEvilCow, on 14 June 2015 - 04:53 AM, said:


That's not the point, none of those devices violates any law of physics. If it can be used to build mechs does not matter.

That dumb quirk DOES violate physics.

More points?

It doesn't violate the laws of physics anymore than the rest of it does. It's never stated that all heat sinks move the heat to outside the mech, for all we know these ones convert the energy and the mech is just well insulated. It's not likely but neither is anything else in this game.

View PostDV McKenna, on 14 June 2015 - 04:53 AM, said:


Science and Science Fiction are from where we draw our inspiration. Only a few years ago people would dismiss the potential ability of Lasers (certainly weaponised ones) and Rail Guns at a significant scale.
Likewise for drones.

Technology moves forward, fact remains that the statement of most of MW being against physics is not true.

We haven't had lasers or rail guns for over a century, we have had some form of particle beam that long and there have been no successful weaponized implementations in that time. We've had ballistic weapons for much longer than that and experience and the laws of physics would indicate that ballistics weapons behave in the exact opposite way compared to BT/MW ballistics when it comes to range and effective firepower.

#24 EvilCow

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Posted 14 June 2015 - 05:34 AM

View PostSatan n stuff, on 14 June 2015 - 05:31 AM, said:

It doesn't violate the laws of physics anymore than the rest of it does. It's never stated that all heat sinks move the heat to outside the mech, for all we know these ones convert the energy and the mech is just well insulated. It's not likely but neither is anything else in this game.


Sure, work without temperature differential. That is going to totally work, I would make a patent on that.

#25 Satan n stuff

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Posted 14 June 2015 - 05:43 AM

View PostEvilCow, on 14 June 2015 - 05:34 AM, said:


Sure, work without temperature differential. That is going to totally work, I would make a patent on that.

Of course there's still a temperature differential, the mech shows up on thermal vision doesn't it? All it needs to do is convert enough heat to electricity or literally anything else so that it can be insulated and still sink the expected amount of heat, which is theoretically possible. It's not unaffected by the environment, it's just not affected as much. This would indicate insulation, which would require another way to deal with waste heat.

#26 Quaamik

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Posted 14 June 2015 - 07:19 AM

View PostEvilCow, on 14 June 2015 - 04:07 AM, said:


Actually most we have in MW is not against physics, you could do bipedal machines, ACs, Lasers, PPCs, Gauss Rifles, Nuclear reactors, AMS, heat sinks and so on. We already have most of those.


Fact: Lasers that would have significant effect on armor at tank level would have ranges in atmosphere measured in miles, not meters.

Fact: Lasers would have vastly different ranges in thick, cloudy snowy atmosphere than in vacuum.

Fact: Gauss projectiles (big, solid fast moving slugs) that are effective against tank armor would have ranges where they had full effect well over 2 kilometers (2000 meters). See the current rounds fired by the M1A Abrams.

Fact: The larger the bore the cannon, the longer the range. Direct opposite AC2 vs AC20.

Fact: Rotary cannons (such as the Ultra ACs) have LESS a chance of jamming that single barrel versions.

Fact: Missiles do damage by the explosive warhead. Any designer that set a 180 meter minimum arming range on an LRM (with its 1.1 damage potential) and no minimum arming distance on an SRM (with its 2.2 damage potential) would be hauled out and shot by the people who had to deploy it. Don't even get me started on how clan LRMs increase in damage as they get further away till they hit some magic distance. What do they do, gain explosive potential from the distance fairy?

Its a game. Its fun. The physics are questionable at best.

Just enjoy it.

Edited by Quaamik, 14 June 2015 - 07:21 AM.


#27 Quaamik

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Posted 14 June 2015 - 07:25 AM

View PostSatan n stuff, on 14 June 2015 - 05:43 AM, said:

Of course there's still a temperature differential, the mech shows up on thermal vision doesn't it? All it needs to do is convert enough heat to electricity or literally anything else so that it can be insulated and still sink the expected amount of heat, which is theoretically possible. It's not unaffected by the environment, it's just not affected as much. This would indicate insulation, which would require another way to deal with waste heat.


Maybe like the baffles installed on the radiators of new Dodge trucks? They close in cold weather, limiting the amount of air reaching the radiator and keeping engine temperature hotter, but open in hotter conditions (either weather or when the engine is running hotter), allowing better cooling.

Their primary purpose is to improve airflow for aerodynamics. But the secondary purpose makes the trucks cooling system less sensitive to ambient conditions.

#28 TexAce

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Posted 14 June 2015 - 07:26 AM

View PostEvilCow, on 14 June 2015 - 04:53 AM, said:


That's not the point, none of those devices violates any law of physics. If it can be used to build mechs does not matter.

That dumb quirk DOES violate physics.

More points?


Thermocan

OH MY GOD I VIOLATED PHYSICS! I MUST BE GOOOOD

#29 TyphonCh

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Posted 14 June 2015 - 07:32 AM

Just like to confirm that walking through lava on Terra Therma won't increase your heat in the Hellslinger.
Pretty badass quirk if you ask me
Too bad there's only one map with lava :P

#30 Fate 6

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Posted 14 June 2015 - 07:40 AM

View PostFoxfire kadrpg, on 13 June 2015 - 02:24 PM, said:

Reduces the effect of a map on your heat level by 50%.

Map is hot? it overheats you 50% less than other mechs would be.

Map is cold? you cool down 50% less than other mechs are cooled.

^
Actually probably one of the best quirks for PUG queue - you can design your mech for a purpose without having to worry about being handicapped by the map.

#31 Soy

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Posted 14 June 2015 - 12:40 PM

View PostTeam Chevy86, on 14 June 2015 - 07:32 AM, said:

Just like to confirm that walking through lava on Terra Therma won't increase your heat in the Hellslinger.
Pretty badass quirk if you ask me
Too bad there's only one map with lava :P


lol boss

#32 Satan n stuff

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Posted 14 June 2015 - 01:33 PM

View PostTeam Chevy86, on 14 June 2015 - 07:32 AM, said:

Just like to confirm that walking through lava on Terra Therma won't increase your heat in the Hellslinger.
Pretty badass quirk if you ask me
Too bad there's only one map with lava :P

It will still utterly destroy your heat dissipation, so you won't be doing much fighting in the lava.





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