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So Why Doesn't Case Work In Mwo?

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#1 Lightfoot

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Posted 15 June 2015 - 04:36 AM

It doesn't. If you have any ammo at all in a CASE protected Arm, when struck, the ammo explodes and destroys the adjacent side torso when technically it should not have even destroyed the arm.

"CASE, short for Cellular Ammunition Storage Equipment, was created by the Terran Hegemony in 2476 as a system designed to reduce the hazards of carrying volatile or explosive equipment, usually ammunition. CASE is essentially a specialized container structure for housing the equipment, and redirects explosive force in the event that the equipment explodes. While this makes it invaluable for preventing excessive internal damage, CASE does not actually stop the explosion, it merely contains and redirects the explosive force, so after an explosion units likely will be crippled or nonfunctional, though not destroyed outright."


So yes, I expect that Arm to be empty, maybe gone, but CASE should limit the damage to that Arm or Side Torso that the Ammo was in. Instead the ammo explodes for the same effect as in a section with no CASE. So why even have it available in the game?

#2 Bishop Steiner

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Posted 15 June 2015 - 04:47 AM

Because IS CASE only is supposed to be torso mounted, and only keeps the explosion in that section. Mounting it in the arm should not be possible, if so is a glitch PGI needs to fix.

Maybe if you read the next paragraph on Sarna, you'd have had your answer?

Inner Sphere CASE weighs half-a-ton per piece, while Clan CASE does not require any additional tonnage. Both the Inner Sphere and Clan CASE cost 50,000 C-Bills. CASE mounted on an Inner Sphere 'Mech can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle.

And even that doesn't state what SHOULD be obvious, that you cannot CASE the CT.

/thread

Edited by Bishop Steiner, 15 June 2015 - 04:49 AM.


#3 Sjorpha

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Posted 15 June 2015 - 04:48 AM

Case (on IS mechs) prevents damage from ammo explosions from spilling over into the CT. So in effect case does nothing for XL mechs, but it useful for mechs with std engine. IS mechs can't have case in the arms or legs.

For clan it is built in and prevents ammo explosions from spilling over to any other body parts at all.

It works just fine.

#4 Bishop Steiner

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Posted 15 June 2015 - 04:50 AM

View PostSjorpha, on 15 June 2015 - 04:48 AM, said:

Case (on IS mechs) prevents damage from ammo explosions from spilling over into the CT. So in effect case does nothing for XL mechs, but it useful for mechs with std engine. IS mechs can't have case in the arms or legs.

For clan it is built in and prevents ammo explosions from spilling over to any other body parts at all.

It works just fine.

Well, in MWO CASE does nothing for IS XL mechs. In TT it significantly reduced repair bills.

#5 ZippySpeedMonkey

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Posted 15 June 2015 - 05:05 AM

I didn't think you could put case in the arms....

#6 MechWarrior849305

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Posted 15 June 2015 - 05:05 AM

Are clan limbs being defended with case? This kinda confuse me...

#7 Lightfoot

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Posted 15 June 2015 - 05:05 AM

All Clan Omnipods have CASE equipped. Head, Arm, Leg. And no, it does not prevent ammo explosions from taking out adjacent sections except the Center Torso, maybe. Big maybe though. It Balances out though with the fixed equipment slots instead of the floating/dynamic equipment slots of Inner Sphere mechs.... if CASE worked at all that is.

Edited by Lightfoot, 15 June 2015 - 05:09 AM.


#8 Bishop Steiner

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Posted 15 June 2015 - 05:13 AM

View PostLightfoot, on 15 June 2015 - 05:05 AM, said:

All Clan Omnipods have CASE equipped. Head, Arm, Leg. And no, it does not prevent ammo explosions from taking out adjacent sections except the Center Torso, maybe. Big maybe though. It Balances out though with the fixed equipment slots instead of the floating/dynamic equipment slots of Inner Sphere mechs.... if CASE worked at all that is.

guess it's a good thing it does.

#9 Vellron2005

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Posted 15 June 2015 - 05:29 AM

I play only Clan mechs... so far.. no editable or placeable case for me...

CASE closed.. :-(

Edited by Vellron2005, 15 June 2015 - 05:29 AM.


#10 Pariah Devalis

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Posted 15 June 2015 - 05:33 AM

Let's look at this in a CASE by CASE basis. :P

IS Mechs can only equip CASE in the side torsos. Clan mechs have it in every omnipod as default. CASE in a location does not prevent that location from being destroyed. All it does is prevent it from transferring the excess damage to the adjacent components.

Ex 1: CASE in left torso, ammo explosion in left torso, left torso destroyed, CT undamaged.

CASE prevented the damage from transferring inward, but the torso is still lost.

Ex 2: CASE in left torso, ammo explosion in left ARM, arm destroyed, Left Torso damaged.

The explosion was not in the CASE'd left torso, so the damage transferred into it from the arm that exploded.

In an IS XL equipped mech, you won't save the mech. In a Standard Engine, however, CASE can protect that CT from being blown out due to a bad ammo explosion in a side torso.

#11 MeiSooHaityu

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Posted 15 June 2015 - 05:35 AM

The only real bummer I found with CASE is it amplified the tonnage "penalty" for running a STD engine vs XL.

I isn't bad enough that the STD engine weighs so much more, but for case, tack in yet another 0.5 tons.

Luckily, A: A half ton is normally doable and B: We can put ammo in the legs anyway (good or bad depending on your weight class).

Still, the mechanics really punish you when trying to make a mech that survives a fraction of a bit longer :).

Cost of doing business I suppose :/

#12 Pariah Devalis

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Posted 15 June 2015 - 05:38 AM

View PostGrisbane, on 15 June 2015 - 05:36 AM, said:

while you can't put case in the arms, unless the arms are like a catapult's where they are nothing more than weapons mounts, ammo in the arm shouldn't be able to damage ST internals unless there isn't any armor left. there is airspace between the ammo and the mech. an external blast would have to penetrate armor before hitting anything internal. and since the blast is indeed external, the ST armor should easily deflect it with little damage. now if the armor is gone i agree the arm exploding should do some damage but again unlike a missile the explosion isn't directed and the damage should be greatly reduced.



The ammo is internal, and Catapult arms still cannot use CASE. CASE on IS mechs are limited to side torsos only. Any ammo explosions happen under the armor, inside the guts of the mech. That is what makes them so damned scary.

Related:



#13 reign

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Posted 15 June 2015 - 05:43 AM

When C.A.S.E. II gets introduced you can put it anywhere and it just blows the armor out the back of the mech. and (possibly) shunts remaining explosions the same way.

#14 Dino Might

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Posted 15 June 2015 - 06:37 AM

View PostGrisbane, on 15 June 2015 - 06:30 AM, said:



yes the ammo is internal, i know what happpens when ammo cooks off inside a tank. but the ammo inside an arm is external in relation to the ST's. the ammo is not inside the ST. the tank example ins't relatabe because the ammo inside the tank is stowed in and around the crew compartment

i will try to make a sketch:

Posted Image


What you're saying makes sense, but is not in line with TT rules that are mirrored in MWO. If we want things to make sense, we probably wouldn't have missile ammo feeds going from the right leg to the left arm and crisscrossing with those autocannon ammo feeds going from the head to the right arm. Someone put a hilarious graphic up once of what the ammo feed system must look like on a Timby.

#15 Water Bear

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Posted 15 June 2015 - 07:46 AM

I like this thread. The first reply explains that in fact CASE is working, and the rest is a combination of redundant explanations, real life analogies, and the occasional lie. Internet at its finest.

#16 Tiamat of the Sea

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Posted 15 June 2015 - 07:48 AM

View PostWater Bear, on 15 June 2015 - 07:46 AM, said:

I like this thread. The first reply explains that in fact CASE is working, and the rest is a combination of redundant explanations, real life analogies, and the occasional lie. Internet at its finest.



Have you ever looked at a thread's first post, realized 'I can help by providing info', and then read the next post to see that the info has already been provided- and then not been redundant on the thread? I have, but apparently, it's somehow really hard to do.

#17 Joseph Mallan

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Posted 15 June 2015 - 07:52 AM

View PostBishop Steiner, on 15 June 2015 - 04:50 AM, said:

Well, in MWO CASE does nothing for IS XL mechs. In TT it significantly reduced repair bills.

Which we don't have here! Kinda almost makes CASE pointless.

View PostGrisbane, on 15 June 2015 - 06:30 AM, said:



yes the ammo is internal, i know what happpens when ammo cooks off inside a tank. but the ammo inside an arm is external in relation to the ST's. the ammo is not inside the ST. the tank example ins't relatabe because the ammo inside the tank is stowed in and around the crew compartment

i will try to make a sketch:

Posted Image

But the blast would travel up the path of least resistance... You know the free space between the myomar, bones & armor. Channeling it to the next section.

#18 Lyoto Machida

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Posted 15 June 2015 - 07:58 AM

View Postreign, on 15 June 2015 - 05:43 AM, said:

When C.A.S.E. II gets introduced you can put it anywhere and it just blows the armor out the back of the mech. and (possibly) shunts remaining explosions the same way.


I don't see why PGI can't just introduce CASE II already and just call it CASE.

I mean, look what they've done with Guardian ECM? This couldn't be worse than that...

View PostJoseph Mallan, on 15 June 2015 - 07:52 AM, said:

Which we don't have here! Kinda almost makes CASE pointless.


But the blast would travel up the path of least resistance... You know the free space between the myomar, bones & armor. Channeling it to the next section.


It IS essentially pointless here (on IS mechs)...kinda like AMS (unless you pack two or three).

#19 Joseph Mallan

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Posted 15 June 2015 - 08:01 AM

View PostPariah Devalis, on 15 June 2015 - 05:38 AM, said:



The ammo is internal, and Catapult arms still cannot use CASE. CASE on IS mechs are limited to side torsos only. Any ammo explosions happen under the armor, inside the guts of the mech. That is what makes them so damned scary.

Related:



Oh Man. That was... I can just imagine a crew in that... inferno. :(

#20 Gas Guzzler

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Posted 15 June 2015 - 08:13 AM

View PostVellron2005, on 15 June 2015 - 05:29 AM, said:

I play only Clan mechs... so far.. no editable or placeable case for me...

CASE closed.. :-(


You act like getting free CASE in all components is a bad thing..





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