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Heavy Metal- Ready For The Scrap Heap


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#21 One Medic Army

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Posted 14 June 2015 - 11:22 PM

View PostIraqiWalker, on 14 June 2015 - 11:17 PM, said:

a Dragon can't run that loadout to begin with.

The Dragon can make those 2 AC/5s perform like 6. Who cares about the LLs at that point?

#22 Voq

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Posted 15 June 2015 - 01:40 AM

While you're right, SirLANS, in that you can technically mount some decent weapons combos on the HM, it doesn't mean it becomes a good mech.
In the end, it has no advantages over the Atlas, which isn't considered a very strong chassis anymore.
My Zeus plays the HM builds dramatically better (more nimble, well armoured, smaller package).

The HM is the size of the Atlas, with very hard to use low skiing arms, big easy hit boxes, and molasses movement.

Once upon a time you could compensate for that because it could leap into the air and snap off some shots. Now that you can't, it has nothing to offer.

At the same time... I'm not sure what there is to do. I don't knows if I want to see it quirked to high heaven...

#23 x Marder x

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Posted 15 June 2015 - 01:58 AM

L2p op HM is osmo.

AC10
3 med l
2 LRM 15 artemis
Command c
Bagel
Dubbels


And it works like a charm.
500-700 avrg loots of ammo.

Best mech ingame. A littel big seems like bigger then atlas.

#24 Mudhutwarrior

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Posted 15 June 2015 - 03:22 AM

I would support the Return of Heavy Metals if they would end that godawful guitar riff. Until then I am glad they are not viable.

#25 IraqiWalker

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Posted 15 June 2015 - 03:35 AM

View PostMudhutwarrior, on 15 June 2015 - 03:22 AM, said:

I would support the Return of Heavy Metals if they would end that godawful guitar riff. Until then I am glad they are not viable.

Screw that. I love the guitar riff.

#26 Joseph Mallan

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Posted 15 June 2015 - 03:35 AM

View PostIraqiWalker, on 14 June 2015 - 01:56 PM, said:


The HM has lost all negative quirks, and it's still a 90 tonner capable of serious damage. Yeah, the JJs are awful if you want to fly, but other than that, you still have a very solid hero mech.

I can help with some builds, if you like?

90 meters of distance and 30' up never ever was close to flying. ^_^

#27 Lightfoot

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Posted 15 June 2015 - 03:47 AM

Heavy Metal was killed by the Gauss Rifle nerf mostly. Back when the HM came out assault mechs got very few hardpoints and were expected to use the large heavy weapons in them. With the Charge-up the Gauss Rifle was turned into the 2xGauss mandatory load out. Why PGI and others thinks this is good or has anything to do with Battle Tech Battlemechs is dumbfounding to me. I guess just hard-headedness, but it's still wrong for Battlemech balance and the Heavy Metal is a good case in point. Give the HM back the snap-shot Gauss and whatever else and it's a good mech, not a King Crab, but decent.

#28 IraqiWalker

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Posted 15 June 2015 - 03:49 AM

View PostLightfoot, on 15 June 2015 - 03:47 AM, said:

Heavy Metal was killed by the Gauss Rifle nerf mostly. Back when the HM came out assault mechs got very few hardpoints and were expected to use the large heavy weapons in them. With the Charge-up the Gauss Rifle was turned into the 2xGauss mandatory load out. Why PGI and others thinks this is good or has anything to do with Battle Tech Battlemechs is dumbfounding to me. I guess just hard-headedness, but it's still wrong for Battlemech balance and the Heavy Metal is a good case in point. Give the HM back the snap-shot Gauss and whatever else and it's a good mech, not a King Crab, but decent.


Gauss charge still remains the best idea PGI ever came up with. Best weapon balancing move to date. It's smart, lore-friendly, and makes the weapon work as intended.

What killed the HM was the JJ nerf, and then all other negative quirks slapped on it over the months to try and curb it, because it was one of the best poptarts in the game.

Edited by IraqiWalker, 15 June 2015 - 03:50 AM.


#29 Mudhutwarrior

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Posted 15 June 2015 - 03:54 AM

View PostIraqiWalker, on 15 June 2015 - 03:49 AM, said:


Gauss charge still remains the best idea PGI ever came up with. Best weapon balancing move to date. It's smart, lore-friendly, and makes the weapon work as intended.

What killed the HM was the JJ nerf, and then all other negative quirks slapped on it over the months to try and curb it, because it was one of the best poptarts in the game.


Everybody likes tinkerbell. Guess that's why tranny vids are so popular.

#30 IraqiWalker

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Posted 15 June 2015 - 03:58 AM

View PostMudhutwarrior, on 15 June 2015 - 03:54 AM, said:


Everybody likes tinkerbell. Guess that's why tranny vids are so popular.

Posted Image

What the hell does that even mean?

#31 Mudhutwarrior

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Posted 15 June 2015 - 04:05 AM

LOL,

If PGI allowed us to add our own riff to the heavy metal I would have bought one long ago.. I have some Primus I would add that sounds better than that half assed country riff.

I always call Pop Tarts tinkerbell. One has to be light in their loafers to be one.

#32 IraqiWalker

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Posted 15 June 2015 - 04:08 AM

View PostMudhutwarrior, on 15 June 2015 - 04:05 AM, said:

LOL,

If PGI allowed us to add our own riff to the heavy metal I would have bought one long ago.. I have some Primus I would add that sounds better than that half assed country riff.

I always call Pop Tarts tinkerbell. One has to be light in their loafers to be one.


So that explains the tinkerbell part. What about the "tranny videos" part. Because honestly. Now I'm more confused.

#33 Mudhutwarrior

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Posted 15 June 2015 - 04:11 AM

If you want to be good at pop tarting first you have to learn how to glide......



#34 Torric

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Posted 15 June 2015 - 04:46 AM

I met a guy on the opposing team a few nights ago, his name was possibly referring to toxic visual organs, anyway, he made his HM work and short work of my team. In that battle the heavy metal sound played often, and in quick succession.

He was running 3 LL (not sure if ER) and a gauss. Well, okey it was just one game, but still.

#35 Widowmaker1981

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Posted 15 June 2015 - 05:28 AM

Playing around with the Heavy Metal for last weeks tournament, i came to the conclusion that 3xLPL in the left arm is pretty much mandatory, and the right arm you can choose between 2xAC5 or a Gauss Rifle. Its .. decent. All arm actuated weapons lets it aim pretty nicely, and while the JJs do NOT lift you fast, you can get up the 1/2 height walls in canyon with 2 JJs, so they are useful (plus the 2 ton assault JJs seem to have a lot of a fuel, so they are actually pretty good at long horizontal jumps). Its let down by the low arm mounts and low engine cap, but is a semi decent mech imo. With the ghost heat change to 3 LLs/LPLs it might be the best Highlander, not that thats saying much.

#36 CDLord HHGD

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Posted 15 June 2015 - 05:31 AM

You're kidding right? I faced off with a HM this weekend on Mining Colony and he was wrecking face...

#37 Wrayeth

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Posted 15 June 2015 - 05:59 AM

The three worst issues regarding the Highlander are as follows:

1.) Vulnerable side torsos. This makes running an XL a very risky proposition. Unfortunately, the jump jets take up enough tonnage that you're likely under-gunned if you don't have an XL engine. On the other hand, if you don't have jump jets, you're completely ignoring something that *should* make the Highlander unique and worth using over other assaults.

2.) Having all of the effective weapons (lasers and ballistics; SRMs are broken and not working well due to hit reg issues) grouped on the right side means that it's very easy to cripple a Highlander just by shooting out its right torso even if it doesn't have an XL engine.

3.) Jump jets on assault mechs are largely useless at the moment. They don't provide enough upward impulse to clear more than tiny obstacles in a reasonable period of time, and there are many obstacles they just can't clear in the first place.

All of these make the Highlander a massively sub-par mech. I still have two of them, but have been thinking of selling them off as a result.

Edited by Wrayeth, 15 June 2015 - 06:01 AM.


#38 Lyoto Machida

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Posted 15 June 2015 - 08:09 AM

View PostRipper X, on 14 June 2015 - 08:46 PM, said:

It used to be my favorite mech. I would play it all the time and would get really nice scores with it. Now its a piece of junk and just sits in my mech bay collecting dust waiting for the day it will be a great mech once again.


PGI has all the data and numbers. The Heavy Metal is super prevalent in all the games you aren't in...hence why they won't add anymore usefulness to it.

If people would just stop using the HM so much, maybe it would get some love.

#39 SirLANsalot

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Posted 15 June 2015 - 01:11 PM

View PostTorric, on 15 June 2015 - 04:46 AM, said:

I met a guy on the opposing team a few nights ago, his name was possibly referring to toxic visual organs, anyway, he made his HM work and short work of my team. In that battle the heavy metal sound played often, and in quick succession.

He was running 3 LL (not sure if ER) and a gauss. Well, okey it was just one game, but still.


referr to my post on the first page to find his likely build, since that is how you run the HM, and yes it will make short work of any mech, those 3 LL are no joke.





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