Shooting Lrms At Mechs With Ecm
#1
Posted 14 June 2015 - 04:40 PM
So what's going on?
#2
Posted 14 June 2015 - 04:47 PM
#3
Posted 14 June 2015 - 04:47 PM
#4
Posted 14 June 2015 - 04:47 PM
#5
Posted 14 June 2015 - 05:47 PM
LOADED, on 14 June 2015 - 04:47 PM, said:
THIS!!! You can shoot them without a lock and they will land were your reticule is. I show that at the 17 minute mark of this video that includes a bunch of tricks and tips for targeting.
#6
Posted 14 June 2015 - 05:50 PM
LOADED, on 14 June 2015 - 04:47 PM, said:
Spike Brave, on 14 June 2015 - 05:47 PM, said:
THIS!!! You can shoot them without a lock and they will land were your reticule is. I show that at the 17 minute mark of this video that includes a bunch of tricks and tips for targeting.
Good luck getting them to land on anything at a decent range except an assault standing still. A side benefit is that there is no Betty alarm about incoming missiles on their end. The downside to the lack of a message is that the psychological effect of that message playing isn't there either.
#7
Posted 14 June 2015 - 06:07 PM
Lyoto Machida, on 14 June 2015 - 05:50 PM, said:
That's usually what I hit. D-DCs standing in the open relying on the ECM to protect them. Also shut down mechs make lovely target for that too.
Edited by Spike Brave, 14 June 2015 - 06:07 PM.
#8
Posted 14 June 2015 - 08:15 PM
LMP, on 14 June 2015 - 04:40 PM, said:
So what's going on?
What people have said.
You can Dead Fire LRMs so long as your plus target symbol is aimed at the location you want to hit.
#9
Posted 14 June 2015 - 08:43 PM
#10
Posted 14 June 2015 - 11:21 PM
Blindfire vs a shutdown mech.
Suppress a location with a rainbow (few pilots willingly step into LRM rain).
Deny a cap point.
However, 99% of the time it's better to group up with a dedicated spotter. Get yourself a friend running a NARC & TAG Raven, that'll even the odds on ECM and give intel to your team. A good NARCer is a fine teamplayer, IMHO.
#11
Posted 15 June 2015 - 12:08 AM
There you can easiely get behind them and lob LRMs into the blob.
Since they dont get a missle warning as long as they didn't where locked on by the missles they will take a few volleys till you get spotted.
#12
Posted 15 June 2015 - 02:34 AM
#13
Posted 15 June 2015 - 06:25 AM
Spike Brave, on 14 June 2015 - 05:47 PM, said:
To expand on the contents of this video....
It is also possible dumb-fire LRMs at two different points at the same time for suppressive purposes.
I'm curious, so lets see if Spike Brave can figure this one out.
#14
Posted 15 June 2015 - 06:36 AM
#15
Posted 15 June 2015 - 07:34 AM
But man if you don't get a hella lot of component destruction bonuses...
If you're looking for kills go with autocannons and SRMs, but LRMs are great team players.
-
I intensely dislike boating LRMs for various reasons, but the biggest lesson I've learned from boating them (in my very noob days) is that being a coward is not a valid play. Get in there and do things yourself while raining hell, but make sure you do something useful besides indirect support.
#16
Posted 15 June 2015 - 08:56 AM
#17
Posted 15 June 2015 - 09:08 AM
1) Equip a TAG: TAG penetrates ECM and allows locking. TAG also speeds up locks in general when you have line of sight.
2) Equip a BAP: This is another general help for LRMs as BAP helps you get locks in general. Where it matters against ECM is when the enemy gets close. For instance, an annoying spider keeps swinging through the group and taking potshots and his ECM is ruining your locks. Equipping BAP will allow you to continue lobbing LRMs at his teammates while your lights and/or mediums attempt to take him out. BAP is a must have when running SSRMs.
3) NARC beacons: NARC is a funny weapon, a bit difficult to rely on in pug matches, but it can be extremely powerful. Generally, you will not equip NARC as the LRM mech (though I've seen some Trebuchet builds rock it beautifully) but as the LRM mech you should keep an eye out for it. Look for the NARC symbol (sort of like wifi symbol) on a mech. This means that you will be able to lock on and hammer this mech for 30 seconds. Take advantage of it if a light mech is risking their hide to put it out there. NARC is another ECM penetrating item.
#18
Posted 15 June 2015 - 03:09 PM
Koniving, on 15 June 2015 - 06:25 AM, said:
It is also possible dumb-fire LRMs at two different points at the same time for suppressive purposes.
I'm curious, so lets see if Spike Brave can figure this one out.
LRMs in the arms and torso with no lock. Point your arm reticule (circle in Is, elipse in Clan) away from your chest reticule (plus in IS, x in clan). I'll have to add that when I redo this video. Currently working on the UI stuff, but I need to revisit this as well.
#19
Posted 15 June 2015 - 07:44 PM
Spike Brave, on 15 June 2015 - 03:09 PM, said:
Good man. And that's exactly how.
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