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Your Predictions For Steam Release


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#101 Alan Davion

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Posted 17 June 2015 - 11:21 AM

View PostRebas Kradd, on 17 June 2015 - 11:17 AM, said:


Absurd pricing? You mean the part where everything's completely free?


Except for Champion/Hero mechs, which can only be bought through MC, the same with the Mastery Bundles.

So yeah, not /everything/ is free.

#102 Rebas Kradd

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Posted 17 June 2015 - 11:27 AM

View PostPjwned, on 15 June 2015 - 03:44 PM, said:

It depends on when PGI plans on doing a Steam release really. If they stick to their "late summer" plan then it's likely going to be a disaster because they won't have done enough to fix up the game suitably.


It's better than it used to be. Upgraded mechlab, social tools (VOIP and chat lobbies), performance improvements, better spectator functionality, improved trial/champion mechs, and map fixes were all must-haves on the checklist.

We're really down to two new aspects: good gamemodes and the new player experience. The latter they've made at least some progress on; the former is probably waiting on the Steam release itself to give us the needed population for gamemode buckets. But those two will be the gamebreakers if they don't get on it. Needs priority over Solaris.

View PostAlan Davion, on 17 June 2015 - 11:21 AM, said:


Except for Champion/Hero mechs, which can only be bought through MC, the same with the Mastery Bundles.

So yeah, not /everything/ is free.


Let me rephrase - everything necessary to succeed at and enjoy the game.

#103 Sug

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Posted 17 June 2015 - 11:45 AM

Mechwarrior fans are already aware of MWO so going to Steam can only potentially attract people with limited mechwarrior experience who will judge this game based on what it is rather than what it could be.

The official mwo launch wasn't exactly huge news so I can't imagine the Steam launch is going to be advertised any better. Best case MWO gets a ad on the front page for a couple days.

People might be intrigued enough to click, read the reviews, and possibly install. Next, depending on how intuitive the interface is, how good the tutorials are, and how good the new player experience is they'll either uninstall it after 20 minutes or look at the store and judge the prices of in game items. After which they will either play more, buy something, or uninstall.

I don't think it's a revelation or insulting to say that PGI's underlying motivation is earning money. They're a business after all. Hopefully they realize that a Steam launch is going to make or break MWO and they use the next few months to add things to the game that will grow the playerbase and not just milk the remaining whales as much as they can before throwing a Steam hail mary and then running off to start the next Bass Pro iteration.

Edited by Sug, 17 June 2015 - 11:46 AM.


#104 Lugh

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Posted 17 June 2015 - 11:47 AM

View PostSug, on 17 June 2015 - 11:45 AM, said:

Mechwarrior fans are already aware of MWO so going to Steam can only potentially attract people with limited mechwarrior experience who will judge this game based on what it is rather than what it could be.

The official mwo launch wasn't exactly huge news so I can't imagine the Steam launch is going to be advertised any better. Best case MWO gets a ad on the front page for a couple days.

People might be intrigued enough to click, read the reviews, and possibly install. Next, depending on how intuitive the interface is, how good the tutorials are, and how good the new player experience is they'll either uninstall it after 20 minutes or look at the store and judge the prices of in game items. After which they will either play more, buy something, or uninstall.

I don't think it's a revelation or insulting to say that PGI's underlying motivation is earning money. They're a business after all. Hopefully they realize that a Steam launch is going to make or break MWO and they use the next few months to add things to the game that will grow the playerbase and not just milk the remaining whales as much as they can before throwing a Steam hail mary and then running off to start the next Bass Pro iteration.

Take any of the original game intro movies. Package them together. Add in a NOW fight other Mechwarriors online video and BAM instant win..

MWO doesn't know marketing from a hole in the ground so it won't do that, and Steam release will be haphazard at best, Unless they ante up for the face time of the Pop up ads that steam does for New specials...

#105 E_Crow

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Posted 02 July 2015 - 11:55 PM

View PostR Razor, on 15 June 2015 - 02:36 PM, said:

Battletech is a Combat Simulator...........MW:O is Call of Duty with giant (can't call them Robots because they aren't automatons) skins.


I can stand the rest of your opinions, but this I cannot stand by.

Being piloted by a human doesn't make something any less of a robot because:

A ) The pilot is not doing everything themselves- they just interact with controls that cause the Battlemech to do certain actions utilizing a wide variety of built in technology.

B ) The battlemech has many automated processes contained within it that you seem to have missed, many of which you watch occur constantly within your own cockpit:
1) Reloading ballistic/missile weapons is an automated process
2) Shutting down automatically when a certain heat threshold is reached
3) Acquiring targets (that you haven't targeted) by communicating with other friendly battlemechs, and by extension running IFF software and the scanner hardware.

There are way more reasons that I could explain as to why a Battlemech is an extremely advanced robot, but these should suffice.


I would've even ignored this comment, except that I drive robots in real life and seeing this level of ignorance pains me and makes me unreasonably angry.
They have a human pilot(Like battlemechs), and yet anyone who understood technology that saw them would recognize them as robots. So why do Battlemechs, who have even more robotic traits then the robots I have the pleasure of piloting, not qualify as robots? (honest question here)

BTW In case anyone is curious what kind of robots I drive- check out FIRST and FRC :)

#106 Eider

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Posted 03 July 2015 - 01:45 AM

My prediction "WTF i was shooting that mech perfectly why did it take no damage!?"
"WTF how was i just one shot?"
"WTF how does that clan mech have so much firepower?"
"**** this **** i quit."

#107 bad arcade kitty

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Posted 03 July 2015 - 02:08 AM

View PostAstroTiki, on 02 July 2015 - 11:55 PM, said:


I can stand the rest of your opinions, but this I cannot stand by.

Being piloted by a human doesn't make something any less of a robot because:

A ) The pilot is not doing everything themselves- they just interact with controls that cause the Battlemech to do certain actions utilizing a wide variety of built in technology.

B ) The battlemech has many automated processes contained within it that you seem to have missed, many of which you watch occur constantly within your own cockpit:
1) Reloading ballistic/missile weapons is an automated process
2) Shutting down automatically when a certain heat threshold is reached
3) Acquiring targets (that you haven't targeted) by communicating with other friendly battlemechs, and by extension running IFF software and the scanner hardware.

There are way more reasons that I could explain as to why a Battlemech is an extremely advanced robot, but these should suffice.


I would've even ignored this comment, except that I drive robots in real life and seeing this level of ignorance pains me and makes me unreasonably angry.
They have a human pilot(Like battlemechs), and yet anyone who understood technology that saw them would recognize them as robots. So why do Battlemechs, who have even more robotic traits then the robots I have the pleasure of piloting, not qualify as robots? (honest question here)

BTW In case anyone is curious what kind of robots I drive- check out FIRST and FRC :)


mechs are called robots because they visually resemble those

otherwise, your logic can be applied to driving a car - it automatically regulates the fuel injection, it automatically gets the data from the satellites, it even has a cruise control option...

Edited by bad arcade kitty, 03 July 2015 - 02:09 AM.


#108 TWIAFU

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Posted 03 July 2015 - 02:53 AM

View PostRebas Kradd, on 17 June 2015 - 11:17 AM, said:


Absurd pricing? You mean the part where everything's completely free?



It is not free enough.

It needs to be more free.

View PostEider, on 03 July 2015 - 01:45 AM, said:

My prediction "WTF i was shooting that mech perfectly why did it take no damage!?"
"WTF how was i just one shot?"
"WTF how does that clan mech have so much firepower?"
"**** this **** i quit."


You have way to many steps in there!

More like;

"WTF I was killed"

"**** this *** I quit"

#109 JohnnyWayne

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Posted 03 July 2015 - 04:48 AM

Which is why I'd like to see a mentoring system like in dota 2, supported with different languages.

Veterans could explain the world to new players, the best case would be in their mother language.

#110 stjobe

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Posted 03 July 2015 - 07:07 AM

My predictions for the Steam release is...

Forums (both here and on Steam):

Posted Image

PGI and MWO:

Posted Image

The game is far, far, FAR from ready to be released to the general gaming public (and yes, I know that we've been out of open beta for what? two years now? My point stands).

#111 InspectorG

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Posted 03 July 2015 - 07:10 AM

View PostEvilCow, on 15 June 2015 - 05:02 AM, said:

It will be farming time.


My Locusts will feast, get fat, and evolve to Cicadas!!!!

Cicadas will evolve to Stalkers.

Stalker N uses Large Lazor. Its super effective!!!

#112 Alan Davion

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Posted 03 July 2015 - 07:22 AM

View Poststjobe, on 03 July 2015 - 07:07 AM, said:

My predictions for the Steam release is...

Forums (both here and on Steam):

Posted Image

PGI and MWO:

Posted Image

The game is far, far, FAR from ready to be released to the general gaming public (and yes, I know that we've been out of open beta for what? two years now? My point stands).


The salt will be real, yes?

At the absolute minimum, the game needs a top-to-bottom re-work on the tutorials, similar to the tutorial missions in MW2:Mercs and MW4:Mercs, and a completely re-done economy, increasing rewards by a minimum of 50%, especially if the game results in a loss.

#113 E_Crow

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Posted 04 July 2015 - 07:47 PM

View Postbad arcade kitty, on 03 July 2015 - 02:08 AM, said:


mechs are called robots because they visually resemble those

otherwise, your logic can be applied to driving a car - it automatically regulates the fuel injection, it automatically gets the data from the satellites, it even has a cruise control option...


And so yes, by definition, a car is a type of robot. Albeit a mainly mechanical one, whereas 'mechs and robots are mainly electronic controls and interfaces.

#114 MechaBattler

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Posted 04 July 2015 - 08:48 PM

They really do need some in-game tutorials. Learning curve is going to hurt the new player experience. People aren't exactly patient these days. They're very much into instant and easy gratification. And they act like petulant children when they don't get it. I would rather not return to the days of scum and villiany on the forums.

#115 Deathlike

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Posted 04 July 2015 - 10:17 PM

All I can say is... the Steam reviews will show exactly what this game deserves.

I'm not talking about white knights (10/10) or the black knights (0/10), I'm talking about the mediocre reviews (5/10) where they will be heavily critical about the various longstanding issues about this game that have yet to be resolved.

So... it'll be a one month surge with an exodus.

Those critical things we talked about in beta (the important core features that are missing), will come to pass/fruition in those reviews.

#116 bad arcade kitty

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Posted 04 July 2015 - 10:23 PM

View PostMechaBattler, on 04 July 2015 - 08:48 PM, said:

They really do need some in-game tutorials. Learning curve is going to hurt the new player experience. People aren't exactly patient these days. They're very much into instant and easy gratification. And they act like petulant children when they don't get it. I would rather not return to the days of scum and villiany on the forums.


russ promised it on the last townhall

#117 LordKnightFandragon

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Posted 07 July 2015 - 01:06 PM

Sooo, the steam release and the earnings....

I have 30d premium time, its running, I played 2 games with it and yeah, like I predicted and said, evn with premium time and hero mech, you make ****.

first game, win, survive, 680 dmg, 8a, no kills though. Prem+I mech, 80% bonus. 197K, base 110K

2nd game. Win, survive, 4k, 600d, 9c, 4a, 270K, base 150K.

The base amount really is what should be buffedin. Make the win worth 50K, make assits 5K each. Then, 1st game woulda been maybe 150K, so up to 270K, woulda been worth the lack of kills I got. 2nd game woulda been like a near 180K game, +80% to like 300-320K or so, that woulda been a worth it game.





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