Jman5, on 15 June 2015 - 10:54 AM, said:
The mistake people make about their Elo is that they make it all about others instead of themselves. Everyone gets their fair share of duds. What makes your Elo go up is whether or not you can persevere despite the sh*t sandwich matchmaker just handed you.
The question you need to be asking yourself is this. "What did higher Elo player do in the past to carry these jokers to victory?"
My humble suggestion is to always remember that the more damage you do, the less damage your scrublord team needs to do in order to win. And just as importantly, the faster you do it, the less damage the enemy can do to your scrublord team.
Generally, you'd think killing half the team and dealing 1100+ damage would be enough.
Sometimes, yes it is. Only good match in a Myth Lynx, due to the less than stellar teams, both of them. XL AC5 hunchbacks supported this victory.
Not too many sub 200 damage players; only 2 on our side and 4 on theirs, as opposed to the half of both you often see. Only 1 assault really pulled his weight; of eight, that's not very good.
Now, I'm almost certain my Assault Elo is higher than my Lights; I barely play the latter, while the Banshee alone has over 1k drops.
Oddly, similar result, different outcome.
You'll notice there were 2 Assault, of 8, who did anything this round. One per team.
There were 4 sub-200 on their team to our 6 sub 200 (the typical half).
I've gotten 1400 damage, hitting their entire team, and still lost. Though, apparently since I got the Killing Blow on this one more than those, it's supposedly worth more.
Sometimes the carry required by the MM is too much; not enough ammo or heatsinks can possibly be mounted to carry that much. You'll get swarmed in a 4+ VS 1 fight because half the team did less than 200 damage, dying too early due to poor positioning or RNGeesus deciding that headshot was a 1 shot (yes, crit system allows for that, as do the AC35s from the sky).
Lighter mechs are better off in that one regard, that they can run and cool off, while Assaults are stuck to stay and fight, limited by their heat and/or ammo.
In the end; there's only one thing you can do. Wub things until they die, then repeat. Sacrifice mechs in the name of RNGeesus, and hope for the best. Hope your team has fewer mechs being levelled (10% slower, 20% hotter, half as agile, etc...) and the MM gods don't betray you.