Titannium, on 16 June 2015 - 12:23 AM, said:
There is only one problem....
PUG , vs 12 premades, every f. game.
This and only this is destroying whole CW. But here you see a lot of defending bois, that say 48-10 score every match is absolutely fine and ok. (ofc they are in the team with 48).
I say CW in current form is total CRAP.
You are looking at it through the wrong lense, thus not offering possible solutions.
- Clan Defender VS IS Attacker
- Any Clan warrior (GB/W/JF/SJ/etc) vs Specific House military, ie Any/All Clans vs DCMS/Kurita
- Clan Defender VS Clan Attacker or IS Defender vs IS Attacker
- Specific Clan vs Specific Clan, ie Clan Wolf vs Clan Ghost Bear or FWLM/Marik vs CCAF/Liao
Aggressors/Attackers tend to be Units more often than not, unless specific minor factions are grouping up on their House/Clan TS (or using the LFG tool/hidden-out of sight/out of mind Faction Chat channel)
It makes sense that the attackers should be from only one minor faction, as it would not make any sense for a Davion unit, employed by AFFS/Davion, to attack a Clan world that is on the Kurita border and win it for the Draconis Combine/House Kurita.
Now if an pug Ghost Bear members select a non-Clan world to attack, or join an ongoing assault, while a full group IS unit is part of the defending force, that full unit will generally be queued up first. And if there are 22 defenders on planet, once that full group finishes and readies up again, they are queued up next since the other 10 defenders do not have a full deck yet.
As mentioned in several posts, there is no MM based on Elo, it is first come (full unit), first served.... (/smacks self, thinks of one of the History of the World-Part 1, begins to turn that phrase around... /chuckles) Bad, bad....
An option would be that any drops are not made up all of the same unit but with the current pre-Stream population that would likely cause more issues than it is worth.
Of course I have seen drops where the opposing full unit was either really not a competitive unit or extremely inexperienced and would get spanked by a pug group with 3-man unit and the rest pugs, and had two of the pugs provide directions that most followed. It is times like that that I wished there was some sort of mechanism that would allow people to create an ad hoc unit without having to jump through tons of hurdles.
What if you took the solo queue and on specific mode (skirmish) allowed 2-3 drops to become one, would your approach, your setup, your expectations change? Think about that. What if the solo queue had dropship mode but each player was restricted to one weight class. Pete takes a light so his other mech or two also have to be lights, either his own and/or trials?
Would people elect out of the skirmish mode? Right now in the normal queues (MM w/Elo) with just one mech people complain about being dropped with people who do not do what they think they should be doing (without communicating, of course!!!!) and the team being rolled. Now put those same people (no MM w/Elo) in a queue where it is both units and pugs, what do you really expect? Someone or someones have to step up and lead/provide direction, or it becomes the solo queue all over again. Faction TS allows those of like mind to form ad hoc units so they do not have to deal as much with those who only want to play the game like everyone else is an NPC.