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Two Types Of Cw Matches


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#41 Coggernaut

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Posted 17 June 2015 - 03:47 PM

View PostGruinhardt, on 17 June 2015 - 08:03 AM, said:

"You do alot of assuming you know that? Who said my unit has trouble forming a 12 man? (we don't) And if people don't wanna join a unit that's fine by me if they use the conveniently provided communication tools to well communicate."

Your unit can form a 12 man. How many times a week? During what time of the day? Who do you contact if you want to join your unit? Do you have a teamspeak channel? If so, what is the address? Are you a loyalist unit? Are you a merc unit? What is your gameplay style? Casual? Competitive? Are you willing to take in new players. Unit history?

You mentioned a tutorial for choosing a unit. How can anyone join your unit. I looked in the unit registration pages and 1COG did not appear. I tried entering 1COG and Coalition of Greatness into MWO search, and received no information about your unit. A couple posts mentioned the name 1COG. And results for the event challenge.


I can answer those questions. We are mostly in the Rasalhague Teamspeak and we do not have anything set up on the forums.

A lot of our recruiting is done by playing games and seeing FRR members without units. We ask them if they would like to join since we believe everyone is able to join a unit if they wish.

B8Hunter rarely plays CW with our unit, Coalition of Greatness, so he cant really speak for what goes on in our Unit games. I often speak through Coms and Teamspeak inorder to communicate with the pugs. Often we get unorganized Clan Pugs fighting us. We understand the odds are stacked against them, so we tell them we wont camp. Hopefully raising the very thin moral of Pugs.

Whenever we do not have a 12 man, we go to the FRR Teamspeak and rally people together to form a multi-unit company. Even if we cannot gather a 12 man we happily play CW and find ourselfs with pugs. Before the game we will ask them to join the FRR Teamspeak since they ARE a FRR member. That is their right as a FRR Faction member.

The Rasalhague Republic does a very good job at including Non-unit members. Hence why you rarely see a FRR member in CW without a unit tag. As a member of the Rasalhague Council of Unit leaders and representatives. We try to Organize with our Kuritan Friends and other housemates in order to organize the Inner sphere against the clans. Which is apart of the Bigger Organization, the New Star League.

Aside from politics, we know the root of the problem is Clans do not have a Teamspeak (besides Jade Falcon and possibly Ghost Bear) Rasalhague can organize very well. Often our pugs will slaughter clans due to our emphases on teamwork and communication.

I cannot speak for every Unit or even Rasalhague as a whole, but I do take part in the politics and what our goals are. One of those goals stated was to have the majority of FRR members in a unit or in the Teamspeak so we can organize into 12 mans and focus on planets together.

I work very hard in training and helping new people who may still be in trial mechs. I actively seek new people so they can partake in the broader span of CW which is the Community.

summery:

The issue is not us, or the majority of the FRR. I believe the issue is Clan units simply need to organize and start getting people in units. I see games where 10 people are without Units. That is an issue if we want a competitive foe.

Hopefully this answers your questions

#42 Coggernaut

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Posted 17 June 2015 - 04:01 PM

View PostB8hunter, on 17 June 2015 - 11:10 AM, said:


Now I also am thinking of 2 stars v 3 lances. Am I crazy? Probably! Oh and heres where clan weapons come into play they are better however there are fewer clans.


Yes you are crazy, 10 v 12 is unbalanced and if they quirked Clan mechs, they would become unbalanced for Regular Match Making. 12v12 is fine, and should stay like that. It's Balance above Lore. You simply cant balance 10 lives vs 12 lives. what if they have a new player? put this into perspective. thats 40 vs 48. You see how 8 players can easily take down 1 player? I've seen games where it's literally down to the last person. But that wont matter when they have 7 more lives. It's rather unfair and the advantage is HUGE for IS.

Innersphere DOES NOT NEED MORE BUFFS.

It's ridiculous how many benefits are given to Innersphere. Honestly Clans are starting to seem under powered. (timberwolf, direwolf, stormcrow) Those mechs are simply getting negative quirks because people "wine and complain" that they cant win. When in reality is most likely because your trying to play Sniper Elite 3 against clanners.... They will always win. Learn how to fight the enemy. Not beat the enemy down with nerfs so everything is equal.

Summery:

If you enemy has a sniper, don't charge the enemy with a knife.
Bad Solution: Remove the sniper's scope and give the gun negative bullet velocity quirks.
Good solution: Use cover to get close to the sniper then kill the sniper who cant reload quick enough up close.

I'm surprised at how many people just charge the sniper with a knife and shout, "OP OP OP" while the sniper is saying "if they got close to me with that knife, I'ed be dead."

(I will say though, some clan and innersphere mechs simply cannot perform well on their own and do need quirks. Those are justified.)

Edited by Coggernaut, 17 June 2015 - 04:02 PM.


#43 Gruinhardt

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Posted 17 June 2015 - 04:52 PM

Thank you Coggernaut. I appreciate the work you are doing.

#44 Jon Gotham

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Posted 17 June 2015 - 08:44 PM

View PostB8hunter, on 17 June 2015 - 12:58 PM, said:

The worst thing about mp games is the other players.

Agreed. Re inforced by each and every "solo only" thread on this forum.

#45 Mr Hunter

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Posted 18 June 2015 - 03:49 AM

Communication. That's literally the only advantage that a 12 man doesn't have.... Just on a side note can some one tell me why voip is bound to L Alt by default? and not maybe x or v?

#46 TWIAFU

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Posted 18 June 2015 - 04:04 AM

View PostB8hunter, on 18 June 2015 - 03:49 AM, said:

Communication. That's literally the only advantage that a 12 man doesn't have.... Just on a side note can some one tell me why voip is bound to L Alt by default? and not maybe x or v?


Because X is Stop by default.

L. Alt is easy to reach with left hand on WASD.

If you do not like default setup, change it.

#47 Mr Hunter

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Posted 18 June 2015 - 04:24 AM

I did... My point is it would not exactly be my first guess if I did not know other wise

Edited by B8hunter, 18 June 2015 - 04:25 AM.


#48 Wildstreak

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Posted 18 June 2015 - 05:39 AM

View PostB8hunter, on 18 June 2015 - 03:49 AM, said:

Communication. That's literally the only advantage that a 12 man doesn't have.... Just on a side note can some one tell me why voip is bound to L Alt by default? and not maybe x or v?

VOIP was never bound to L Alt, it was always default Caps Lock, MASC is L Alt.
Unless you either changed something or your client has issues.





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