Jump to content

How Can We Get Their Attention


17 replies to this topic

#1 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 15 June 2015 - 02:04 PM

It's seems like 90% of the post on here are about why the current game is broken and how we can fix it. Now, that said, i honestly wish some of you were the developers because the ideas are amazing, but they seem to fall on deaf ears more often than not. How do we get PGI to listen, care, and fix the game before a major (Steam) release and, consequently, the death of the game we know and love?

#2 Evogenesis

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 130 posts
  • LocationGreat White North

Posted 15 June 2015 - 02:10 PM

How about organizing a letter writing campaign?

#3 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 15 June 2015 - 02:13 PM

Seems the only way to get them to comment on anything the community says is to get on Twitter and bother Russ.
But i ain't getting a Twitter account just for that.
No matter how much of a ruckus we make regarding CW map bottlenecks, AC2 / Flamer uselessness, mech scaling absurdness, etc they don't say anything.

I realise Tina can't be all over the place but this lack of communication is somewhat depressing.

#4 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 15 June 2015 - 02:23 PM

More like 90% of all suggestions here are just bad.

#5 Revorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • 3,557 posts

Posted 15 June 2015 - 03:01 PM

Devs are hard to reach, they are living on an Island, ya know. ;)

#6 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 15 June 2015 - 03:19 PM

How to get a company to listen? Companies, and I say this about all companies, listen first and foremost to one thing: Money. Your money stays home, but you keep a line of communication open, sooner or later, they will want to know why and listen, sooner or later.

Then you have a chance to improve any relationship with the business and it's product. This is a universal economic principle. Don't buy what you don't like, financially support what you do.

BTW, even I don't beleive it's 90%, but it is significant, and focused on symptoms, not the root reasons the game's broken.

Edited by Kjudoon, 15 June 2015 - 03:20 PM.


#7 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 15 June 2015 - 11:07 PM

Because the Devs only listen Twitter anymore.

#8 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 15 June 2015 - 11:22 PM

Well it seams to me that the Dev's either simply don't read the sugestions, or simply think their bad, silly or useless, or in the end, won't make PGI any money..

The Main MWO webshite hasen't been updated in ages, the forums are aflame with everything that could be done, but simply isn't beeing done, and in the end, PGI simply seems to ignore all the good advice..

Unresponsive Dev's a rich gaming companiy don't make..

#9 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 16 June 2015 - 12:15 AM

They IGNORE forum completely. Rus says that clearly.

And twitting him via 1 message something important ? muahhaa, sure boss.

#10 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 16 June 2015 - 12:15 AM

We need to agree among ourselves before reaching out to the devs.

More than half of forum posts are bickering and disagreement. It's no wonder that the devs don't pay attention to us - we clearly can't decide what we want most of the time.

#11 arkani

    Member

  • PipPipPipPipPip
  • 192 posts
  • LocationPortugal

Posted 16 June 2015 - 12:26 AM

"MONEY TALKS".
So dont buy/put money into the game, just keep playing. It will reach a point they will either listen or go broke.

#12 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 16 June 2015 - 03:15 AM

View PostBlack Ivan, on 15 June 2015 - 11:07 PM, said:

Because the Devs only listen Twitter anymore.

Never trust anything named from the root word "Twit" in it. ;)

Edited by Kjudoon, 16 June 2015 - 03:16 AM.


#13 Cptn Goodvibes Pig of Steel

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 125 posts
  • LocationBrisbane, Australia

Posted 16 June 2015 - 07:21 AM

You can't. Just live with it. This is what will probably happen.

1. Numbers playing CW fall off.
2. Players move back into the single and group queue's and get bored with the same maps.
3. Developer offers new mechs, but most regulars already have too many mechs.
4. Revenue stream starts to dwindle. More discounts offered.
5. Complaints on forum start to drop off as posters realise it's a waste of time or loose interest.
6. Numbers playing MWO start to fall off.
7. Developer puts MWO on Steam.
8. Cycle begins again, but decays at a faster rate.
9. MWO rarely played, but retained on hard drive in hope of new developer or improvement.
10. A new, similar or maybe better game comes along and MWO terminated.

Developer will probably respond to their own forums sometime after point 8, but is more of a final "revenue milking exercise" rather than positive or comprehensive change. At any rate, the money is all gone and is too late anyway. Users gone elsewhere or into something else. Estimated cycle of about ten years.

#14 Voivode

    Member

  • PipPipPipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 1,465 posts

Posted 16 June 2015 - 07:24 AM

I've been reading on these forums for two years that this game is on the verge of death....yet here it is, living on.

#15 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 16 June 2015 - 07:32 AM

Machines can keep the body alive long after brain death occurs.

#16 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 16 June 2015 - 07:35 AM

View PostDraughluin, on 16 June 2015 - 07:21 AM, said:

You can't. Just live with it. This is what will probably happen.

1. Numbers playing CW fall off.
2. Players move back into the single and group queue's and get bored with the same maps.
3. Developer offers new mechs, but most regulars already have too many mechs.
4. Revenue stream starts to dwindle. More discounts offered.
5. Complaints on forum start to drop off as posters realise it's a waste of time or loose interest.
6. Numbers playing MWO start to fall off.
7. Developer puts MWO on Steam.
8. Cycle begins again, but decays at a faster rate.
9. MWO rarely played, but retained on hard drive in hope of new developer or improvement.
10. A new, similar or maybe better game comes along and MWO terminated.

Developer will probably respond to their own forums sometime after point 8, but is more of a final "revenue milking exercise" rather than positive or comprehensive change. At any rate, the money is all gone and is too late anyway. Users gone elsewhere or into something else. Estimated cycle of about ten years.


We are somewhere between 3. and 4. I'd say.

I think we hit "Peak Game" (the point at which there is diminishing return and beginning of decline) about 6 months ago with the release of CW unless something new and miraculous occurs that foundationally changes this game.

Putting "Glitter Finish" on the Pinto is not going to fix it's fatal problems.

#17 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 16 June 2015 - 12:45 PM

stop playing

that will get any developer attention, provided enough participate

#18 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 16 June 2015 - 01:13 PM

View PostGremlich Johns, on 16 June 2015 - 12:45 PM, said:

stop playing

that will get any developer attention, provided enough participate



Speak with your wallets (or better said: stop funding them). Goes much more farther.

Edited by Novawrecker, 16 June 2015 - 01:14 PM.






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users