How Can We Get Their Attention
#1
Posted 15 June 2015 - 02:04 PM
#2
Posted 15 June 2015 - 02:10 PM
#3
Posted 15 June 2015 - 02:13 PM
But i ain't getting a Twitter account just for that.
No matter how much of a ruckus we make regarding CW map bottlenecks, AC2 / Flamer uselessness, mech scaling absurdness, etc they don't say anything.
I realise Tina can't be all over the place but this lack of communication is somewhat depressing.
#4
Posted 15 June 2015 - 02:23 PM
#5
Posted 15 June 2015 - 03:01 PM
#6
Posted 15 June 2015 - 03:19 PM
Then you have a chance to improve any relationship with the business and it's product. This is a universal economic principle. Don't buy what you don't like, financially support what you do.
BTW, even I don't beleive it's 90%, but it is significant, and focused on symptoms, not the root reasons the game's broken.
Edited by Kjudoon, 15 June 2015 - 03:20 PM.
#7
Posted 15 June 2015 - 11:07 PM
#8
Posted 15 June 2015 - 11:22 PM
The Main MWO webshite hasen't been updated in ages, the forums are aflame with everything that could be done, but simply isn't beeing done, and in the end, PGI simply seems to ignore all the good advice..
Unresponsive Dev's a rich gaming companiy don't make..
#9
Posted 16 June 2015 - 12:15 AM
And twitting him via 1 message something important ? muahhaa, sure boss.
#10
Posted 16 June 2015 - 12:15 AM
More than half of forum posts are bickering and disagreement. It's no wonder that the devs don't pay attention to us - we clearly can't decide what we want most of the time.
#11
Posted 16 June 2015 - 12:26 AM
So dont buy/put money into the game, just keep playing. It will reach a point they will either listen or go broke.
#13
Posted 16 June 2015 - 07:21 AM
1. Numbers playing CW fall off.
2. Players move back into the single and group queue's and get bored with the same maps.
3. Developer offers new mechs, but most regulars already have too many mechs.
4. Revenue stream starts to dwindle. More discounts offered.
5. Complaints on forum start to drop off as posters realise it's a waste of time or loose interest.
6. Numbers playing MWO start to fall off.
7. Developer puts MWO on Steam.
8. Cycle begins again, but decays at a faster rate.
9. MWO rarely played, but retained on hard drive in hope of new developer or improvement.
10. A new, similar or maybe better game comes along and MWO terminated.
Developer will probably respond to their own forums sometime after point 8, but is more of a final "revenue milking exercise" rather than positive or comprehensive change. At any rate, the money is all gone and is too late anyway. Users gone elsewhere or into something else. Estimated cycle of about ten years.
#14
Posted 16 June 2015 - 07:24 AM
#15
Posted 16 June 2015 - 07:32 AM
#16
Posted 16 June 2015 - 07:35 AM
Draughluin, on 16 June 2015 - 07:21 AM, said:
1. Numbers playing CW fall off.
2. Players move back into the single and group queue's and get bored with the same maps.
3. Developer offers new mechs, but most regulars already have too many mechs.
4. Revenue stream starts to dwindle. More discounts offered.
5. Complaints on forum start to drop off as posters realise it's a waste of time or loose interest.
6. Numbers playing MWO start to fall off.
7. Developer puts MWO on Steam.
8. Cycle begins again, but decays at a faster rate.
9. MWO rarely played, but retained on hard drive in hope of new developer or improvement.
10. A new, similar or maybe better game comes along and MWO terminated.
Developer will probably respond to their own forums sometime after point 8, but is more of a final "revenue milking exercise" rather than positive or comprehensive change. At any rate, the money is all gone and is too late anyway. Users gone elsewhere or into something else. Estimated cycle of about ten years.
We are somewhere between 3. and 4. I'd say.
I think we hit "Peak Game" (the point at which there is diminishing return and beginning of decline) about 6 months ago with the release of CW unless something new and miraculous occurs that foundationally changes this game.
Putting "Glitter Finish" on the Pinto is not going to fix it's fatal problems.
#17
Posted 16 June 2015 - 12:45 PM
that will get any developer attention, provided enough participate
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