FupDup, on 15 June 2015 - 07:09 PM, said:
There actually have been mechs that were either dead or close to dead, people just don't like to admit that there are very large power gaps between the best mechs and worst mechs.
Because it would be more productive to add a mech that has more potential to be at least decent without getting crazy huge quirks. Mechs that almost nobody uses after 2-3 months of release don't add variety.
For example, from time to time I actually forget that Kintaros even exist in this game because they're so damn rare, and they're that rare because they're outclassed by many other options. Kintaros, in this example, don't add very much to the game.
So . . . translation . . . "Only add something to the game if it enhances meta" is what I get out of that.
IF we only added mechs to the game that enhanced some form of "usefulness" then we'd have less chassis in this game then most MechWarrior titles of the past. You could go through and cherry pick one chassis for IS and one for Clan for each tonnage rating, then call it a day. You could get away with 34 Chassis in MWO and "fulfill everything useful". Heck, you could probably cut it down to one per weight class (of course the most min-maxed super l33t mechs with the best geometry) open up the mechlab to fall in lines with classic TT and no limitations, and get by with 8 chassis. Oh how fun that would be.
For Battletech in general, there are over 600 chassis in existence; and many thousands of variants. Many of them are quite similar in purpose and application. However, I'm sure you'll find at least a handful of people, per chassis, who would have a desire to see them in MWO.
You're only going to have 24 mechs in a typical match, and we already have 49 chassis in the game, averaging 4 variants a piece (almost 200 variants total), with 8 more (and their 32 variants) on the way. I don't expect to see most mechs any more than occasionally, with the most obscene performers quite regularly.
Now, as for some mechs being underperformers or over performers, there's this ongoing things called
balance. The most extreme performers get brought down some to be within the acceptable range of power, while the most underperforming units get brought up some to be within the same acceptable range of power. It's an ongoing process that never ends. Kintaros might not be useful now, in your eyes (I still see a fair number of them around), but that doesn't mean they're going to always be that way.
On the other hand, I don't think the "superquirked" mechs should exist, and there are plenty of other ways to balance them. It's still quite early for the quirk system, and there's still plenty of balancing to do. That doesn't mean you just flat out kill something before it ever shows up.