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Patch Notes - 1.3.405 - 16-Jun-2015


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#181 ThatGuy539

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Posted 16 June 2015 - 11:18 AM

View PostTwilight Fenrir, on 16 June 2015 - 11:07 AM, said:

That all comes out July 21st with the rest of Wave III. That's how it was originally set up, and that's still the plan.


You are correct.

I updated my calendar with all the info the day they released Wave III, and this is in my calendar for July 21st. Wait...I've got it listed on both days....today and the July 21st.

It's possible that the original info had that for today, and then it was changed later. They do that often.

meh, as long as we get the stuff.

#182 Mcgral18

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Posted 16 June 2015 - 11:20 AM

View PostSereglach, on 16 June 2015 - 10:33 AM, said:

I'm very curious where those stats are coming from. Last tests I ran, the crit-seeking feature of the Flamer does not work the same as the MG; and for all intents and purposes it seems to be broken. Go test on an Atlas in Testing Grounds. You'll burn out a section of the mech before you destroy components, more often then not.

I would like to see some evidence of this functioning, in all honesty, because as much as I use Flamers I don't see this happening in practice.


Smurfy, and the .XML (which Smurfy takes it from)

The thing is, Flamers have a 1x crit damage multiplier, while MGs have a 9x crit damage multiplier as well as a higher base damage.

#183 -Ramrod-

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Posted 16 June 2015 - 11:22 AM

I like almost everything in this patch. Especially the CW changes. Though I haven't seen much in the forums I'm sure a lot Clanners are whining and crying because they actually can't camp the drop zone!...because you know...that's what the HONORABLE Clans don't do right? Ah I forget...there's no honor in gaming...even though Clans are pretty much an honor bound society. Either way good job PGI. Clans will actually have to work for their wins despite 12 Streak-6's Stormcrows.

#184 Sereglach

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Posted 16 June 2015 - 11:23 AM

View PostMcgral18, on 16 June 2015 - 11:20 AM, said:

Smurfy, and the .XML (which Smurfy takes it from)

The thing is, Flamers have a 1x crit damage multiplier, while MGs have a 9x crit damage multiplier as well as a higher base damage.

Ahh, so the kicker is that while Flamers might crit slightly more often then normal, they're not crit hunters, and they're not doing "crit-hunter" bonus crit damage. So it's working as intended, there. This exacerbates the usefulness and effectiveness between even the Flamer and Machine Gun . . . arguably the two lowest weapons on the totem pole.

Thank you for putting up that clarification of information. The first image doesn't paint the whole picture.

Edited by Sereglach, 16 June 2015 - 11:25 AM.


#185 -Ramrod-

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Posted 16 June 2015 - 11:25 AM

Better get out the cheese :D!

#186 Mr Hunter

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Posted 16 June 2015 - 11:30 AM

MASC is a modification not unlike Endo or Ferro So why is it exclusive to certain chassis?

#187 ThatGuy539

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Posted 16 June 2015 - 11:34 AM

View PostB8hunter, on 16 June 2015 - 11:30 AM, said:

MASC is a modification not unlike Endo or Ferro So why is it exclusive to certain chassis?


eg.
Commando runs 171 kph now.
The game limit is apparently 171kph.
MASC on a Commando would push it over 171 kph and break the game. ;)

#188 Twilight Fenrir

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Posted 16 June 2015 - 11:40 AM

View PostRamrod AI, on 16 June 2015 - 11:22 AM, said:

I like almost everything in this patch. Especially the CW changes. Though I haven't seen much in the forums I'm sure a lot Clanners are whining and crying because they actually can't camp the drop zone!...because you know...that's what the HONORABLE Clans don't do right? Ah I forget...there's no honor in gaming...even though Clans are pretty much an honor bound society. Either way good job PGI. Clans will actually have to work for their wins despite 12 Streak-6's Stormcrows.

I've seen that done by the IS just as much as the Clans. Been on the team doing it back when I played IS all too often, lol.

Glad to see this change, though, desperately needed.

#189 Odanan

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Posted 16 June 2015 - 12:58 PM

Wow, Executioner rocks!

Soloed a Dire Wolf in my first match with great impunity.

MASC is a cool equipment but could be even better (less crosshair shake, shorter cooldown, less damage, etc.)

#190 The Trumpet of Gabriel

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Posted 16 June 2015 - 01:14 PM

Ok, just played River City and was stopped by nearly every light pole on the map... Is it just me or is that new?

#191 Narcissistic Martyr

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Posted 16 June 2015 - 01:30 PM

So... that Trebuchet mastery pack. Kind of a **** move choosing the XL equipped 3C to bump the price up PGI.

#192 Twilight Fenrir

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Posted 16 June 2015 - 01:54 PM

Alrighty! I DID get my loyalty medal as promised, so, even though it's not in the patch notes, it IS in the patch

#193 Luscious Dan

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Posted 16 June 2015 - 02:06 PM

View PostSword of Morning, on 16 June 2015 - 01:14 PM, said:

Ok, just played River City and was stopped by nearly every light pole on the map... Is it just me or is that new?


There was an announcement that River City Night is removed from the rotation until the next patch. Good riddance to that map.

#194 Kali Rinpoche

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Posted 16 June 2015 - 02:23 PM

Good Patch. Bye bye silly flamer on the Adder. It always messed up the cooling efficiency values anyway.

#195 Twilight Fenrir

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Posted 16 June 2015 - 02:25 PM

But... no Badges/titles? Is that the July 21st patch as well? Or???? Why did they show them in the reveal if we weren't gonna get 'em now?

Edited by Twilight Fenrir, 16 June 2015 - 02:26 PM.


#196 Felio

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Posted 16 June 2015 - 02:34 PM

Where can I see mech quirks now?

#197 Mcgral18

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Posted 16 June 2015 - 02:58 PM

View PostFelio, on 16 June 2015 - 02:34 PM, said:

Where can I see mech quirks now?


Same places as always?
  • Smurfy
  • .XML in the files
  • in the mechlab
This patch had not changes, nor do the two new Clams have quirks (yet).

#198 Stingersun

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Posted 16 June 2015 - 03:18 PM

hate the flamer change. that was fixed equipment. hey why dont we the engines and structure changable next? not like lore means anything at all. also, CW changes worry me, and yay ebon jag.

#199 Wildstreak

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Posted 16 June 2015 - 03:23 PM

Well I now see why my 'Flaming Fist' Executioner
aka The Fireman
aka Flamecutioner
looked so interesting in Testing Grounds. ;)

Flea would need a max speed about 97 so MASC did not push it over the 171 limit, stock speed is faster than that. Now there are a couple of Wolverines with MASC in the 3050 time.

Well, given the 40-45%+ Heavies and 30-35%+ Assaults I saw in games plus taking the longest it ever did to find a match that I quit looking, I may as well take time off despite PT counting away. This is the hardest I have ever had to find a match, Resistance 1 was not this bad and I had all 4 Executioners decked out even with Weapon Modules (I never used these before except for the AC10 Cooldown I got from the Urbie package) plus a Griffin-2N and Locust-3V, I avoided my Ebons figuring they would be more popular from Day 1. I can just see given how matchmaker has been lately 4 Ebons on a team in a match and 4 Executioners in another. After Eliting Zeus and dropping them, only some Wave 3 play was gonna keep me here but I am not waiting around this long, it is like waiting in CW.

#200 Sereglach

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Posted 16 June 2015 - 04:30 PM

View PostWildstreak, on 16 June 2015 - 03:23 PM, said:

Well, given the 40-45%+ Heavies and 30-35%+ Assaults I saw in games plus taking the longest it ever did to find a match that I quit looking, I may as well take time off despite PT counting away. This is the hardest I have ever had to find a match, Resistance 1 was not this bad and I had all 4 Executioners decked out even with Weapon Modules (I never used these before except for the AC10 Cooldown I got from the Urbie package) plus a Griffin-2N and Locust-3V, I avoided my Ebons figuring they would be more popular from Day 1. I can just see given how matchmaker has been lately 4 Ebons on a team in a match and 4 Executioners in another. After Eliting Zeus and dropping them, only some Wave 3 play was gonna keep me here but I am not waiting around this long, it is like waiting in CW.

Also remember the Zeus just hit for c-bills, too.





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