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How Do You Like The Executioner?


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#21 Gas Guzzler

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Posted 16 June 2015 - 02:33 PM

My only complaint so far is the torso twist range. I haven't gotten the double basics yet, but man... 70 degrees in a humanoid mech just seems weak.

#22 Scout Derek

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Posted 16 June 2015 - 03:31 PM

View PostGas Guzzler, on 16 June 2015 - 02:33 PM, said:

My only complaint so far is the torso twist range. I haven't gotten the double basics yet, but man... 70 degrees in a humanoid mech just seems weak.

Meh, its a Executioner *shrugs*

#23 1453 R

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Posted 16 June 2015 - 03:40 PM

70 degrees? Wow. Lame.

Can't play mine until I get home in two and a half hours, but damn...did not see that ridiculously limited twist arc. That's going to make the D's 7E right arm and its lack of elbows just actively painful to play. Probably going to have to drop down to the 4E arm just to get that extra bit of lateral motion back.

Just depressing. I was afraid they'd pull something like this and choke off the thing's agility. Jerkwads.

#24 Gas Guzzler

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Posted 16 June 2015 - 03:43 PM

View Post1453 R, on 16 June 2015 - 03:40 PM, said:

70 degrees? Wow. Lame.

Can't play mine until I get home in two and a half hours, but damn...did not see that ridiculously limited twist arc. That's going to make the D's 7E right arm and its lack of elbows just actively painful to play. Probably going to have to drop down to the 4E arm just to get that extra bit of lateral motion back.

Just depressing. I was afraid they'd pull something like this and choke off the thing's agility. Jerkwads.


Yeah.. i mean its not a Dire Wolf... I think it should at least get to 90 stock..

#25 Alardus

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Posted 16 June 2015 - 03:46 PM

I like the executioner so far. For the Ebon, I feel they got the torso size a bit too small.

#26 Mar-X-maN

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Posted 16 June 2015 - 04:33 PM

As I feared. Masc is gimmicky at best. Free tonnage is too little to make anything out of it but a laserboat. And the Gargoyle boats lasers better than the Exe does. It's a shame. I hoped I could run at least 2x UAC5 with decent laser backup on it,
but it cannot compete in that regard with the Jager or the Phract IMO. So Wub Wub again.Meh.

Oh and I cannot have hands on it. No actuators available.

Also I hope the unlock the third color channel soons on the Exe and Ebon. I need to paint them black.

Edited by Mar X maN, 16 June 2015 - 04:40 PM.


#27 Stonefalcon

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Posted 16 June 2015 - 04:36 PM

View PostCygnusX7, on 16 June 2015 - 12:46 PM, said:

Unfortunate that I'm left with 4 tons when running 13 c-spl.

(lol)

Maybe go 13 ER-Smalls and a UAC/20?

#28 Gas Guzzler

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Posted 16 June 2015 - 04:43 PM

View Postkyrdragon, on 16 June 2015 - 04:17 PM, said:

Its proving somewhat fun so far, but the CT hitbox is pretty colossal. And when I mean colossal, I mean.. It puts pre-fix direwolf CT to shame.


Indeed front CT does seem rather large.

#29 XX Sulla XX

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Posted 16 June 2015 - 04:58 PM

Agreed front center torso is a bit to large.

#30 RustyBolts

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Posted 16 June 2015 - 05:26 PM

Disappointed actually.

Negatives

1) JJ and MASC capable Gargoyle without the speed.
2) Does not use ballistics well.
3) No missile options.
4) Torso twist is crappy.
5) CT needs to be smaller.
6) Not enough free space to do much but Laser Vomit.
7) Not enough CT weapons options.

Positives

1) Ugly as hell.
2) Cockpit sounds are cool. Especially MASC.
3) Decent speed and jump distance.

#31 reign

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Posted 16 June 2015 - 05:57 PM

Works great.... if you have the D..

2 Large pulse way up by the cockpit itself.

3 med pulse 1 in the torso 2 in the left arm (not nearly as knuckle dragging as the right).

And it has get away from the cop speed (sorry VND- ST. IVES blues. ) :D

#32 -VooDoo-

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Posted 16 June 2015 - 07:02 PM

It's jus a Gargoyle, and we all know how super duper that is, except it has masc and jj. Think I won't be playing mine very much.

#33 DjPush

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Posted 16 June 2015 - 07:20 PM

Will no longer buy advanced mech packs because.

#34 Bishop Steiner

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Posted 16 June 2015 - 07:23 PM

View PostJazz Hands, on 16 June 2015 - 07:02 PM, said:

It's jus a Gargoyle, and we all know how super duper that is, except it has masc and jj. Think I won't be playing mine very much.

Can I haz?

#35 One Medic Army

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Posted 16 June 2015 - 07:42 PM

View Postreign, on 16 June 2015 - 05:57 PM, said:

Works great.... if you have the D..

2 Large pulse way up by the cockpit itself.

3 med pulse 1 in the torso 2 in the left arm (not nearly as knuckle dragging as the right).

And it has get away from the cop speed (sorry VND- ST. IVES blues. ) :D

I've got a D loaded with the 2 torso LPL, and 6 arm ERML. 68 point alpha with MASC enabled peeking seems quite effective, until an atlas charges your face.

I've had some pretty awesome matches, ever everyone I shoot dies or runs away screaming, and I've had some poor matches where I get focused right off the bat and die barely over 100dmg (CT is big).

One positive is that you can recover from mistakes pretty well, backing quickly into cover or running for the rest of your team if they leave you alone.

Edited by One Medic Army, 16 June 2015 - 07:43 PM.


#36 Ted Wayz

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Posted 16 June 2015 - 07:45 PM

The thing is awesome. Out of the box 500 to 800 damage without any skills. Pilots real smooth and MASC is fun to use. Used it to get into and out of trouble fast. The JJs are just the icing on the cake. Did I mention it is durable?

This thing is a beast.

#37 Anjian

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Posted 09 July 2015 - 08:28 PM

Have not had the time to work on my Executioners until lately.

Was pugging with my Warhawk in one game and noticed that an Executioner got 4 kills and I only got two.

So I decided to finally give mine a run. Man it just looks fugly, but despite its looks, it lives up its name --- it executes its victims.

First game I got three kills right off. I must say that despite the low arm point, the narrow profile is also a big geometric advantage. Add the narrowness to the height of its torso hardpoints, the plentitude of hardpoints, this thing is a true dealer of death.

Edited by Anjian, 09 July 2015 - 08:28 PM.


#38 Duke Nedo

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Posted 09 July 2015 - 11:29 PM

Have only elited them but so far not too impressed. It's not a bad robot as such, but it's definitely not very good for a 95-tonner either. There are occasional good games, but also quite a few games where I just fail to apply serious damage.

Builds: I spread the pods from the -D to make 3 "boosted" builds. Will buy lots of -D pods when released...:
2x LPL (RT), 4x cMPL (RA) (-D RT)
1x gauss (RT), 5x cMPL (RA) (-D RA)
1x gauss (RT), 7x cSPL (spread) (standard pods)
2x cLPL (RT/LT), 1x cAC/20 (LA) (-D LT)

Also tried: 1x gauss (RT), 1x cERPPC/cLPL (LT), 4x cSPL (RA) but didn't really like it.

Edited by Duke Nedo, 09 July 2015 - 11:30 PM.


#39 Hit the Deck

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Posted 09 July 2015 - 11:33 PM

View PostAnjian, on 09 July 2015 - 08:28 PM, said:

Have not had the time to work on my Executioners until lately.

Was pugging with my Warhawk in one game and noticed that an Executioner got 4 kills and I only got two.

So I decided to finally give mine a run. Man it just looks fugly, but despite its looks, it lives up its name --- it executes its victims.

First game I got three kills right off. I must say that despite the low arm point, the narrow profile is also a big geometric advantage. Add the narrowness to the height of its torso hardpoints, the plentitude of hardpoints, this thing is a true dealer of death.

And don't forget that this ugly beauty can jump!

Where is this?
Spoiler


Here!
Spoiler


#40 Anjian

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Posted 10 July 2015 - 12:03 AM

If we had this during the days of pre Ghost Heat and Pop Tarts, this mech would absolutely become the nightmare metamech.





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