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Excecute Your Executioner Builds!


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#1 theta123

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Posted 16 June 2015 - 11:39 AM

Its on! The 95 ton MASC running jumpjetting koala beast is out of its cage! Show me those builds!

..

DO IT

EXE-PRIME
You take the stock variant, switch the MG's for an nice ER ML and add a bit more gauss ammo. Its a very fun long range build

EXE-A
mid range brawler. an UAC 10 for peppering and 7 ER ML for slicing

EXE-B
8 MPL. 64 alpha. And then with MASC and JJ? splendid

Edited by theta123, 16 June 2015 - 11:47 AM.


#2 Hit the Deck

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Posted 16 June 2015 - 12:09 PM

I was just about to edit my Exe's thread title.... Oh well I guess this is the new place to post EXE builds!


EDIT:
Okay, as much as I want to take Mr. Exe to a brawl..., before double basic it's just too sluggish so just I walk around with Gauss+2ERPPC taking potshots at the enemies -_-

Edited by Hit the Deck, 16 June 2015 - 12:40 PM.


#3 theta123

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Posted 16 June 2015 - 02:22 PM

having problems with my prime, i tried a new approach

EXE-PRIME

And scoring increased dramatically.

#4 Corbenik

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Posted 16 June 2015 - 02:52 PM

So , Executioner is DOA or OP or its "Better than Gargles"?

#5 bootae

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Posted 16 June 2015 - 03:08 PM

It's very under-gunned for it's weight, has slot space issues, and as such is limited in options. So far I'm not convinced the mobility will make up for it's weak firepower and poor cooling. Sure you can get some good rounds out of it, but nothing like as easy as with a Direwolf. The Ebon is more powerful at 30 tons lighter.

That said.... It's interesting, MASC is cool and the mobility is decent. So maybe it will come alive with tweak, etc unlocked.

#6 grendeldog

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Posted 16 June 2015 - 03:16 PM

My god this thing is made out of 120% center torso! I mean I have 100+ points of armor there and it still gets cored. I don't lose arms, I don't lose side torsi - I get CT cored every time. I haven't finished basics up and I'm sure that it will be a lot more survivable when I do, but still, holy CT Batman!

I like the MPL build you posted, but I have also experimented with taking off the left arm for a ballistic of some sort. In this case with the five MPL remaining there was a perfect amount of weight for an LB-5 - the idea being that you would strip armor with the MPLs and then you can crit their behinds with the shotgun. It was okay, but I really prefer the LB-10. I was looking at going all asymmetrical on the thing, with an LB-10 in the right torso and the four MPL in the right arm, but I don't know if that's a worthy trade-off even with the increased shotgun damage because that left arm can't shield much and you can pretty much always hit the CT anyway.

I think it works best as a standoff mech where you can have some range to maneuver. I have yet to try brawling in it - somehow I think it may actually do well because you'd get into the middle of the enemy so their damage would be spread instead of all going into the massive crotch-CT-monster. I dunno.

Having way more luck with the EBJ, but then again I am a medium and heavy pilot mostly and that's a mech with a medium's body and a heavy's weapon load out, so it's not too surprising.

#7 FearNotDeath

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Posted 16 June 2015 - 06:36 PM

http://mwo.smurfy-ne...99329e5f6a5c275
Love this build, basic's not even done with 2k + damage lives in CW.

Edited by FearNotDeath, 17 June 2015 - 04:37 AM.


#8 Wildstreak

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Posted 16 June 2015 - 07:53 PM

Well, I am on break and will not get to play my builds but I will show them.
I did test all these on hot maps (Terra Therma, Tourmaline Desert, etc.) to see if I liked heat handling.
I have decided to try running stock Omnipods for a while, I get to save CB for weapon modules and after running 3 Kit Foxes all the same build, I wanted some variety and challenge.

EXE-Prime All Ranges
Got the idea from watching the NGNG video, the cERPPC can fire 4-5 times on hot maps before needing to slow down firing, cUACs fire as long as they do not jam Chain or Group (not sure which is better) and the Mech will cool while shooting the cUACs to allow more cERPPC fire. 30 point Alphas along with extra cUAC shots, I still have ammo left after killing all 8 targets on Testing Grounds.

EXE-A Less than Prime
Last one I built, it stumped me what to do with all the hardpoints if I should even use them all, I took the dual cUAC from the Prime and instead of a cERPPC used 7 cERSLs this time.

EXE-B The Brawler
Tried dual cERLLs and a LBX10 that was filler to see heat before spending on a cUAC10, good thing as it was too hot for me so I switched to this. Killed the targets good so I will try it eventually. The TC3 is because I had one and did not see the point in adding more ammo, could knock it down to a TC1 someday and up the cERMLs to cMPLs.

EXE-D The Flaming Fist aka Flamecutioner
I named it the Fireman and painted it red. After wondering what to do with 7 Energy on one arm and never ran one of these Flamer builds before, I came up with this. 3 cERLLs on Chain Fire unless you like 63% heat spike from an alpha, when it gets hot use the cSSRM12 that helps cool the Mech like the cUAC5s on the Prime throwing in some slower cERLL shots. As an enemy gets an exposed CT preferably orange or better, move in with MASC and give him the 7 Flaming Fist for the kill! The cERLLs all torso mounted high up, I am thinking of changing them to 2cLPLs, dump the extra DHS, up the leg armor to 75 like the others and add a half ton cSSRM ammo.

Edited by Wildstreak, 16 June 2015 - 08:00 PM.


#9 Cherado

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Posted 16 June 2015 - 07:53 PM

EXE is DOA. 95% of front is CT. have about 15 screen shots of red core and yellow side torso, that's with MASC twisting to boot.

#10 Afuldan McKronik

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Posted 16 June 2015 - 09:43 PM

Hard to miss CT as an Atlas pilot with AC20,or ASRM6, or LPL, or MPL, or ERLL. actually not much as much fun (read:nasty) as a fight for me.

#11 Shalune

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Posted 16 June 2015 - 09:54 PM

View PostCorbenik, on 16 June 2015 - 02:52 PM, said:

So , Executioner is DOA or OP or its "Better than Gargles"?

Worse than Gargles, except that Gargles is one of the best clan mechs post-nerf of SCR and TBR but pre blatantly too strong Ebon Jag. I expect to be running it again after the inevitable nerf to Ebon Jag energy.

As for the Executioner, it's very mediocre, but also fun thanks to the huge engine, MASC, and JJ.

Builds:
I find it's just too awkward to run heavy weapons without it just being a worse version of one of the clan heavies or Gargoyle. Even with MASC it doesn't feel like it can poke as well as the Gargoyle. The best fit I've found is boating lightweight lasers. MASC gives you an amazing ability to flank or hit and fade against other assaults. And the accurate burn time is a nice niche compared to the usual clan loadouts.

Current build: http://mwo.smurfy-ne...76ee5a06714fcc3

This has proven the most deadly by far. Even with the easy to hit CT, there aren't many 1v1 fights you should lose, and you've got the maneuverability to generally avoid unfavorable fights.

#12 Watchemkillem

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Posted 17 June 2015 - 05:01 AM

EXE is another wasted Clan Assault. It's a shame. I had really high hopes. The CT absorbs hits from everywhere. A Firestarter takes more damage. It's just broken.

#13 Wildstreak

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Posted 17 June 2015 - 07:24 AM

View PostCherado, on 16 June 2015 - 07:53 PM, said:

EXE is DOA. 95% of front is CT. have about 15 screen shots of red core and yellow side torso, that's with MASC twisting to boot.

Don't need screenshots, someone has done video already.

#14 Night Thastus

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Posted 17 June 2015 - 07:52 AM

I love the UAC/20 post-buff, so here's one:
http://mwo.smurfy-ne...eb54e5fc2e542e8

#15 Cherado

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Posted 17 June 2015 - 08:43 AM

View PostWildstreak, on 17 June 2015 - 07:24 AM, said:

Don't need screenshots, someone has done video already.


GXP'd the other two variants through basic. Will try running with zero CT back armour tonight and slide a bunch of the ST armour to the back. Want to love it.

#16 Chill Bill

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Posted 17 June 2015 - 09:09 AM

So, is there anything really unique about the EXE that makes you want to own one? What does this 'package' offer that is appealing?
What makes it different - in a GOOD way- from previous assault mechs?

#17 Hit the Deck

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Posted 17 June 2015 - 09:40 AM

View PostChillbill, on 17 June 2015 - 09:09 AM, said:

So, is there anything really unique about the EXE that makes you want to own one? What does this 'package' offer that is appealing?
What makes it different - in a GOOD way- from previous assault mechs?

Can jump high.

Instant boost to agility and acceleration on demand from MASC.

Cool model.

#18 grendeldog

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Posted 17 June 2015 - 10:10 AM

View PostChillbill, on 17 June 2015 - 09:09 AM, said:

So, is there anything really unique about the EXE that makes you want to own one? What does this 'package' offer that is appealing?
What makes it different - in a GOOD way- from previous assault mechs?

Seriously speaking, MASC. That's it. But if the CT is adjusted - and damn does it need adjustment - it will become useful I think, and MASC is the sole reason. There is nothing else (yet) in the heavy or assault class that can turn on a dime, immediately shift into reverse, accelerate to full speed from a standing stop. Because of this and because of JJs, you have a mech that can potentially wreak havoc if it gets in amongst the enemy, because it can spread damage all over with twisting and turning. This is again dependent on the CT being fixed. Additionally, it has the potential for some really nasty long-range pokage, again because it can reposition so easily and because it can climb up some inclines better than other assaults.

If the CT is fixed, this mech can be unique and effective. If not, it will stay in the trash heap, which would be really unfortunate.

#19 Helaton

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Posted 17 June 2015 - 01:57 PM

Masc, Jump Jets, the D variant's hardpoints combined with heavy armor.

The CT is a sore spot for that though.I even do 40 front armor, 40 back armor for my side torsos and they hardly get damaged on the front armor. (Good for rotating the damage on CT since the front CT is so large, but means you can't use duration weapons. So PPC, LBX, SRM basically.)

I have not had my limbs or legs or side torsos shot off yet. Always been death due to CT.

#20 Tim East

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Posted 17 June 2015 - 05:30 PM

This is a really goofy mech. It feels pretty below average right up until you learn MASC, and then it turns into the biggest skirmisher you've ever seen. Which is REALLY weird. The pod space is really restricted, so you can't cram too many guns in there; the Jag holds more with great ease. I feel like it really shines in the middle of or behind a pack, since it does have decent hardpoint locations for a couple of things in the torsos, and MASC lets is move deceptively fast.

A neat trick I discovered is to use MASC to stop way faster, if not precisely on a dime. It throws a lot of people's aim off, but I'm not sure if people will get used to the Executioner's oversized version of the Locust shuffle and learn to compensate before too long. It does seem to spread damage really well for me despite claims of "too big CT" going around, but that may be because I'm kind of a newb at traditional assaults and more used to moving than twisting for damage mitigation.

My favorite build so far has been a slew of ERSLs in the super-arm and two ERPPCs in the high torso hardpoints. I haven't run into my wall-clipping problems I usually encounter so far, so that's good. I think the main thing wrong with the Executioner is that the Ebon Jaguar is simply better in most regards. It's a decent mech, just outshone by the fabulousness that is its little cousin.





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