

The Zeus... What Can It Do That My Victor And Awesome Can't?
#21
Posted 16 June 2015 - 06:20 PM
Thats about it, think of it as an Awesome with superior hitboxes and alot more survivability.
An 80 ton mech for CW, that can take a beating like any 100 tonner, a good fighter, and leaves you with extra tonnage for your other 3 slots to bring more beef to the table.
#22
Posted 16 June 2015 - 06:21 PM
#23
Posted 16 June 2015 - 06:23 PM
#24
Posted 16 June 2015 - 06:37 PM
DaZur, on 16 June 2015 - 01:24 PM, said:
- Very hemisphere biased.
Not sure when having a shield side has ever been a bad thing? I can't think of a single mech from the top of the meta heap in the last three years that didn't try to cram all the weapons onto one side when possible. I guess having a shield side is bad if you don't know how to torso twist though.
#25
Posted 16 June 2015 - 07:42 PM
It's a versatile, strong chassis. Just lacks the AC-20 of the victor, otherwise it'd be perfect.
#26
Posted 16 June 2015 - 08:11 PM
#27
Posted 16 June 2015 - 08:28 PM
#28
Posted 16 June 2015 - 08:42 PM
#29
Posted 16 June 2015 - 08:43 PM
aniviron, on 16 June 2015 - 06:37 PM, said:
Not a bad thing per say... That said, while having a sheild side is great and all but cramming everything one one side does however present a nice little focus point for folks that "know what their doing" as well.

#30
Posted 17 June 2015 - 02:35 PM
CancersCincar, on 16 June 2015 - 06:23 PM, said:
Thanks, but what do you mean by reactive geometry?
Ted Wayz, on 16 June 2015 - 08:42 PM, said:
Thanks Ted - I'm learning a lot on this thread

#31
Posted 17 June 2015 - 02:52 PM
Jman88, on 17 June 2015 - 02:35 PM, said:

Kiting means firing and moving quickly; usually by using your speed or maneuverability to stay at optimal range to lay down the rain.
#32
Posted 17 June 2015 - 03:13 PM
Jman88, on 17 June 2015 - 02:35 PM, said:
If you put an AC 20 in the left arm, it looks like there's an AC 20 there. If you put a Gauss Rifle in the left arm, it looks like there's a Gauss Rifle there. The Awesome's geometry does not change to reflect it's loadout.
#33
Posted 17 June 2015 - 03:20 PM

#34
Posted 17 June 2015 - 03:24 PM
You can laser vomit with the 9S effectively with a std for major durability. The Awesomne is garbage and the victor is just, well different - bigger.
Edited by Axeface, 17 June 2015 - 03:24 PM.
#35
Posted 17 June 2015 - 05:10 PM
They can also accomodate almost any loadout. They're good at boating missiles, great at boating lasers, a solid platform for Gauss/AC-10/dual AC-5. They're both XL friendly and ideally set up for side-shielding with stds. They have a sky-high engine cap if you feel like going fast.
What they can't do is ridge hump. Or abuse weapon quirks. That's pretty much it. But given those things define the Inner Sphere meta right now, it's enough to keep the Zeus from the top of the tier lists.
Edited by Bleary, 17 June 2015 - 10:06 PM.
#36
Posted 17 June 2015 - 05:18 PM
BarHaid, on 17 June 2015 - 02:52 PM, said:
Not... really. That's just playing smart.
Kiting is where you run towards a badguy, shoot, then move back to draw badguys into your own friendly forces who are hidden out of sight.
#37
Posted 17 June 2015 - 08:53 PM
Madcap72, on 17 June 2015 - 05:18 PM, said:
Kiting is where you run towards a badguy, shoot, then move back to draw badguys into your own friendly forces who are hidden out of sight.
#38
Posted 17 June 2015 - 08:56 PM
#39
Posted 17 June 2015 - 09:51 PM
Jman88, on 16 June 2015 - 12:53 PM, said:
Live. It can live better than Victors, and especially better than Awesomes. The Zeus is very small for its size. This means small hitboxes, which means greater survivabilty. And on top of that, its hitboxes appear to be actually well-designed. So you get a double-dose of survivability. In comparison, the Victor's hitboxes are more-or-less average, and the Awesome's are among the worst in the game. Also, you get great hardpoint distribution. And this is amplified by your survivability, because that allows you to safely use XL engines and thus increase your firepower by using those hardpoints. It's the best 80-ton 'Mech in the game.
#40
Posted 17 June 2015 - 10:03 PM
On paper there should be no significant difference between the Awesome, Victor and Zues.
In Reality the hitboxes alone make the Zues makes it an actual desirable 80 ton mech. One of those niches where you have 80 tons to play with in CW and you select the zues and are good rather than playing with other loadouts trying to squeeze up to an 85 stalker or down to a 70 ton cataract.
Edited by Carrioncrows, 17 June 2015 - 10:04 PM.
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