Resistance 1 Champion 'mech Variant Build - Enforcer 4R
#1
Posted 16 June 2015 - 02:30 PM
#2
Posted 16 June 2015 - 02:39 PM
5smplas 1ac10 2jjs plus masc xl260 is NEEDED on this thing so please vote for this!
Edited by Todo Ringman, 16 June 2015 - 03:02 PM.
#3
Posted 16 June 2015 - 02:40 PM
Though a little light on the ammo department, it packs a bit of a punch with twin Large Lasers backed with an AC10. The goal is to shoot the AC10 at closer targets as your mech cools off from using the Large Lasers.
Powered by it's XL255 engine, and having the added agility of 3 Jump Jets added in, this mech can not only move, but can get to where it may need to go at any given time. Use it to snipe, brawl, or just do a bit of short range scouting. This build has been able to do it all.
(Edit: Changed to XL255 instead of XL250. Remnant from engines I just happened to have on hand. Altered for the Champion build concept.)
Edited by Tesunie, 16 June 2015 - 03:08 PM.
#4
Posted 16 June 2015 - 02:42 PM
button 1: AC10
button 2: 3x mlas (left arm)
button 3: 2x mlas (left torso)
easy to run, good heat management
http://mwo.smurfy-ne...6aa393a3101477c
Edit: Optimized with a 255 XL instead of the original 250.
Edited by bar10jim, 19 June 2015 - 08:56 PM.
#5
Posted 16 June 2015 - 02:43 PM
Tesunie, on 16 June 2015 - 02:40 PM, said:
Though a little light on the ammo department, it packs a bit of a punch with twin Large Lasers backed with an AC10. The goal is to shoot the AC10 at closer targets as your mech cools off from using the Large Lasers.
Powered by it's XL250 engine, and having the added agility of 3 Jump Jets added in, this mech can not only move, but can get to where it may need to go at any given time. Use it to snipe, brawl, or just do a bit of short range scouting. This build has been able to do it all.
We should all put masc in our champion builds they will have to allow it if they all have it only a masc one can be selected
#6
Posted 16 June 2015 - 02:49 PM
Todo Ringman, on 16 June 2015 - 02:43 PM, said:
We should all put masc in our champion builds they will have to allow it if they all have it only a masc one can be selected
We can't place masc on it, thus it would become an invalid build anyway. This means it wouldn't be able to be created as a viable champion build. I believe it invalidates the entry.
PS: I was just in Smurfy and in game, you can't place masc on an Enforcer in either case. So, how did you manage to get it in there on your smurfy listing? The gear doesn't even show up as an option for me. (As it shouldn't right now.)
#7
Posted 16 June 2015 - 02:53 PM
PS: it was just a normal option. with mine the gladiator on smurfy can run all the mascs too. its funny.
#8
Posted 16 June 2015 - 03:00 PM
#9
Posted 16 June 2015 - 03:01 PM
I don´t get why you are using an XL250 with the XL255 having the same crits and tonnage.
#11
Posted 16 June 2015 - 03:06 PM
Ductus Hase, on 16 June 2015 - 03:01 PM, said:
I don´t get why you are using an XL250 with the XL255 having the same crits and tonnage.
Just happened to have the engine, as it came with another mech. I probably should update that for the Champion build though, huh? Thanks.
#12
Posted 16 June 2015 - 03:10 PM
http://mwo.smurfy-ne...9dd6874de6dfcf6
260 Std Engine
Full Armor
right Arm and right Mouse button LBX10-AC (with 2 Tons of Ammo)
left Arm and left Mouse button 3x SM Laser
Left Torso and middel Mouse 2x M Laser
4 Jump Jets
no AMS (you should be fast enough to get cover)
Without any perks you have 17 seconds till overheat
Edited by JavelinHS, 16 June 2015 - 03:17 PM.
#14
Posted 16 June 2015 - 03:18 PM
[smurfy]http://mwo.smurfy-ne...ed0e75a15c8ad6b[/smurfy]
C:\Users\Jessee\Pictures\reaper.jpg
Edited by Jman88, 20 June 2015 - 02:08 AM.
#16
Posted 16 June 2015 - 03:23 PM
http://mwo.smurfy-ne...6526e797fed1bb7
- XL255
- 5xML
- 1xGR
Edited by Ryon Kerensky, 16 June 2015 - 03:30 PM.
#17
Posted 16 June 2015 - 03:36 PM
I use this load out with a great degree of success. It functions as a small Thunderbolt/Helbringer Wub-machine. It does run a bit warm, but the UAC allows for both longer range engagement and cool off time sustained fire. The 255 XL is modest, but able to keep up with, and challenge, all of the Heavier mechs (Even the Clans). While I don't recommend a straight brawl match with heavier tonnages this load out will allow you to win such duels often, and almost guarantee comparable tonnages perish under the Wub.
You can fix the Lasers to fire 3/2 for better heat management, or fire all 5 as suits your need. I typically keep the UAC as its own fire group. I recommend MPL CD/Range, and (at least) 1 cool shot module with the build as the best accompaniment. I personally run Radar Dep, Target Info, the MPL mods, and both cool shots, but really its flexible enough that those aren't required.
Edited by Chuddox, 16 June 2015 - 03:45 PM.
#19
Posted 16 June 2015 - 03:49 PM
http://mwo.smurfy-ne...d298a4b469b8179
5 Medium Lasers
AC/10 with 3 tons ammo
4 Jump Jets
XL 255
13 Heat Sinks
320/338 Armor
#20
Posted 16 June 2015 - 03:54 PM
CyborgDragon, on 16 June 2015 - 03:49 PM, said:
http://mwo.smurfy-ne...d298a4b469b8179
5 Medium Lasers
AC/10 with 3 tons ammo
4 Jump Jets
XL 255
13 Heat Sinks
320/338 Armor
I'd remove the AC ammo from the CT and take it into a side torso personally. Besides that, I wouldn't mind this build. A little limited in range, but decent punch in it's range band.
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