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It's Getting So Complicated.


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#21 Kilo 40

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Posted 16 June 2015 - 05:50 PM

View PostSoy, on 16 June 2015 - 05:25 PM, said:


liked your own comment


Oh wow...bad form.

#22 Zensei

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Posted 16 June 2015 - 05:51 PM

View PostTeam Chevy86, on 16 June 2015 - 05:28 PM, said:

Well to be fair you're not making a very convincing statement that there IS a problem. In fact, reading the OP again I still can't find any evidence of a problem that applies to anyone that has ever played a FPS. Your rant starts with a fairly lame assumption that everyone is gunning for MASC, and that no one new is going to be able to figure it out. Then it congeals into this 'the needs of the few outweigh the needs of the many'. Not making much sense to me.
It's one more keybind on 6 or so total mechs. They'll get over it
It doesn't take a seasoned gamer with top of the line equipment and 100, 000 hours of gaming experience under their belt to figure this game out. And I, also don't have 20, 000 posts, only being active for a year and a half. It doesn't matter. You can't hold everyone's hand. I for one enjoy an in depth game with complex mechanics and many variables. It makes for a more interesting experience. What it comes down to is either you'll hate it, or like it. Those who like it will take the time to get used to it and just enjoy MWO for what it is. Walking tanks shooting eachother.


Well ok inspector gadget, happy you figured it all out, I dont remember asking for your analysis but I don't think I could have stopped you either. I'll make sure to ask for your advice if I ever need it, I didnt need it this time btw

#23 TyphonCh

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Posted 16 June 2015 - 05:54 PM

View PostZensei, on 16 June 2015 - 05:51 PM, said:


Well ok inspector gadget, happy you figured it all out, I dont remember asking for your analysis but I don't think I could have stopped you either. I'll make sure to ask for your advice if I ever need it, I didnt need it this time btw

You didn't ask for it but you made a thread on a live forum looking for opinions. You got one. Sorry you don't agree with me.
Edit: not trying to sound like a **** FYI. I'm not playing this childish 'I know you are but what am I?' game. Peace.

Edited by Team Chevy86, 16 June 2015 - 06:15 PM.


#24 Zensei

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Posted 16 June 2015 - 05:57 PM

View PostTeam Chevy86, on 16 June 2015 - 05:54 PM, said:

You didn't ask for it but you made a thread on a live forum looking for opinions. You got one. Sorry you don't agree with me


But I did not ask for your advice or your opinion, sorry you dont agree with me.

#25 Matthew Ace

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Posted 16 June 2015 - 06:03 PM

It's not nice to make players quit over such minor issues; I kindly ask the community to keep things civil, even though I disagree with the OP that it's complicated. Not at all.

So Zensei, let's start over... What is it about MASC that is complicated? Lack of 'MASC Capable selections? Lack of accessibility to information about MASC function and awkward key mapping?

More MASC capable 'Mechs will be added into selection pretty soon. Considering the Executioner and Shadow Cat are still a few months off from MC and C-Bill release, it's still too early to say it's a problem.

It's essentially a "sprint" function but only for MASC-capable 'Mechs with severe consequences if you go beyond the 75% limit. Key-mapping can be changed as well if a player dislikes Left Alt. Personally I have it set up as VOIP. I intend to set E as my MASC hotkey. Perhaps you can consider mapping it to a button on the mouse.

Edited by Matthew Ace, 16 June 2015 - 06:18 PM.


#26 B0oN

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Posted 16 June 2015 - 06:13 PM

It´s getting complicated ?
People really feel that way ?

I can only shake my head and hope the people that feel that way either man up and learn some more or get lost from gaming altogether because THEY are the reason for so many bad and all too simplicistic games .

Boy, oh boy ...

#27 Zensei

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Posted 16 June 2015 - 06:22 PM

View PostMatthew Ace, on 16 June 2015 - 06:03 PM, said:

It's not nice to make players quit over such minor issues; I kindly ask the community to keep our attitude in check, even though I disagree with the OP.

So Zensei, let's start over... What is it about MASC that is complicated? Lack of accessibility to information about MASC function and awkward key mapping?

It's essentially a "sprint" function but only for MASC-capable 'Mechs with severe consequences if you go beyond the 75% limit. Key-mapping can be changed as well if a player dislikes Left Alt. Personally I have it set up as VOIP. I intend to set E as my MASC hotkey. Perhaps you can consider mapping it to a button on the mouse.


Thank you, but what I am trying to say about complicated is the addition of another metric, another mapping, another keystroke, why not just another module? Complicated is 1 mech can and everyone else cant without payment, and this is a paid feature right now right? I can not drop into a game right now and add this feature to my hundreds of dollars of purchases right? That is the complication.

It's the same thing as what happened with ECM, I'm really curious to see if these MASC mechs will also carry ECM, I dont think they will. Sorry for the rant but the last time I bought MASC was Pirates Moon and I miss those simpler days.

I just cant afford this game anymore. I'm really sorry that it hurts other players but sorry, I just cant afford this game.

#28 Soy

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Posted 16 June 2015 - 06:24 PM

View PostKilo 40, on 16 June 2015 - 05:50 PM, said:

Oh wow...bad form.


now that you mention it, yeah, **** form

#29 Zensei

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Posted 16 June 2015 - 06:25 PM

View PostRad Hanzo, on 16 June 2015 - 06:13 PM, said:

It´s getting complicated ?
People really feel that way ?

I can only shake my head and hope the people that feel that way either man up and learn some more or get lost from gaming altogether because THEY are the reason for so many bad and all too simplicistic games .

Boy, oh boy ...


Shake your head after paying more and more and more, sorry I have tp pay bills, sorry I have kids in college, I man up everyday.

Everyday I man up.

#30 DaZur

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Posted 16 June 2015 - 06:49 PM

Posted Image

#31 Xenon Codex

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Posted 16 June 2015 - 06:50 PM

View PostGenghisJr, on 16 June 2015 - 05:09 PM, said:

We have two keys being used for arty/air strike, however only one can be equipped on a mech - how about combine the air/arty key to free up one key on the keyboard?


What I do is bind 2 keys, one to Slot 1 and one to Slot 2. Then it doesn't matter what consumables you equip, only two keys are ever needed.

#32 Warblood

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Posted 16 June 2015 - 07:58 PM

View PostXenon Codex, on 16 June 2015 - 06:50 PM, said:


What I do is bind 2 keys, one to Slot 1 and one to Slot 2. Then it doesn't matter what consumables you equip, only two keys are ever needed.

I just use PageUp n PageDown.. strikes up arty down..

#33 Matthew Ace

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Posted 16 June 2015 - 08:06 PM

View PostZensei, on 16 June 2015 - 06:22 PM, said:


Thank you, but what I am trying to say about complicated is the addition of another metric, another mapping, another keystroke, why not just another module? Complicated is 1 mech can and everyone else cant without payment, and this is a paid feature right now right? I can not drop into a game right now and add this feature to my hundreds of dollars of purchases right? That is the complication.

It's the same thing as what happened with ECM, I'm really curious to see if these MASC mechs will also carry ECM, I dont think they will. Sorry for the rant but the last time I bought MASC was Pirates Moon and I miss those simpler days.

I just cant afford this game anymore. I'm really sorry that it hurts other players but sorry, I just cant afford this game.


If you played Pirate's Moon, you should already realise MASC is supposed to be a toggleable separate equipment instead of a module. Not much can be done about that. There ìs an unbound function for having MASC work just like that, so if he prefer that over the default hotkey, he has the means to.

Among your main concern is currently accessiblility to MASC-capable 'Mechs is restricted to players who bought Clan Wave 3. They will be available for MC and C-bills in a few months, it's not like they're permanently locked behind a paywall. As I also have mentioned, other MASC-capable 'Mechs besides Shadow Cats and Executioners will be coming. Possible examples are Wolverines and CTF-3L. Give them time, they will be introduced eventually. Maybe through Gift shop, then MC and C-biĺl like what was done with the ECM Griffin. How and when? Only PGI çan answer that.

Shadow Cats will be able to use both ECM and MASC and are available as Wave 3 Shadow Cat Package at $60 or just Shadow Cats for cheaper. I don't recall off the top of my head if any 'Mechs within timeline for IS side having this either.

I'm not sure if I addressed your concerns, so I apologise if I missed your point. I think there's not much to worry about.

Edited by Matthew Ace, 16 June 2015 - 08:07 PM.


#34 Pariah Devalis

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Posted 16 June 2015 - 08:10 PM

Complicated?

Posted Image

Not complicated enough, I say! I still have unused keys on my board!

#35 Escef

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Posted 16 June 2015 - 08:12 PM

View PostZensei, on 16 June 2015 - 05:09 PM, said:

I'm really surprised that I'm not getting any support here. Why stay at all?


Most of us don't exactly have a lot of sympathy for people too lazy to click on "Settings".

#36 TwentyOne

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Posted 16 June 2015 - 08:14 PM

I HAVE SOMETHING TO SAY.
I think you are COMPLETELY wrong about the nature of this game, regarding hand confort. When I got nerve damage in my left pinkie and couldnt play games with sprint easily, WHO SAVED ME? SHIFTLESS MECHWARRIOR. When I broke my wrist and I could only use 1 finger out of my cast, WHATS THE ONE GAME I COULD STILL PLAY? MECHWARRIOR! Because in this game you dont need hyper fast wasd movements, you can set a direction and change it minorly. This game is the most hand relaxing combat game in existance, so If you have a problem with hand or wrist pain because of THIS game, you will be ****** with 90% of other games much worse. The only reason I still like this game is I was forced to play it for months while my cast was on, and got used to the more casual nature of the LEFT hand controls in this game. Now that I have chronic left pinkie pain, games with sprint keys make my poor pinkie want to die. But NOT mechwarrior, none of that hold down ANYTHING, all good old toggles. Thanks MW.

Edited by TwentyOne, 16 June 2015 - 08:14 PM.


#37 Matthew Ace

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Posted 16 June 2015 - 08:15 PM

View PostPariah Devalis, on 16 June 2015 - 08:10 PM, said:

Complicated?

Posted Image

Not complicated enough, I say! I still have unused keys on my board!


Sometimes I wondered what happens if players who commented that MWO was overly complex were made to play MW2/MW3. Would their heads just explode/implode?

#38 Pariah Devalis

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Posted 16 June 2015 - 08:16 PM

View PostMatthew Ace, on 16 June 2015 - 08:15 PM, said:

Sometimes I wondered what happens if players who commented that MWO was overly complex were made to play MW2/MW3. Would their heads just explode/implode?


Excellent question. I say we run an experiment. If the classics are too hard for them, maybe for giggles we could make them play Falcon 4.0 just to watch them suffer? :P

How many controls? Wait, why is there a textbook attached to the CD case?!

Posted Image

Edited by Pariah Devalis, 16 June 2015 - 08:19 PM.


#39 Kiiyor

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Posted 16 June 2015 - 08:19 PM

View PostZensei, on 16 June 2015 - 04:52 PM, said:


It is not just the 1 more button, and its not just the 1 mech that has it, its the progression to get it. I think that to me the worst of it is that I am completely misunderstood, the first 4 comments shoot down my concerns, My concerns do not matter and that is a huge point that is forcing me away from the game, I do not have twenty thousand posts, but I have been here since the beginning, I dont need thousands of posts to be heard. And the forum is full of boring as the game is full of boring and if that is Russ's goal, PGI's goal, then you hit it. 544 posts later and I'm completely bored with this.


I'm really not trying to shoot down your concerns at all, nor am I saying your concerns don't matter - i'm just saying that I don't find the system concerning.

The tone of your post hinted that you felt this was an extremely detrimental addition to the game, yet I don't think it is. It's just another key. A new player only needs to wonder where the MASC key is once before they find it, and then it's a non-issue. After a couple of matches it will probably end up in muscle memory anyway. if a player thinks the system is too fiddly bound to the ALT key, they can just change it. Under your pinky on LCTRL sounds like a nice alternative also.

MWO will always be a more complex game than most online shooters, because mechs and the BT universe are complicated. This isn't a casual game. You need to invest time and effort to get to grips with it, and i'm fine with that. I don't think adding another keybind to an extremely limited number of mechs will break anything at all. I also think that making MASC a module won't solve any problems - if anything, I think it would just hide the system behind more layers of complexity, and would probably be stupendously over powered as a module at any rate.

Really, a new player only needs to wonder where the MASC key is once before they find it, and then it's a non-issue.

Edited by Kiiyor, 16 June 2015 - 08:19 PM.


#40 darkchylde

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Posted 16 June 2015 - 08:21 PM

Not even close to complicated..where are my buttons to disable the capacitor, hot load lrms, reverse my arms, change my ammo bins, and dump my ammo? And this is just a tip of the iceberg as they say.

Edited by darkchylde, 16 June 2015 - 08:23 PM.






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