Off the top of my head:
- Several different controls for finding targets, both hostile and friendly
- Controls for cycling through nav points on the battlefield
- Controls for flood light
- Controls for rear view (and different external views)
- 6 different controls for jump jets (just let that sink in for a while)
- Controls for crouching
- Controls for giving orders to teammates
- Controls for targeting specific components on enemy mechs
- Controls for passive / active radar
- Controls for adjusting scale on the minimap
PGI needs to make mech piloting a greater challenge, not make it easier. This isn't Hawken. This is, supposedly, a thinking man's shooter. How much thinking do you really need to do in order to laservomit someone in the face and then pressing the MASC button to run away?