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It's Getting So Complicated.


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#41 Alistair Winter

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Posted 16 June 2015 - 08:32 PM

MWO is the most dumbed down Mechwarrior game in both centuries. Do you have any idea how many controls a proper Mechwarrior game should have?

Off the top of my head:
  • Several different controls for finding targets, both hostile and friendly
  • Controls for cycling through nav points on the battlefield
  • Controls for flood light
  • Controls for rear view (and different external views)
  • 6 different controls for jump jets (just let that sink in for a while)
  • Controls for crouching
  • Controls for giving orders to teammates
  • Controls for targeting specific components on enemy mechs
  • Controls for passive / active radar
  • Controls for adjusting scale on the minimap
That's just what I can remember off the bat. I'm sure there's more than this.

PGI needs to make mech piloting a greater challenge, not make it easier. This isn't Hawken. This is, supposedly, a thinking man's shooter. How much thinking do you really need to do in order to laservomit someone in the face and then pressing the MASC button to run away?

#42 Warblood

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Posted 16 June 2015 - 08:33 PM

View PostKiiyor, on 16 June 2015 - 08:19 PM, said:

Really, a new player only needs to wonder where the MASC key is once before they find it, and then it's a non-issue.

QFT
Agree non-issue is non-issue

View PostAlistair Winter, on 16 June 2015 - 08:32 PM, said:

  • Several different controls for finding targets, both hostile and friendly
  • Controls for cycling through nav points on the battlefield
  • Controls for flood light
  • Controls for rear view (and different external views)
  • 6 different controls for jump jets (just let that sink in for a while)
  • Controls for crouching
  • Controls for giving orders to teammates
  • Controls for targeting specific components on enemy mechs
  • Controls for passive / active radar
  • Controls for adjusting scale on the minimap


Can we have this soon plz?? :D

Edited by Warblood, 16 June 2015 - 08:36 PM.


#43 Pariah Devalis

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Posted 16 June 2015 - 08:35 PM

View PostAlistair Winter, on 16 June 2015 - 08:32 PM, said:

MWO is the most dumbed down Mechwarrior game in both centuries. Do you have any idea how many controls a proper Mechwarrior game should have?

Off the top of my head:
  • Several different controls for finding targets, both hostile and friendly
  • Controls for cycling through nav points on the battlefield
  • Controls for flood light
  • Controls for rear view (and different external views)
  • 6 different controls for jump jets (just let that sink in for a while)
  • Controls for crouching
  • Controls for giving orders to teammates
  • Controls for targeting specific components on enemy mechs
  • Controls for passive / active radar
  • Controls for adjusting scale on the minimap
That's just what I can remember off the bat. I'm sure there's more than this.




PGI needs to make mech piloting a greater challenge, not make it easier. This isn't Hawken. This is, supposedly, a thinking man's shooter. How much thinking do you really need to do in order to laservomit someone in the face and then pressing the MASC button to run away?


I want it harder, too (that's what she said). More in depth controls. Much higher skill ceiling and emergent tactics that develop just because so much control is afforded to pilots if they choose to use them.

On the other hand, PGI does need to sell the game, and sell enough to maintain profits and be successful. Unfortunately, sims don't generally do phenomenally. :(

Edited by Pariah Devalis, 16 June 2015 - 08:35 PM.


#44 Alistair Winter

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Posted 16 June 2015 - 08:38 PM

View PostPariah Devalis, on 16 June 2015 - 08:35 PM, said:

I want it harder, too. (That's what she said) More in depth controls. Much higher skill ceiling and emergent tactics that develop just because so much control is afforded to pilots if they choose to use them.
On the other hand, PGI does need to sell the game, and sell enough to maintain profits and be successful. Unfortunately, sims don't generally do phenomenally. :(

All the more reason to differentiate between casual (arcade) and hardcore (simulator) mode. They'll never do that, of course, but games like WarThunder have done it with great success. Keep the public matches as they are now. Arcade / Solaris mode. Add many layers of complexity to Community Warfare. Simulator mode.

It would be a good idea to start separating the e-sport and warsim experience in MWO, I think. And I actually hate CW, but 4v4 and PVE should improve the CW experience substantially, I hope. Not to mention that the PvE crowd is generally the same people who want more of a warsim experience anyway.

#45 DaZur

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Posted 16 June 2015 - 08:39 PM

View PostPariah Devalis, on 16 June 2015 - 08:16 PM, said:


Excellent question. I say we run an experiment. If the classics are too hard for them, maybe for giggles we could make them play Falcon 4.0 just to watch them suffer? :P

How many controls? Wait, why is there a textbook attached to the CD case?!

Posted Image

I still have this bad-boy as well as Bonnani's strategy / ACM guide.

Sigh... the good ol' days. ;)

#46 Naduk

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Posted 16 June 2015 - 08:46 PM

Zensai
It seems you are only upset because you cant have masc
But you are using a smoke screen of other things that aren't even problems to cloud this fact

MASC is an item pgi have wanted since day 1
But they had several tech hurdles that needed fixing before they could add it, many warriors have waited years for this day, now it arrives and instead of rejoicing like everyone else your here complaining

Thats above and beyond unfair to both pgi and the rest of the community

To continue developing and providing this game they need an income stream
Selling new mechs is an obvious way to do that
Selecting those new mechs based on upcoming features helps also makes sense

However they have never sold an line of mechs that flat out makes older tech unusable
Sure things have changed wildly at times and caused huge gameplay shifts (like ecm) but nothing has been made unusable
Your example of a centurion is a perfect highlight
It has no ecm, no jump jets, no targeting computer, no masc, no dual ams......and yet its one of the most played medium's in the game and still can complete against just about anything

Would it be nice to have masc on yeah perhaps
Does it need it? No it does not
I can easily get 4-5 kills and 600+ damage on any of my 5 centurions

There no NEED for the latest mech or tech
Just like there is no NEED to pay any money to play this game

Just play what you've got and enjoy the game
If you really must have something it will be available for cbills in due course no need for $


#47 Meanmike1

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Posted 16 June 2015 - 08:53 PM

View PostPariah Devalis, on 16 June 2015 - 08:16 PM, said:


Excellent question. I say we run an experiment. If the classics are too hard for them, maybe for giggles we could make them play Falcon 4.0 just to watch them suffer? :P

How many controls? Wait, why is there a textbook attached to the CD case?!

Posted Image


Oh, god! I am having flashbacks!

#48 Dracol

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Posted 16 June 2015 - 08:59 PM

View PostPariah Devalis, on 16 June 2015 - 08:16 PM, said:


Excellent question. I say we run an experiment. If the classics are too hard for them, maybe for giggles we could make them play Falcon 4.0 just to watch them suffer? :P

How many controls? Wait, why is there a textbook attached to the CD case?!

Posted Image

Compared to Falcon 4.0 complexity, MWO is Super Mario Brothers.

#49 Karmen Baric

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Posted 16 June 2015 - 09:00 PM

Its not really that complicated you just need to look at the key setup screen.
I dont use consumables (2 keys less i dont use).
Dont have MASC mechs so another key i dont need to use.

OP use less functions and you can still play the game and less keys to remember.

#50 Dino Might

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Posted 16 June 2015 - 09:34 PM

View PostPariah Devalis, on 16 June 2015 - 08:16 PM, said:


Excellent question. I say we run an experiment. If the classics are too hard for them, maybe for giggles we could make them play Falcon 4.0 just to watch them suffer? :P

How many controls? Wait, why is there a textbook attached to the CD case?!

Posted Image


Dude, get DCS and jump in an A-10 with me. No worries, the startup sequence only takes about 4 hours to learn.

Want to fire a maverick? Better learn the TGP and sensor controls.
Oh, want to drop a JDAM? Well then you are going to be doing some serious MFD work.
Don't forget to account for windage on your cluster munitions CCIP.
Ah, want to set waypoints in the navigation computer? Good luck, because you forgot to align it like an idiot. Now you have no idea where you are!

Edited by Dino Might, 16 June 2015 - 09:36 PM.


#51 Kiiyor

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Posted 16 June 2015 - 09:43 PM

View Postdarkchylde, on 16 June 2015 - 08:21 PM, said:

Not even close to complicated..where are my buttons to disable the capacitor, hot load lrms, reverse my arms, change my ammo bins, and dump my ammo? And this is just a tip of the iceberg as they say.


And where are the buttons to SWING YOUR FISTS or KICK THE CRAP OUT OF YOUR ENEMIES? Or to kneel down? Or lie down?

The ice berg appears to be far larger under the surface, sir! ALL AHEAD FULL!

#52 Mercules

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Posted 16 June 2015 - 10:01 PM

People use default key setups? Why?

#53 LordNothing

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Posted 16 June 2015 - 10:03 PM

im replacing the useless engine kill button (that doesnt work) on my throttle quadrant with masc as soon as i own a masc equipped mech. so not a huge issue for me.

#54 Mercules

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Posted 16 June 2015 - 10:04 PM

View PostAlistair Winter, on 16 June 2015 - 08:32 PM, said:

  • 6 different controls for jump jets (just let that sink in for a while)

I REALLY miss this. The JJ fine control in MW3 was incredible. I used to pull off some pretty amazing things with it while zipping around in fast lights. Even back then I was taking out Assaults in a light mech.... it just took a long time to do it. ;)

#55 Ornack

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Posted 16 June 2015 - 10:38 PM

View PostAlistair Winter, on 16 June 2015 - 08:32 PM, said:

MWO is the most dumbed down Mechwarrior game in both centuries. Do you have any idea how many controls a proper Mechwarrior game should have?

Off the top of my head:
  • Several different controls for finding targets, both hostile and friendly
  • Controls for cycling through nav points on the battlefield
  • Controls for flood light
  • Controls for rear view (and different external views)
  • 6 different controls for jump jets (just let that sink in for a while)
  • Controls for crouching
  • Controls for giving orders to teammates
  • Controls for targeting specific components on enemy mechs
  • Controls for passive / active radar
  • Controls for adjusting scale on the minimap
That's just what I can remember off the bat. I'm sure there's more than this.


PGI needs to make mech piloting a greater challenge, not make it easier. This isn't Hawken. This is, supposedly, a thinking man's shooter. How much thinking do you really need to do in order to laservomit someone in the face and then pressing the MASC button to run away?

They also used a combo of keys to carry out these controls, so just one key doesn't have to be assigned to any one thing.

#56 Joseph Mallan

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Posted 17 June 2015 - 02:19 AM

As I don't have a Mech capable of MASC... I still use that key for Comms.

#57 Mudhutwarrior

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Posted 17 June 2015 - 02:39 AM

View PostKahnawake MechMaster Prime, on 16 June 2015 - 05:28 PM, said:

Well when ur bad ur bad, it cant be helped..
but no one heres crying for you..
u came here qq'ing about something soo small even a child can do it..
ull find no sympathy here...
Real Mechwarriors dont QQ ....


"Real Mechwarriors" Wow. Some people are deluded to the max.

Its a fantasy game dude. There are no real mechwarriors.

Here, have some miley...



#58 Joseph Mallan

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Posted 17 June 2015 - 03:11 AM

View PostKahnawake MechMaster Prime, on 16 June 2015 - 05:28 PM, said:

Well when ur bad ur bad, it cant be helped..
but no one heres crying for you..
u came here qq'ing about something soo small even a child can do it..
ull find no sympathy here...
Real Mechwarriors dont QQ ....

View PostMudhutwarrior, on 17 June 2015 - 02:39 AM, said:


"Real Mechwarriors" Wow. Some people are deluded to the max.

Its a fantasy game dude. There are no real mechwarriors.

Mud has a good point Wake. Unless you own a real life Mech and use it in combat, how can you assume you are a real Mech Warrior? :huh:

#59 Random Carnage

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Posted 17 June 2015 - 03:25 AM

So many fanbois. The OP didn't help his cause, sure, but hell, it doesn't pay to raise any dissent around here.

We're here because at some level the game is still fun enough to play. That is not the same thing as endorsing the game as being great. There is definately room to improve. What matters is whether you can live with it as it currently stands. If yes, great - enjoy. If no, great - go for a walk and do something you do enjoy.

#60 Raggedyman

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Posted 17 June 2015 - 03:36 AM

View PostZensei, on 16 June 2015 - 03:56 PM, said:

And we all want happy MechWarriors. PM me Russ, I will be happy to have a focus group with you, in fact I know hundreds of MechWarriors that would, but not in town halls. Those are lame and run by forum warriors. Unless you want forum warriors to pay your bills.



ARGGGGHHHH!!!! THE IRONY!!!! IT BURNSSSSSSS!!!!





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