XtremWarrior, on 17 June 2015 - 09:41 AM, said:
So far, any time i had seen someone making a guess at our current population, it has been pure speculation based on biased assumptions. Don't you try and follow that Dark Path, it'll lead you to the Dark SIde!
Edit: i think you wanted to say Mechbays instead of Mechlabs
Lol not to worry. And yeah mechbay hahah.
I’ll take one Mechlab please! *
adjusts monocle*
Hyper99, on 17 June 2015 - 09:45 AM, said:
This is awesome! Greatly appreciate it.
Can you see a corration between prizes/earnings and perhaps a percieved drop in player base? Just wondering if the data would support that. Although, there would probably be a decent margin of error. Also wonder if we would need to see a full year on year comparison for that kind of data to make this assumption.
A full year won’t give us any better of a guess except that it would confirm the suggestion that the total amount of earnings are in fact population based. The only other variable that could affect this would be the length that the events are active for.
Take for example Trick or Treat event, compared to the Stocking Stuffers event. The Stocking Stuffers event happened about 2 weeks after Community Warfare was released. This no doubt saw an influx of players. While the Stocking Stuffers event was active for only 1 more day, it saw more than double the prize handouts.
If we average all the earnable variables (such as MC, CB’s, GXP), and if we assume that every participant has played all of their 100 matches, we can generate the amount of players based on the win chance and amount of prizes earned.
Such as, if you have a 5% chance to win x prize, and 5000 prizes were won over the course of 100 valid matches, that would mean the population is 500 players (or 250?)… Screw math!
The only problem with that is not everyone plays 100 valid matches. I’m only at 28 myself, and likely won’t get over 50. So whatever the outcome is, if you shoot for 100 matches played, it would be likely be much lower than real world numbers. But if you shoot too low and say everyone who participated only had 10 valid matches, the outcome would give a much higher number. Not something that’s very reliable unless you start a poll and get a big enough sample size for an average.