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Mechlab Glitch: Modules Tab


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#1 Twilight Fenrir

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Posted 17 June 2015 - 06:29 AM

So, this glitch has been in since we got the updated mechlab. But I don't know that it's been specifically mentioned, and since PGI is going around fixing the odd glitches in the new lab, I figured I'd point it out.

If you are in the mechlab, and have the 'Modules' tab open, then select a new mech, you will still show as being in the modules tab, but you'll be looking at the mech build. So you have to click to another tab, then back to modules. This has a 100% occurrence.

It's not an end of the world glitch, but it is annoying when I'm trying to move my modules around. If the new mech would pop up on the modules screen, it would be a fairly quick system, especially compared to systems of yore.

Posted Image

Also, to add to this... Having the 'Mounted weapons' box checked when you change mechs doesn't work, you have to uncheck it, then check it again to make it show only mounted weapons modules.

Edited by Twilight Fenrir, 17 June 2015 - 06:56 AM.


#2 KodiakGW

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Posted 17 June 2015 - 06:38 AM

Just adding, seeing the same issue.

#3 Twilight Fenrir

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Posted 17 June 2015 - 06:55 AM

Also, to add to this... Having the 'Mounted weapons' box checked when you change mechs doesn't work, you have to uncheck it, then check it again to make it show only mounted weapons modules.

#4 Twilight Fenrir

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Posted 18 June 2015 - 11:48 AM

Just a quick bump to make sure this gets seen. :)





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