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What Is Fire Support?


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#61 Joseph Mallan

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Posted 23 June 2015 - 02:15 AM

View Postbad arcade kitty, on 23 June 2015 - 02:14 AM, said:

>"Fire Support"
>That guy who is hosing the direwolf you try to face tank, so that he has a chance to secure your kill.

fixed for teh great justice

The kill isn't yours or mine Kitty. It's just confirmed. If you are worrying about your kill count you are not trying to win hard enough.

#62 bad arcade kitty

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Posted 23 June 2015 - 02:18 AM

View PostJoseph Mallan, on 23 June 2015 - 02:15 AM, said:

The kill isn't yours or mine Kitty. It's just confirmed. If you are worrying about your kill count you are not trying to win hard enough.


it's mine, mine ><

you didn't play hundreds games with 1-3 fps, just imagine how much it dumped my kill ratio and how long i should improve it -_-

Edited by bad arcade kitty, 23 June 2015 - 02:19 AM.


#63 Joseph Mallan

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Posted 23 June 2015 - 02:22 AM

View Postbad arcade kitty, on 23 June 2015 - 02:18 AM, said:


it's mine, mine ><

you didn't play hundreds games with 1-3 fps, just imagine how much it dumped my kill ratio and how long i should improve it -_-

My tag line in teh Law is, "Death at 4FpS" My KDR 2.9. Brawling my KDR is 0.57 with 30+ FpS. -_-

#64 bad arcade kitty

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Posted 23 June 2015 - 02:31 AM

also

>you are not trying to win hard enough

i mostly play one of the most team helping builds, pic related (it's from some webcomic), butterfly it's firestarter

Posted Image

Edited by bad arcade kitty, 23 June 2015 - 02:32 AM.


#65 MeiSooHaityu

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Posted 23 June 2015 - 02:33 AM

View Postbad arcade kitty, on 23 June 2015 - 02:18 AM, said:


it's mine, mine &gt;&lt;

you didn't play hundreds games with 1-3 fps, just imagine how much it dumped my kill ratio and how long i should improve it -_-


It works out in the end. Everyone fires at the same people after all. For ever kill someone else "secures" from you, you do the same to someone else. I wouldn't let that worry you too much.

#66 xengk

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Posted 23 June 2015 - 02:36 AM

View Postbad arcade kitty, on 23 June 2015 - 02:14 AM, said:

>"Fire Support"
>That guy who is hosing the direwolf you try to face tank, so that he has a chance to secure your kill.

fixed for teh great justice


Component Destroyed is where the Cbills' at.
While you get 1 Killing Blow, I get multiple CD and Kill Most Damage.
Posted Image

View PostJoseph Mallan, on 23 June 2015 - 02:15 AM, said:

The kill isn't yours or mine Kitty. It's just confirmed. If you are worrying about your kill count you are not trying to win hard enough.

I can't find theb33f version of the meme, so here is a generic one.

Posted Image

#67 bad arcade kitty

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Posted 23 June 2015 - 02:39 AM

View PostMeiSooHaityu, on 23 June 2015 - 02:33 AM, said:

It works out in the end. Everyone fires at the same people after all. For ever kill someone else "secures" from you, you do the same to someone else. I wouldn't let that worry you too much.


yeah i know, i'm not really serious... ugh, half-serious
lrms saved me and helped many times, but since i often give them the best locks sometimes their support is so excess -_-

#68 Matthew Ace

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Posted 23 June 2015 - 02:40 AM

Fire support is... a lot of things...

Among them is probably... Through means of utilising your weapon fire to the fullest, fighting in a way that complements/benefits your allies by intelligently overloading enemy priorities, constricting enemy freedom to manuever, forcing gaps in enemy formation or durability for allies to exploit (either go for allies and get blasted by me, or go for me and get blasted by allies, choose one), if not killing them straight. Killing should be your goal more of when it would benefit your allies more.

Thr difference between that and the frontline/assault/trooper would probably be a tanking component or active effort in reducing enemy attention to the frontline.

It also reduces crowding around with the rest of your allies, hence freeing up manuevering space, especially in confined spaces.


Basically the difference between effective fire support and just shooting is the tactical consideration.

My articulation seems off somehow, but I hope I got the point across.

Edited by Matthew Ace, 23 June 2015 - 06:51 AM.


#69 UrsusMorologus

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Posted 23 June 2015 - 06:33 PM

TBH I don't consider range or LOS to be governing factors, it is purely a question of whether I can trade or not. Hunchback is fire support and has to be built accordingly, solely because it can't trade--low hit-points, no cloak, slow top-end, no JJs for extra mobility, all it can do is add extra fire on somebody else' target





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