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First Clan Champion 'Mech Build Competition


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#21 Moldur

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Posted 17 June 2015 - 06:32 PM

TBR-C

3xERML
2xLPL
1xTAG
2xLRM5 (takes up 5% of cooling efficiency)

Posted Image

I chose these omnipods specifically because none of them have all their hardpoints filled.

This is meant to be a showcase of what the Timber Wolf can do. Jumpjets, the high energy points on the A variant, a ballistic hardpoint if you wish to swap out. This is meant to let a new player do different things without buying new omnipods.

The firing groups are simple too, 1 for LPL, 2 for ML, 3 for LRMS, and 4 for TAG. If they don't want TAG, then they can take it out and add a DHS, but I figured I'd include it just so that they know it exists.

#22 Daniel James Neumann

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Posted 17 June 2015 - 06:32 PM

[url=http://mwo.smurfy-net.de/mechlab#i=309&l=90c9f53289e5d7acd883a6ad04489ff2164dcb74]TBR-WW (WubberWolf)[/url]


<a href="http://mwo.smurfy-net.de/mechlab#i=309&l=90c9f53289e5d7acd883a6ad04489ff2164dcb74">TBR-WW (WubberWolf)</a>

http://mwo.smurfy-ne...4489ff2164dcb74

[smurfy]http://mwo.smurfy-ne...4489ff2164dcb74[/smurfy]


For your consideration, I present this WubberWolf. It's got a 56 alpha, and it runs fairly cool (especially in chain-fire mode).

#23 flador

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Posted 17 June 2015 - 06:45 PM

View PostEAP10, on 17 June 2015 - 05:40 PM, said:

This build may be good for it as it shows the new players what the timby can do.

http://goo.gl/2CEKUO


This build, but without the CAP and using the TBR-S CT (for that jump-jet)

#24 poopenshire

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Posted 17 June 2015 - 06:47 PM

Any Timberwolf Build with NO NEGATIVE QUIRKS

#25 BaconCouch

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Posted 17 June 2015 - 06:54 PM

My Pride and Joy Timberwolf, it works like a shotgun.
I Nicknamed It "Scorpion"

It packs
x4 MPL (better pinpoint dmg, faster damage, allows you to fire, then shield your CT & JJ between volleys)
x4 SRM6 (avoids the damage spreading of streaks, and ecm interferance)
Based off the S-Chassis. You swap out the omnipods on the S to get rid of the 4 tons of wasteful jump jets, and retain the one locked into the CT.
Packs 4.5 tons of ammo for the launchers, and ample heat sinks to dissipate the heat from your 80 point alpha strike.
1 Jump Jet is sufficient to get over and around obsticles.
Maxed armor, minus 2 points in the head.
http://mwo.smurfy-ne...0d1c032e1fc12a5

Edited by BaconCouch, 22 June 2015 - 03:25 PM.


#26 jaenen

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Posted 17 June 2015 - 06:57 PM

TBR-PRIME

I call it Marauder, for reasons that should be blindingly obvious.

All kidding aside, it's actually a fairly potent build, though you do have to watch your heat a bit.

#27 Sable

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Posted 17 June 2015 - 06:58 PM

Here is my submission.

http://mwo.smurfy-ne...9ee9ddbe26535b1

TBR-D with Prime arms

5 ER medium lasers
2 LRM15s + Artemis
2 SRM4s + Artemis

This was my best all around mech in CW for a long time. The 5 medium lasers are a good main weapon group with the SRM4s and their very tight cluster for a nice brawlly punch when you're in close. The LRM15s with artemis allows you to lock on faster and hold your locks longer as well as it directing most of the volley towards the center of the mech instead of landing all over it.

Thank you for your consideration.

#28 Jon Stormbringer

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Posted 17 June 2015 - 06:58 PM

Simple brawler build with good, close range pinpoint.

3X ASRM6
4X MPL
1X Targeting Computer Mk I


http://mwo.smurfy-ne...643de94c737825d

Variant option:

Drop the MPLs for 2x LPL

Edited by Jon Stormbringer, 17 June 2015 - 07:04 PM.


#29 Pezzer

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Posted 17 June 2015 - 06:59 PM

http://mwo.smurfy-ne...b041b3da6274c7a
Half sniper, half brawler, all Clan.
As long as players don't use that C-LPL all the time, it should be a very cool build. I thought about going with 2MPL, and a ERLL instead of the LPL but with increased duration quirks I think the LPL will make for the better choice. It's better as a torso mounted singular energy weapon anyways,

Edited by Pezzer, 17 June 2015 - 07:00 PM.


#30 Chronic Rune

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Posted 17 June 2015 - 07:07 PM

TBR-PRIME

Decent amount of ammo for the gauss and triple SRM-4, with the plus of avoiding ghost heat on the SRMs.

#31 Nightshade24

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Posted 17 June 2015 - 07:11 PM

TBR-Pryde

A timberwolf originally piloted by Star Colonel Aidan Pryde that is inspired from both the Timberwolf Prime and S stock configurations I made the D the stock base configeration mech as this is the less common chassis in the timberwolf meaning more people will buy this champion or work for it in events, Bit better then the stock timberwolfs at least and does have a glimmer of pizzaz for being a lore build.

#32 BigZach

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Posted 17 June 2015 - 07:16 PM

http://mwo.smurfy-ne...a5ec869c66e79d6

2 Ultra-5s, 6 ER Small Lasers.

#33 Arctcwolf

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Posted 17 June 2015 - 07:17 PM

http://mwo.smurfy-ne...7da13930394c7b3

2x LPL, 1x ERMLas, 6x ERSLas, 1x MG, 1x TC lvl 1

Edited by Arctcwolf, 17 June 2015 - 07:18 PM.


#34 EasyPickings

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Posted 17 June 2015 - 07:18 PM

Solid build starting with a C-AC10 for medium-long range, followed by 4x C-MPLs for medium range pinpoint damage, and 2x C-SRMs for short range brawls.

The mixed weaponry means that you're not overheating on energy weapons all the time, nor are you entirely ammo-dependent.

The C-SRMs don't require lock-on, so they can be used like a cheap, short-range LB20-X AC.

Lastly, there are JJs for those times when you need them, like when you're backing up over an abyss.

#35 Malgron

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Posted 17 June 2015 - 07:18 PM

http://mwo.smurfy-ne...afa83cc864ef27e

maximum armor, plus:
4 x MPL
3 x SRM6
3 x MG
2 x JJ
1 x MK1 Targeting Computer

Posted Image

edited to fix stock armor allocation

Edited by Malgron, 17 June 2015 - 07:23 PM.


#36 Darkhawk42

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Posted 17 June 2015 - 07:26 PM

Fire Wolf

2x ER LL
2x ER ML
3x MPL
1x ER SL
2x SRM 6, 2t ammo

Both ER Large in one arm so that firing around the sides of obstructions is possible, the ER Mediums are both in the other arm for the same purpose. The closer the enemy gets, the worse it gets, as the MPLs start getting into the mix, and the SRM 12 for a rude surprise even closer, opening up holes in the armour for the pulse lasers to exploit. Obviously, the Large Lasers have to go silent when the enemy gets close, or you risk shutdown. There are extra heat sinks, but not enough to deal with too many full alphas.

Edited by Darkhawk42, 17 June 2015 - 07:28 PM.


#37 Windscape

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Posted 17 June 2015 - 07:31 PM

my bulid is a great lrm build. Featuring four lrm 10's that can really lay pain on the enemy. (firing in chain fire brings nearly continuous fire) Backing up those lrms is a large laser in the center torso, for some good ranged shots while firing your lrms.
For close combat, this TBR-D has 2 medium pulse lasers. A simple but effective build.

Smurfy link: TBR-D

Hope you like it PGI! :)

#38 POOTYTANGASAUR

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Posted 17 June 2015 - 07:33 PM

Remove negative quirks and then all the timberwolves will be champions. Messed up to nerf every single energy build possible.

#39 aniviron

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Posted 17 June 2015 - 07:36 PM

This is great to see and all, but are the votes for the IS champions ever going to matter? Still no polls for them.

#40 Leone

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Posted 17 June 2015 - 07:37 PM

So, my favourite Mad cat

TBR-D

This is how I learned to use Lrms. Yes, they run hot if you group fire. I had weapon group one the tag, group 2 chain fired lrms, group three the lasers and group four the 60 lrm salvo. It's surprisingly decent, despite all the heat, and once it runs dry, you've still the four small lasers to charge valiantly with.

Don't let the Mad dog Trial be the iconic Missile mech for the clans.

~Leone, Raid Leader of the Crimson Hand.





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