BattleMech 14: JagerMech
#121
Posted 04 July 2012 - 10:03 AM
#122
Posted 04 July 2012 - 10:04 AM
#123
Posted 04 July 2012 - 10:05 AM
Spheroid, on 04 July 2012 - 09:20 AM, said:
You barely have enough mass. Both ACs and ammo come out to be 31 tons. You could fit two gauss with a single ton of ammo if you keep the medium lasers. I think the most common refit would be twin Ultra AC-5s with deep ammo reserves and a big upgrade to the weak armor.
Actually, if you get the JM6-DD (JagerMech with XL Engine), you can swap the 4 ACs by 2 Gauss +5 tons of ammo (and keeping the 2 Medium Lasers).
#124
Posted 04 July 2012 - 10:06 AM
#125
Posted 04 July 2012 - 10:06 AM
#126
Posted 04 July 2012 - 10:07 AM
#127
Posted 04 July 2012 - 10:08 AM
Milkman Luke, on 04 July 2012 - 09:30 AM, said:
The best thing the A/C2 has going for it is consistency. In any combat situation, A/C2 is consistently the wrong answer.
Indeed, in TT the AC/2 is useless. BUT in videogames that's easily fixed by increasing the rate of fire.
#128
Posted 04 July 2012 - 10:08 AM
#129
Posted 04 July 2012 - 10:09 AM
#130
Posted 04 July 2012 - 10:09 AM
#131
Posted 04 July 2012 - 10:11 AM
#133
Posted 04 July 2012 - 10:13 AM
Gelgoog, on 04 July 2012 - 09:55 AM, said:
I love direct fire weapons, and this should make an excellent scout killer. Should also be a good partner to the catapult, would keep the light mechs away from it while having enough long range firepower to play the support role.
You can actually put Quad UAC/5s.
#134
Posted 04 July 2012 - 10:15 AM
Now we just need some Aerospace Fighters to shoot donw with this beauty.
#135
Posted 04 July 2012 - 10:16 AM
Keep up the good work Alex, your redesigns are EPIC!
#136
Posted 04 July 2012 - 10:20 AM
#137
Posted 04 July 2012 - 10:22 AM
#138
Posted 04 July 2012 - 10:25 AM
#139
Posted 04 July 2012 - 10:25 AM
#140
Posted 04 July 2012 - 10:26 AM
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