Holy sh*t that is scary... if you can get into range to brawl the amount of firepower this build can unleash would be absolutely face-melting!
Armor is pretty much maxed to accentuate the Atlas tankiness, speed is the most you're going to get without stripping out a whole class of weapon system or going XL and there is solid diversity in the placement of the weapons.
The A/C 20 and Lasers can strip armor off in chunks and adding
all those SRM hits to the mix will be terrifying in the extreme to whoever you target.
In my opinion the only weakness is the absolute absence of any long-range weapon, but I don't see how you could remedy that without losing the overwhelming short to mid firepower that the design is obviously predicated on.
So you need to be able to get close - but there are plenty of builds out there that need the same thing and few, if any, of those other designs will have such nasty damage once they arrive in range.
I think it's an awesome design that maximizes what makes an Atlas scary.
Xann
Edited by Xannatharr, 19 June 2015 - 06:06 AM.