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The Time Has Come For Us To Save Jump Jets (Hpg Repost)

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#1 Ultimax

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Posted 17 June 2015 - 04:10 PM

July 8th, 2014: Paul posts the upcoming Jump Jet Changes.



It's been nearly one year playing with "Hover Jets" in their current state.

I can't think of anyone I know in-game, or posters from HPG or MWO Official forums who seem to like the current state of JJs and yet the current state remains.


How many more locked JJ mechs loaded with tons of barely functional Jets will it take?


This isn't a request for poptarting, if they nerfed it so reticule shake was on the way down and buffed the hell out of JJs then so be it!



I'd rather have hard-nerfed poptarting (not ideal) and fully awesome JJs, than crappy JJs and crappy poptarting (what we have now).



Sadly, I don't believe any amount of discussion here will effect a change to JJs.
No amount of posts you or I make in some passing thread.


No, the only thing that seems to get a response is a direct, concentrated effort on twitter to bring attention to something, almost irregardless of it's importance.

That's unfortunate, but it is what it is.


My goal here is to encourage you, all of you, to tweet to the PGI team known to frequent Twitter and tell them you are unhappy with Jump Jets - until we can achieve success.

By all means be polite & civil, but be very, very persistent.


https://twitter.com/...216046545108993


Thank you.


Original post: http://www.reddit.co...save_jump_jets/

Edited by Ultimatum X, 17 June 2015 - 04:11 PM.


#2 dethikeed

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Posted 17 June 2015 - 04:17 PM

I do not have twitter; however, it would be nice if Jump Jets were more.. effective.

#3 Mcgral18

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Posted 17 June 2015 - 04:19 PM

View Postdethikeed, on 17 June 2015 - 04:17 PM, said:

I do not have twitter; however, it would be nice if Jump Jets were more.. effective.


If they weren't HoverJets™.

#4 Ultimax

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Posted 17 June 2015 - 04:22 PM

View Postdethikeed, on 17 June 2015 - 04:17 PM, said:

I do not have twitter; however, it would be nice if Jump Jets were more.. effective.



It's free!

Make a phony account, use your forum name or similar.

Make a tweet to Russ, and let's save our JJs!

#5 YoungTerror

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Posted 17 June 2015 - 04:26 PM

In light of the recent release of the EXE i agree this needs to happen. All that will happen is they will try to attempt some bandaid fix (ie quirks) instead of fixing the root of the problem on mechs that have hardwired JJ's.

#6 XX Sulla XX

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Posted 17 June 2015 - 04:32 PM

I agree we need better jump jets and without jump sniping meta coming back.

#7 Levi Porphyrogenitus

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Posted 17 June 2015 - 04:37 PM

How to make JJs flavorful, interesting, and useful without returning poptarting to the top of the heap:

1 - Turn JJs into a two-stage system.

2 - On lift-off, the mech bursts upward by 6m per JJ. Movement on the ground prior to the jump translates into horizontal vectoring of the jump.

3 - After launch is complete, further JJ burns serve either to extend horizontal flight or slow descent.

4 - Throughout liftoff and during any further burns, reticule shake happens. When the JJs are off but the mech is in the air, reticule shake decays rather than completely going away instantly. Upon landing reticule shake goes away after a very brief moment.

#8 Nightmare1

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Posted 17 June 2015 - 04:41 PM

I miss the days when Jump Jets actually...jumped...

The bounce is all gone from their bungee now. :(

Edited by Nightmare1, 17 June 2015 - 04:41 PM.


#9 Gas Guzzler

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Posted 17 June 2015 - 04:56 PM

Please do not suggest reticle shake on the way down. That has a lot of use other than poptarting (jump brawling)

#10 Roadkill

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Posted 17 June 2015 - 04:57 PM

Sadly, I don't trust them to fix jump jets without bringing back the jump snipe meta, so I can't support this initiative. Crappy JJ + crappy jump sniping >>>>> MVP JJ + usable jump sniping. And the real risk is that it won't just be usable jump sniping, it'd be back to being meta.

#11 Xetelian

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Posted 17 June 2015 - 05:00 PM

View PostGas Guzzler, on 17 June 2015 - 04:56 PM, said:

Please do not suggest reticle shake on the way down. That has a lot of use other than poptarting (jump brawling)


While it may have more than one use, the most common is a detriment to the game, if we want JJs we have to sacrifice something it might as well be this.

Edited by Xetelian, 17 June 2015 - 05:01 PM.


#12 Andi Nagasia

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Posted 17 June 2015 - 05:21 PM

Would you like me to shoot Russ and Paul a Tweet?
Edit-

Edited by Andi Nagasia, 17 June 2015 - 05:23 PM.


#13 FupDup

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Posted 17 June 2015 - 05:30 PM

View PostGas Guzzler, on 17 June 2015 - 04:56 PM, said:

Please do not suggest reticle shake on the way down. That has a lot of use other than poptarting (jump brawling)

The solution I've seen that I like the most is for the reticule shake to only last a short time after you release the spacebar. Something like 0.5 seconds or so.

#14 Sigilum Sanctum

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Posted 17 June 2015 - 05:34 PM

I would also like it if they weren't fixed equipment either. Lore be damned, thats 8 tons I can put into heatsinks and weapons.

#15 CocoaJin

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Posted 17 June 2015 - 05:43 PM

Adapt...current JJs provide reasonable and believable mobility for a multi-deca-ton fighting robot. It's not as cool as BT story-based performance, but it feels ok and works with game flow.

#16 Alardus

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Posted 17 June 2015 - 05:49 PM

I don't like playing poptart, and I don't like it being used against me, however in game logic terms I have no problem with it. Lasers are already pretty nerfed with their DoT mechanic, forcing laser massing or perfect timing to get an equal effect, PPCs still have their time delay to hit, as do ACs.

Quote

VND-1R Vindicator
The Capellan Confederation loves this ’Mech for good reason.
An excellent balance of firepower, armor and heat sinks
make the Vindicator one of the best medium BattleMechs
around. Unlike many ’Mechs its size, the Vindicator can use
jumping movement and keep up a sustained barrage. To counteract
the inherent inaccuracy of firing while jumping, place
an Experienced MechWarrior in the Vindicator. If piloted by a
Regular MechWarrior, this ’Mech is better off standing still like
other snipers, because it will have a much better chance of hitting
its target. (Liao)


Obviously, poptarting or firing while jumping is a BT:TT thing. I think we've gone far enough to make it less viable with the shaking.

JJ in their current incarnation just lack usefulness. In the situations they do have a use, its because of bad map design where you get stuck on a tiny cliff that's the height of a mech's foot, even though there's no logical reason for it, or when you have a slope that appears to be a valid walking location, but trips you up, and so on.

JJ are essentially turkey jets. You can get a little lift out of them, but they remain useless for the reasons they were in BT in the first place; getting on top of or over buildings, moving quickly upwards to create a harder to hit target, etc.

The acceleration of JJ needs to be fixed so that mechs which are supposed to jump 120 ft actually jump 120 ft rather than 30, while also improving the avoidance factor for weapons. They'd also allow people to sit on rooftops and actually get over obstacles higher than one mech size in order to provide quick support to an attacked friendly group (I'm looking at you, mining collective map). They're so difficult to use for their intended purpose that I feel you're better off in most instances simply dropping them for armor or more heat sinks, or another weapon. That's what the current champion raven did.

As an example, the urbanmech moves 32 kph but supplements its capabilities with JJ to obtain much better mobility to save its hide in urban environments, in the TT. Anyone here find themselves able to jump expediently over a building to protect their slow trashcan?

JJ have been a long time waiting for the appropriate adjustments, imo.

#17 Mystere

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Posted 17 June 2015 - 05:59 PM

Why are people so afraid of the return of the poptarts?

I for one want to see who wins: laser vomit or poptart ...

and shooting clay pigeons. :wub:

Edited by Mystere, 17 June 2015 - 05:59 PM.


#18 DAYLEET

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Posted 17 June 2015 - 06:12 PM

JJ for brawling is already good enough with light/medium/ mechs. JJ for movement is already great for Heavy/Assault mechs. What else do you want beside going back to what it was? It's a lot better now than what it was, change it if you must but anything heavier than 70 tons should feel heavy.

Anyone else noticed the MadCat can ski with the jj without suffering stop/slowdown penalty?

#19 Mystere

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Posted 17 June 2015 - 06:22 PM

View PostDAYLEET, on 17 June 2015 - 06:12 PM, said:

JJ for brawling is already good enough with light/medium/ mechs. JJ for movement is already great for Heavy/Assault mechs. What else do you want beside going back to what it was? It's a lot better now than what it was, change it if you must but anything heavier than 70 tons should feel heavy.


My Heavy Metal does not like you, not one bit.


View PostDAYLEET, on 17 June 2015 - 06:12 PM, said:

Anyone else noticed the MadCat can ski with the jj without suffering stop/slowdown penalty?


Bugs are bugs and should be fixed, not be made part of a balancing decision.

#20 DAYLEET

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Posted 17 June 2015 - 06:26 PM

View PostMystere, on 17 June 2015 - 06:22 PM, said:

My Heavy Metal does not like you, not one bit.


Mine don't like me much either but i was leveling the 732B yesterday with only 3 and it makes getting over annoying obstacle or slope so much easier. It's not much of a fighting buff but getting there or out of there faster the better.





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