Tywren, on 20 June 2015 - 06:09 PM, said:
Ok, and does the target priority system i proposed not also do the exact same thing?
Also, you mentioned needing different skills in CW, and this is true. Wouldn't it be a better idea to teach people how to play CW from the ground up by playing CW, instead of having to break bad habits they picked up in pub que? Wouldn't it better for them to learn from their first battle that shoehorning in as many LRMs as possible isn't a working strategy when facing a proliferation of countermeasures, or that builds with high damage output, but artificially short lifespans like a BoomCat, are ineffective in the longer, drawn out battles of CW?
Technically it would help, but CW comes with a much higher skill floor to begin with. So it's better they learn to pilot a mech, and build a mech in the public queue. The only skills that exist in CW, and don't really get learned as well in CW are teamwork skills, and if you use the group queue, you can train those effectively. Getting a pilot that doesn't know how to set up weapon groups yet into CW is bad, on every account.
Not to mention that at least in the public queue there's Elo matching that helps lessen the blow of running into better mechs. You're also more likely to run into mechs that aren't optimized out the wazoo in the public queue. People will run non-meta builds, people will run derp builds, and will even run troll builds in the public queue. In CW, none of that should happen.
So you teach the new players in the public queue, because it's like being at the gym, you can spar, you can train, and you can try anything crazy you want. You don't get a rookie and toss them into the olympics, when don't even know the basic stance yet.
You also don't train new pilots in the middle of a very competitive battlefield. Even though the planets are technically inconsequential, your teammates will still be very pissed off if they lose, because they had 3 or 4 pilots on the team that needed to be hand held, needed to be told how to disable 3PV, how to chain fire, and what torso twisting is.
So in short: No, it wouldn't be better to train them in CW itself.
The public queue is where people go with their training wheels, and where they practice new things. CW is where they go to compete, and see how much they've improved.
I'll give you a real life example that works with this situation:
Should a white belt, who had just joined the dojo be put in a duel against black belt? NO!
The guy doesn't even know the rules yet, let alone how to kick and punch.
You don't train the white belt by tossing him at the black belts every day, unless you're training him in how to get his @ss kicked. No, you show him how the moves are done. You let him train by himself, maybe against a training dummy, and once the white belt passes the tests required of them, they can move up in rank, rinse repeat, until they are a black belt and can compete against other black belts.
So what we need is:
1- Tutorials
2- Entry restrictions for CW (at least 100 matches, all 4 mechs with full basics at least)
3- More recorded matches of CW for new players to see.
4- a Mentor mode, where I can help teach a new player how to do things, without needing to sink premium time, and costing them their 1 day of premium time.
Not to mention your suggestion of Elo dropping in CW randomizes which planets we're hitting, and invalidates any choice the players have of what they want to fight for. We're restricted enough as is in CW. Now I'm gonna wonder if I'm dropping on a defense mission for the FRR, when I want to hit Marik, or that we'll lose a planet because we have only low Elo pilots defending a Davion world?
Randomization in a competitive environment is NEVER good. Especially when it comes to player choice.
I think part of the problem is that people expect CW to overtake the public queue. It never will, and it never should. If we end up with more people playing in the competitive queue than in the public queue then something has gone horribly, HORRIBLY wrong.