Yeonne Greene, on 22 June 2015 - 12:56 PM, said:
You don't understand; a lot of the quirks that are currently present are prolific. They exist in some nominal form across the majority of 'Mechs. In those cases, taking that nominal value and applying it to the weapon is a much simpler course of action than leaving it as a separate value for each variant.
I gave the example of energy range. If most 'Mechs sport at least a 7.5% general energy range increases, why not just apply that 7.5% to all of the lasers instead?
And like I said earlier, you have to understand what the practical effects of a quirk are. Reduced duration is actually a durability buff, for example, because it saves armor. Instead of reducing duration, though, why not just increase the armor/structure on the weaker 'Mech? Why tie it to user skill with something like duration quirks when it's not user skill making the 'Mech in question inferior?
Yes, a global change can be problematic. The introduction of Clan equipment was global and continues to be problematic, and is the entire reason we have quirks at all. Not all global changes are answers, either. I wouldn't say globally increasing the heat on a C-ERML is a viable solution for exactly the reason you stated. However, globally increasing the duration on C-ERML to 1.25 seconds is, because that puts its burn-time DPS in line with the stock IS ML. Alternatively, globally reducing the IS ML burn to 0.82 seconds puts its burn-time DPS in line with the C-ERML at 1.15 seconds. If you effect that sort of change, then you can expose those 'Mechs that had duration quirks as being more fragile than the rest and directly buff their durability accordingly while at the same time improving IS ML viability against C-ERML. You've used a global and a specific change to kill a global and a specific problem, respectively.
Bottom line, some problems are global and not 'Mech specific. A weapons range deficit is not a 'Mech-specific problem and should not be a 'Mech-specific solution. Lack of durability is a 'Mech specific-problem because of geometry, twist, hard-points, and/or tonnage, and should be addressed with a direct alteration.
But in the same turn you increased face time on mechs that need help like the Mist lynx, Kit fox....etc.
So this is actually a NERF to them because they need help but the fix is there, a CERMED nerf would results in a structure buff for the mechs that it will actually hurt. Then we have a happy medium...but again. This gets away from SMALL CHANGES and could result in being problematic
Also I sure DO understand and I am in the camp of NEVER HAVING QUIRKS TO BEING WITH. They have created more problems then they were worth IMO. The fact that you claim i dont understand something after 3 comments to each other is rather comical....How do we have any idea what each other understand at this point?
They tried what you are purposing already...when mechs come out they get GENERAL BUFFS and they ALWAYS prove to not be enough or to much and they must go back and touch the mechs again. So i dont see how affecting the WEAPON would help when some variants do better or worse with the same loadouts.
It comes down to what you said earlier, hitboxes, geometry, hardpoint location. Those are the things we cannot change so Mech specific quirks come down.
If it was me, all IS mechs would have gotten Beam decrease and Heat gen decrease once clans hit....everyone. Then we would move onto make each mech viable with those quriks as the baseline. Then from there (another week later or so which would make guys like Sulla pissed at my snail speed) you try structure and mobility to get it in its final place. The wild swings we have now are kinda silly (30% one week 15% the next and then 3 months later after a change to some other global mechnic you put it back where it was when you started) and really just turn me off from the mechs all together...i just go play some other mech that wont be altered and need to be rebuilt each time i log in.
XX Sulla XX, on 22 June 2015 - 12:33 PM, said:
Are you on drugs or something? The original post I made is asking for a look each month at mechs that need help and giving them a bit better quirks. I never in the original post mention global changes. Some people in the thread said they wanted global changes and I then said depending on the change I might be OK with it.
In the original post at the top and in bold it says. >>>>>>>>>>>>>>>>>>>>
"Looking at the game we have some mechs that are viable (More than before so thats good.) Then a lot at that need help to be viable again. But patch after patch we have little or no movement with quirks. The status quo is not OK we need to have work done on mechs every patch to keep working on balance. "
That means I want to specific changes to quirks on a per chassis basis more often. Its not hard.
So basically you are just stomping your foot throwing a fit because they are not doing it fast enough? How entitled you sound...
We already have what you are purposing just not fast enough for you...or on one a month because of things (CW, New maps, old maps being redone, new mechs, and quirks on OLD MECHS like you are pruposing) and i am fine with that. There really are not THAT many more mech that need help. Quickdraws, some IS lights, Shadowhawks could use some love...but outside that. I dont see the issue in needing them NOW PGI is a small company and like i said in a previous thread i am pretty sure my buddy has more kids then Russ has employees.
BTW......Are you on a time limit? Computer only lasts 4 more months?
And yes I am on drugs but what does that have to do with anything? You would have much harder time with me when I am NOT on drugs sir.

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But now that i got to the bottom of that wall of text just to say...
I want my stuff faster!
Edited by DarthRevis, 22 June 2015 - 01:18 PM.