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Need For Faster Balance Changes.


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#21 Y E O N N E

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Posted 22 June 2015 - 11:56 AM

View PostXX Sulla XX, on 22 June 2015 - 11:45 AM, said:

I dont know I think they could manage 3-4 per patch. If they did 4 a patch here is how fast it would change.

All tier 5 IS mechs would have a pass in two months.
All tier 4 IS mechs would have a pass in about 6.5 months.

If they did quirks well that would mean in 6.5 months we would only have what would now be effectivly tier 3-1 mechs for IS. And in a short 3 months half of them would alrady be done.

If they would have been doing 4 mechs a patch this entire time the game would be much better balanced.


If they do large sweeping quirk changes, they could manage it, but that could result in a lot of legitimate frustration like it did last time. Smaller changes require more careful consideration because you have to balance the potential for abuse against the ability to actually see the effects of your alteration. And before we get there, we still have to see how the 'Mechs are weak individually and make decisions on how to address those weaknesses. You could technically solve every 'Mech by buffing its armor and structure until it's usable, but I don't think that's what you have in mind.

#22 XX Sulla XX

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Posted 22 June 2015 - 12:02 PM

View PostcSand, on 22 June 2015 - 11:50 AM, said:



Well I see you a lot in matches so there ya go :P


........



So you know it as well as I do, that this is not the case
Haha well I see top players a lot but that does not mean I am as good as the players on SJR or EMP etc. But ya the way Elo is you get a mix of Elos all the time. Not sayng yours is lower than mine but just a wide mix depending on size of group, who is online and what it needs to make a match etc.

But playing the Victor again it is just an almost average mech. Some buffs would bump some of them into tier 2 maybe.

View PostYeonne Greene, on 22 June 2015 - 11:56 AM, said:


If they do large sweeping quirk changes, they could manage it, but that could result in a lot of legitimate frustration like it did last time. Smaller changes require more careful consideration because you have to balance the potential for abuse against the ability to actually see the effects of your alteration. And before we get there, we still have to see how the 'Mechs are weak individually and make decisions on how to address those weaknesses. You could technically solve every 'Mech by buffing its armor and structure until it's usable, but I don't think that's what you have in mind.
The type of quirks Grasshoppes got are a pretty good idea of how they could do it. They are not overly specific or to OP but help it be a bit more viable. Without the quirks it has it would be a terrible mech.

#23 Revis Volek

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Posted 22 June 2015 - 12:04 PM

View PostXX Sulla XX, on 22 June 2015 - 10:55 AM, said:


1. I did call for a nerf to the TW and SC and they worked. Lowering the fire power and keeping the agility has worked out well. They are still used in both group play and in comp play but are not highly OP like they were before.

2. You must have never read what I said about the Victor pop tarting problem when it was happening. I said correctly it was a problem with PPCs and being able to be combined with other front loaded damage ACs. You could have fixed it and never nerfed the Victors. I was right on this one also.

3. My record of the changes I have wanted when done have been at least as good as PGIs.

4. As for being impotent its just not true. PGI gets a feel for the communities views on things from Reddit, Twitter and these forums etc. Bringing problems and suggested solutions to the attention of PGI does get changes. When the solutions are rational and realistically something they might do it helps even more. Beyond that when you know they are thinking about a change for example jump jets you can keep it in front of them as being important.

Asking people to stop posting because you do not agree is just silly petty. A huge amount of things get posted that re nonsense or terrible ideas. Who cares. Let people put things out there and see what sticks.

Yes I understand they are doing pretty much the same thing. And yes it would be faster to change things on a global level. But they have shown no inclination to buff IS mechs across the board. If you want to start a thread suggesting they do then my all means do so. I will probably even support it.



Because BUFFING or NERFING globally is a horrible idea and in the past has killed the bad mechs and did nothing to the good ones. Do you not remember how things work in this game? The Global nerfs handed out to deal with poptarting that did NOTHING to fix it?


How well did a global nerf on JJ's work? How about MG's?


Global changes are a bad idea and if you cannot see that then you should stop suggesting changes.

View PostXX Sulla XX, on 22 June 2015 - 12:02 PM, said:


The type of quirks Grasshoppes got are a pretty good idea of how they could do it. They are not overly specific or to OP but help it be a bit more viable. Without the quirks it has it would be a terrible mech.


This comment makes me think we are in fact playing different games....

Edited by DarthRevis, 22 June 2015 - 12:05 PM.


#24 XX Sulla XX

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Posted 22 June 2015 - 12:09 PM

View PostDarthRevis, on 22 June 2015 - 12:04 PM, said:



Because BUFFING or NERFING globally is a horrible idea and in the past has killed the bad mechs and did nothing to the good ones. Do you not remember how things work in this game? The Global nerfs handed out to deal with poptarting that did NOTHING to fix it?


How well did a global nerf on JJ's work? How about MG's?


Global changes are a bad idea and if you cannot see that then you should stop suggesting changes.



This comment makes me think we are in fact playing different games....
Funny thing I didnt want JJ nerfs to fix poptarting. And this thread does not suggest global changes but changes to chassis. Not sure what you are going on about.

#25 XX Sulla XX

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Posted 22 June 2015 - 12:13 PM

View PostDarthRevis, on 22 June 2015 - 12:04 PM, said:


This comment makes me think we are in fact playing different games....
I am not saying they are tier one mechs but that they would be much worse without the quirks.

Edited by XX Sulla XX, 22 June 2015 - 12:13 PM.


#26 Y E O N N E

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Posted 22 June 2015 - 12:15 PM

View PostDarthRevis, on 22 June 2015 - 12:04 PM, said:



Because BUFFING or NERFING globally is a horrible idea and in the past has killed the bad mechs and did nothing to the good ones. Do you not remember how things work in this game? The Global nerfs handed out to deal with poptarting that did NOTHING to fix it?


How well did a global nerf on JJ's work? How about MG's?


Global changes are a bad idea and if you cannot see that then you should stop suggesting changes.



This comment makes me think we are in fact playing different games....


Global changes lay foundations for more specific tweaking. To goal is to require as few specific tweaks as possible. If the global foundation is wrong, then you require more specific tweaks and those excess tweaks all tend to be focusing on the same thing across variants, making them a sort of de facto global.

Global and specific are neither right nor wrong. They need to be used in conjunction with each other.

#27 Revis Volek

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Posted 22 June 2015 - 12:19 PM

View PostXX Sulla XX, on 22 June 2015 - 12:09 PM, said:

Funny thing I didnt want JJ nerfs to fix poptarting. And this thread does not suggest global changes but changes to chassis. Not sure what you are going on about.



Well no ****, Im pretty sure PGI doesn't call you and ask you what YOU want when they patch...lol. And thankfully so...just because you said you "didnt want jj changes" so what you knew the answer before PGI is what you are saying? You have ESP?


You are perching about global changes being faster but then saying that you dont want them? So im sorry if i am confused but you also seem confused...

So what the hell do you want? I surely cannot tell....

Global changes? OR chassis specific....we have the latter now BTW.

#28 Revis Volek

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Posted 22 June 2015 - 12:23 PM

View PostYeonne Greene, on 22 June 2015 - 12:15 PM, said:


Global changes lay foundations for more specific tweaking. To goal is to require as few specific tweaks as possible. If the global foundation is wrong, then you require more specific tweaks and those excess tweaks all tend to be focusing on the same thing across variants, making them a sort of de facto global.

Global and specific are neither right nor wrong. They need to be used in conjunction with each other.



The global way is how they did it before and it was too large of changes at once to start with and it was also not helping the mechs that needed the help but was helping ones that didn't need it. Just go back and look at some of ERPPC changes, JJ changes, etc.

You can GLOBALLY change a minor mechanic and have no issue. But GLOBALLY nerf a weapon and now you have unknown variable thrown in...like when new mechs come into the game designed to use it but cannot because of weight, heat, crit space. Or when you globally add more heat to a weapons to hurt a heavy mech but the light mechs that MUST use the same weapon cant boat DHS like the larger mechs they are indirectly hurt by the SAME THING which was to HELP other mechs by lowering the bar for OP chassis.

SO i dont see how GLOBAL changes are better then what they are doing now...we have had both and this is better IMO and the opinons of many others here in the game.

#29 GeistHrafn

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Posted 22 June 2015 - 12:31 PM

Everyone has an opinion on what needs nerfed or buffed.
When one of those (either nerf or buff) happens, everyone who disagreed just comes on here and QQ's about it. If they don't do the nerf/buff, the people that WANT it just come on here and QQ.

All more frequent changes are going to do is cause more frequent QQing. Someone is always going to be unhappy with the changes or lack thereof.

#30 XX Sulla XX

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Posted 22 June 2015 - 12:33 PM

View PostDarthRevis, on 22 June 2015 - 12:19 PM, said:



Well no ****, Im pretty sure PGI doesn't call you and ask you what YOU want when they patch...lol. And thankfully so...just because you said you "didnt want jj changes" so what you knew the answer before PGI is what you are saying? You have ESP?


You are perching about global changes being faster but then saying that you dont want them? So im sorry if i am confused but you also seem confused...

So what the hell do you want? I surely cannot tell....

Global changes? OR chassis specific....we have the latter now BTW.
Are you on drugs or something? The original post I made is asking for a look each month at mechs that need help and giving them a bit better quirks. I never in the original post mention global changes. Some people in the thread said they wanted global changes and I then said depending on the change I might be OK with it.

In the original post at the top and in bold it says. >>>>>>>>>>>>>>>>>>>>

"Looking at the game we have some mechs that are viable (More than before so thats good.) Then a lot at that need help to be viable again. But patch after patch we have little or no movement with quirks. The status quo is not OK we need to have work done on mechs every patch to keep working on balance. "

That means I want to specific changes to quirks on a per chassis basis more often. Its not hard.

Edited by XX Sulla XX, 22 June 2015 - 12:42 PM.


#31 cSand

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Posted 22 June 2015 - 12:33 PM

View PostXX Sulla XX, on 22 June 2015 - 12:02 PM, said:

Haha well I see top players a lot but that does not mean I am as good as the players on SJR or EMP etc. But ya the way Elo is you get a mix of Elos all the time. Not sayng yours is lower than mine but just a wide mix depending on size of group, who is online and what it needs to make a match etc.

But playing the Victor again it is just an almost average mech. Some buffs would bump some of them into tier 2 maybe.


I think I'm in a similar boat to you, ELo wise. We seem to have a similar experience!

I agree bout the Victor though... it's not very manueverable and really that should be it's main selling point

#32 Lugh

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Posted 22 June 2015 - 12:34 PM

View PostXX Sulla XX, on 22 June 2015 - 11:45 AM, said:

I dont know I think they could manage 3-4 per patch. If they did 4 a patch here is how fast it would change.

All tier 5 IS mechs would have a pass in two months.
All tier 4 IS mechs would have a pass in about 6.5 months.

If they did quirks well that would mean in 6.5 months we would only have what would now be effectivly tier 3-1 mechs for IS. And in a short 3 months half of them would alrady be done.

If they would have been doing 4 mechs a patch this entire time the game would be much better balanced.

IS IS IS, where are all the positive clan mech quirks to offset their incrementally higher heat?

#33 XX Sulla XX

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Posted 22 June 2015 - 12:41 PM

View PostcSand, on 22 June 2015 - 12:33 PM, said:


I think I'm in a similar boat to you, ELo wise. We seem to have a similar experience!

I agree bout the Victor though... it's not very manueverable and really that should be it's main selling point
Ya pretty much thats why I gave it agility quirks as a suggestion. Getting back a fast turn while using jump jets would also help. And just enough fire power quirks to make it viable.

View PostLugh, on 22 June 2015 - 12:34 PM, said:

IS IS IS, where are all the positive clan mech quirks to offset their incrementally higher heat?


The worst IS mechs are worse than the worse Clan mechs and there are more of them so I started with them.

#34 Lugh

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Posted 22 June 2015 - 12:45 PM

View PostXX Sulla XX, on 22 June 2015 - 12:41 PM, said:

Ya pretty much thats why I gave it agility quirks as a suggestion. Getting back a fast turn while using jump jets would also help. And just enough fire power quirks to make it viable.



The worst IS mechs are worse than the worse Clan mechs and there are more of them so I started with them.

But, one of the biggest complaints in Community warfare especially is the lack of diversity with Clan drop decks.

Make the worst of the fewest better first, get diversity. Even discounting the worst you've listed the IS still has more choices than the Clans have total mechs.

#35 XX Sulla XX

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Posted 22 June 2015 - 12:51 PM

View PostLugh, on 22 June 2015 - 12:45 PM, said:

But, one of the biggest complaints in Community warfare especially is the lack of diversity with Clan drop decks.

Make the worst of the fewest better first, get diversity. Even discounting the worst you've listed the IS still has more choices than the Clans have total mechs.
Well a lot of that is a problem with CW. It has a very very very limited type of play so it really cuts down on the mechs that will work. Making CW and the natural flow of new Clan mechs will help get a wider variety of Clan mechs in CW.

#36 Y E O N N E

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Posted 22 June 2015 - 12:56 PM

View PostDarthRevis, on 22 June 2015 - 12:23 PM, said:



The global way is how they did it before and it was too large of changes at once to start with and it was also not helping the mechs that needed the help but was helping ones that didn't need it. Just go back and look at some of ERPPC changes, JJ changes, etc.

You can GLOBALLY change a minor mechanic and have no issue. But GLOBALLY nerf a weapon and now you have unknown variable thrown in...like when new mechs come into the game designed to use it but cannot because of weight, heat, crit space. Or when you globally add more heat to a weapons to hurt a heavy mech but the light mechs that MUST use the same weapon cant boat DHS like the larger mechs they are indirectly hurt by the SAME THING which was to HELP other mechs by lowering the bar for OP chassis.

SO i dont see how GLOBAL changes are better then what they are doing now...we have had both and this is better IMO and the opinons of many others here in the game.


You don't understand; a lot of the quirks that are currently present are prolific. They exist in some nominal form across the majority of 'Mechs. In those cases, taking that nominal value and applying it to the weapon is a much simpler course of action than leaving it as a separate value for each variant.

I gave the example of energy range. If most 'Mechs sport at least a 7.5% general energy range increases, why not just apply that 7.5% to all of the lasers instead?

And like I said earlier, you have to understand what the practical effects of a quirk are. Reduced duration is actually a durability buff, for example, because it saves armor. Instead of reducing duration, though, why not just increase the armor/structure on the weaker 'Mech? Why tie it to user skill with something like duration quirks when it's not user skill making the 'Mech in question inferior?

Yes, a global change can be problematic. The introduction of Clan equipment was global and continues to be problematic, and is the entire reason we have quirks at all. Not all global changes are answers, either. I wouldn't say globally increasing the heat on a C-ERML is a viable solution for exactly the reason you stated. However, globally increasing the duration on C-ERML to 1.25 seconds is, because that puts its burn-time DPS in line with the stock IS ML. Alternatively, globally reducing the IS ML burn to 0.82 seconds puts its burn-time DPS in line with the C-ERML at 1.15 seconds. If you effect that sort of change, then you can expose those 'Mechs that had duration quirks as being more fragile than the rest and directly buff their durability accordingly while at the same time improving IS ML viability against C-ERML. You've used a global and a specific change to kill a global and a specific problem, respectively.

Bottom line, some problems are global and not 'Mech specific. A weapons range deficit is not a 'Mech-specific problem and should not be a 'Mech-specific solution. Lack of durability is a 'Mech specific-problem because of geometry, twist, hard-points, and/or tonnage, and should be addressed with a direct alteration.

#37 Revis Volek

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Posted 22 June 2015 - 01:10 PM

View PostYeonne Greene, on 22 June 2015 - 12:56 PM, said:


You don't understand; a lot of the quirks that are currently present are prolific. They exist in some nominal form across the majority of 'Mechs. In those cases, taking that nominal value and applying it to the weapon is a much simpler course of action than leaving it as a separate value for each variant.

I gave the example of energy range. If most 'Mechs sport at least a 7.5% general energy range increases, why not just apply that 7.5% to all of the lasers instead?

And like I said earlier, you have to understand what the practical effects of a quirk are. Reduced duration is actually a durability buff, for example, because it saves armor. Instead of reducing duration, though, why not just increase the armor/structure on the weaker 'Mech? Why tie it to user skill with something like duration quirks when it's not user skill making the 'Mech in question inferior?

Yes, a global change can be problematic. The introduction of Clan equipment was global and continues to be problematic, and is the entire reason we have quirks at all. Not all global changes are answers, either. I wouldn't say globally increasing the heat on a C-ERML is a viable solution for exactly the reason you stated. However, globally increasing the duration on C-ERML to 1.25 seconds is, because that puts its burn-time DPS in line with the stock IS ML. Alternatively, globally reducing the IS ML burn to 0.82 seconds puts its burn-time DPS in line with the C-ERML at 1.15 seconds. If you effect that sort of change, then you can expose those 'Mechs that had duration quirks as being more fragile than the rest and directly buff their durability accordingly while at the same time improving IS ML viability against C-ERML. You've used a global and a specific change to kill a global and a specific problem, respectively.

Bottom line, some problems are global and not 'Mech specific. A weapons range deficit is not a 'Mech-specific problem and should not be a 'Mech-specific solution. Lack of durability is a 'Mech specific-problem because of geometry, twist, hard-points, and/or tonnage, and should be addressed with a direct alteration.




But in the same turn you increased face time on mechs that need help like the Mist lynx, Kit fox....etc.

So this is actually a NERF to them because they need help but the fix is there, a CERMED nerf would results in a structure buff for the mechs that it will actually hurt. Then we have a happy medium...but again. This gets away from SMALL CHANGES and could result in being problematic

Also I sure DO understand and I am in the camp of NEVER HAVING QUIRKS TO BEING WITH. They have created more problems then they were worth IMO. The fact that you claim i dont understand something after 3 comments to each other is rather comical....How do we have any idea what each other understand at this point?

They tried what you are purposing already...when mechs come out they get GENERAL BUFFS and they ALWAYS prove to not be enough or to much and they must go back and touch the mechs again. So i dont see how affecting the WEAPON would help when some variants do better or worse with the same loadouts.
It comes down to what you said earlier, hitboxes, geometry, hardpoint location. Those are the things we cannot change so Mech specific quirks come down.

If it was me, all IS mechs would have gotten Beam decrease and Heat gen decrease once clans hit....everyone. Then we would move onto make each mech viable with those quriks as the baseline. Then from there (another week later or so which would make guys like Sulla pissed at my snail speed) you try structure and mobility to get it in its final place. The wild swings we have now are kinda silly (30% one week 15% the next and then 3 months later after a change to some other global mechnic you put it back where it was when you started) and really just turn me off from the mechs all together...i just go play some other mech that wont be altered and need to be rebuilt each time i log in.


View PostXX Sulla XX, on 22 June 2015 - 12:33 PM, said:

Are you on drugs or something? The original post I made is asking for a look each month at mechs that need help and giving them a bit better quirks. I never in the original post mention global changes. Some people in the thread said they wanted global changes and I then said depending on the change I might be OK with it.

In the original post at the top and in bold it says. >>>>>>>>>>>>>>>>>>>>

"Looking at the game we have some mechs that are viable (More than before so thats good.) Then a lot at that need help to be viable again. But patch after patch we have little or no movement with quirks. The status quo is not OK we need to have work done on mechs every patch to keep working on balance. "

That means I want to specific changes to quirks on a per chassis basis more often. Its not hard.



So basically you are just stomping your foot throwing a fit because they are not doing it fast enough? How entitled you sound...

We already have what you are purposing just not fast enough for you...or on one a month because of things (CW, New maps, old maps being redone, new mechs, and quirks on OLD MECHS like you are pruposing) and i am fine with that. There really are not THAT many more mech that need help. Quickdraws, some IS lights, Shadowhawks could use some love...but outside that. I dont see the issue in needing them NOW PGI is a small company and like i said in a previous thread i am pretty sure my buddy has more kids then Russ has employees.

BTW......Are you on a time limit? Computer only lasts 4 more months? :P

And yes I am on drugs but what does that have to do with anything? You would have much harder time with me when I am NOT on drugs sir. :angry:
.

But now that i got to the bottom of that wall of text just to say...

I want my stuff faster! :rolleyes:

Edited by DarthRevis, 22 June 2015 - 01:18 PM.


#38 CocoaJin

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Posted 22 June 2015 - 01:22 PM

View PostYeonne Greene, on 22 June 2015 - 09:28 AM, said:

Just throwing this out there, but tweaking 'Mech quirks takes longer than changing the base stats of the weapon itself. If we're going to be quirking Medium lasers out to a nominal range of 311 meters on the majority of 'Mechs, for example, we'd be better off just giving them a base range of 315 meters and calling it a deal. Similar deal with heat; if you are going to be knocking off a nominal 12.5% from energy weapons, just reduce the heat values 12.5% across the board.


That still gives the premier chassisies the same advantage they already hold. If a chassis is a constant(no changes in hardpoints and specs), then any blanket changes in a weapon's specs is more or less equally applied to all other chassisies too.

#39 Revis Volek

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Posted 22 June 2015 - 01:24 PM

View PostCocoaJin, on 22 June 2015 - 01:22 PM, said:

That still gives the premier chassisies the same advantage they already hold. If a chassis is a constant(no changes in hardpoints and specs), then any blanket changes in a weapon's specs is more or less equally applied to all other chassisies too.




Yup, which result in NO CHANGE actually, just puts all the mechs that use that weapons on a lower relative platform then other mechs that do not But did NOTHING to stop the issue. But they are still in the same place relative to each other and only change is to things that are not affected by this or mechs that dont use Clan weapons, they get a buff because they did not get nerfed.

Edited by DarthRevis, 22 June 2015 - 01:25 PM.


#40 Mirkk Defwode

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Posted 22 June 2015 - 01:28 PM

View PostYeonne Greene, on 22 June 2015 - 11:23 AM, said:

I did start a thread whose gist was promoting global changes for equipment instead of variant changes once you got past the fluff. Apart for the heat system, which was specifically implicated as wishful thinking, the rest is hardly radical. Even seemingly new weapons are pretty much just functional duplications of existing weapons with some of their stats changed. A MagShot, as the most radical-looking thing in there, is just a Gauss with its XML values for weight, size, damage, cool-down, and range altered. Don't even need new UI elements for this crap, just relabel the Gauss icon.

But still, it doesn't matter how PGI has done things up to this point. If you want faster changes, you have to lay the groundwork for faster changes to be doable. They haven't done that. There are more 'Mechs with too many working variables that need passes than you can do on a monthly basis, forget bi-weekly.


I'm still working on a mega balance sheet, but the approach I'm taking is going back to the roots for tabletop and thus will take significant time that I don't really have to invest at the moment.





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