Rebas Kradd, on 05 July 2015 - 08:13 PM, said:
I think you overestimate the community on that one. The community will absolutely lose their s*** over even one unbalanced map. And if you're talking about generating a new map every time someone drops, that's going to require hundreds of maps, immense download times, and huge download sizes. Not practical.
I agree that the unfamiliarity would provide an interesting dynamic, but not everyone sees it that way. It's bad practice for a developer to intentionally create imbalanced maps.
There are ways to procedurally generate maps without download times, for example, assembling them out of premade chunks. In this way, each map is in some respects, entirely random, and at the same time the devs have a large degree of control over the final product. And I disagree with you, the community already goes apeshit because the maps we have are garbage, they would rather have an in depth complex game where scouting is rewarded and every drop is different. Arena balance for maps only works for arena typed matches. In a game mode like CW, you need variety. Im sure we both agree that there is a problem with maps currently, but you seem to think that PGI has the capacity to repair those problems on its own. Even if their upper management cared enough to fix it, they don't have the man power.























