PappySmurf, on 22 June 2015 - 07:04 PM, said:
CW is a joke plain and simple no matter what tactics you per drop use its still a Free For All Death Match with no planetary objectives.
(MWO IS NOT MECHWARRIOR2,MECHWARRIOR3,MECHWARRIOR4 or even BATTTECH 3025 and CW is such a shallow attempt at resurrecting the old BTU, NBT, or MWL leagues which were true competitive planetary mods for this IP.
RUSS your a fool for not listening to us old guard long ago=(3years) and building a new MSN GAMMING ZONE LOBBY SYSTEM replacing the CW and private system and going back to the way MechWarrio4 Mercenaries Multiplayer worked.Then letting the community build and run real leauges again and you just build maps and mechs the only 2 things you and PGI are any good at.
PappySmurf, on 22 June 2015 - 07:04 PM, said:
CW is a joke plain and simple no matter what tactics you per drop use its still a Free For All Death Match with no planetary objectives.
(MWO IS NOT MECHWARRIOR2,MECHWARRIOR3,MECHWARRIOR4 or even BATTTECH 3025 and CW is such a shallow attempt at resurrecting the old BTU, NBT, or MWL leagues which were true competitive planetary mods for this IP.
RUSS your a fool for not listening to us old guard long ago=(3years) and building a new MSN GAMMING ZONE LOBBY SYSTEM replacing the CW and private system and going back to the way MechWarrio4 Mercenaries Multiplayer worked.Then letting the community build and run real leauges again and you just build maps and mechs the only 2 things you and PGI are any good at.
The problem with this is the word "leauges". Leagues mean competitive, and competitive in this day and age means MOBA/E-Sports garbage games. This is something that is wanted by less than 15% of the player base.
Spending 50% or more of your development capital on <15% of your audience is a bad idea. The only worse idea it telling the other 85% (you know, the ones who pay for most of the game through pure weight of numbers) to "piss off, this part of the game isn't for you!" which is what many of that 15% would like.
Simply put, if you're spending the money i give you for the game, on a part of the game that's not for me, then i stop giving you money. Full Stop!
kesmai, on 23 June 2015 - 05:31 AM, said:
Spawn camping only happens when one team falters and fails. the problem is the players not the maps. The raised fire power and the secluded spawn points only lead to a more static playstyle where bad teams get Farmed in their spawns no matter how far back they hide. Don't blamE anyone for farming blame yourself and your team for not being capable of putting up a fight. Timidity does not win battles.
Clearly you've never been on the receiving end of an assault drop on Emerald pre DZ change. Even with a firing line in place, the attackers would push through the gate to their right, and sprint across the 100m or so of open ground. Your options where either focus fire down one or two, or spread damage across the group; either way most of their team would make it to a very defensible pocket, and burn down 1/3 of your team while the rest try to dig them out, which isn't easy, as assault mechs can take quite a beating.
Luckily PGI change the DZs, and now this is much less of an issue (at least for the defenders).
As for my vote, i say both add at least some of the pub que map, and rework the objectives system (random objective spawn points maybe?)
Edited by Tywren, 24 June 2015 - 12:45 PM.