Jump to content

What A Joke!


29 replies to this topic

Poll: Maps (64 member(s) have cast votes)

What would you prefer happen with Community Warfare Maps?

  1. Matchmaking maps should be expanded and used instead (23 votes [32.39%] - View)

    Percentage of vote: 32.39%

  2. Keep maps just redo the objectives (39 votes [54.93%] - View)

    Percentage of vote: 54.93%

  3. Keep as is (9 votes [12.68%] - View)

    Percentage of vote: 12.68%

Vote Guests cannot vote

#1 Felix7007

    Member

  • PipPipPipPipPip
  • 189 posts

Posted 22 June 2015 - 06:18 PM

This is the third attempt at stopping rushes! First we simply had gates with generators to protect Omega. Then we got more generators so your generators can protect your other generators to protect omega. Now we have generators protecting our generators being protected by little pieces of metal to help protect Omega. Yo dawg, I heard you like generators so I put metal on your generators to protect your generators while your generators protect your generators.

Posted Image


What are they going to do next? Put a generator outside the gates to protect the generators inside the gates to protect your metal covered generators that protect Omega?

PGI needs to understand the maps are fundamentally flawed. The only real tactic is to rush when your forced down a corridor. Its a real mind trick. We are going to give you a choice of 2 or 3 hallways to go down but we don't want you going to fast so we are going to put some obstacles in your way to slow you down and give the other team some time to kill you. Running at your enemy in rows didn't work out for the British during the American Revolutionary War in 1775 and I'm pretty sure the battle-tech universe is way more advanced than that seeing how we are piloting mechs not cannon toting horses.

Edited by Felix7007, 22 June 2015 - 06:35 PM.


#2 Aidan Pendragon

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 49 posts

Posted 22 June 2015 - 06:32 PM

I don't understand your first vote choice: "Matchmaking maps should be expanded and used with matchmaking game modes instead." Does that mean use the regular maps for CW instead of the CW maps? If so, I vote for that.

#3 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 22 June 2015 - 06:33 PM

When PGI dumps the lobby/matchmaker match crap, we'll have a real game.
Right now it's solo queue with respawns, and a DOA wannabe game mode and skirmish.

The whole thing needs to be scrapped. CW phase 3 isn't going to add or change enough. And failing that, PGI is going to rush straight into steam release for a mad rush to keep the player base high.

What I really want to see is planets that are treated as servers. You click on one, see there's 28/32 players, and click "Drop". Voila. A drop ship lands, opens its doors at a safe drop site, and now you can roam around a 6 or 10 km square map that has capturable resource collectors, big ass bases to capture, drop sites to capture, and the map goal is TAKING OVER TERRITORY.
Killing mechs comes second. And how do you take over territory? Capturing things. And capturing things lets you get more things, and build tanks, and perform escorts.

I dunno, fun stuff like that.

Personally I'm sick of dropping into a limited timed match each and every time.

When CW is like that, Solo queue can be phased out, and the entire population is working towards something meaningful.

Edited by MoonUnitBeta, 22 June 2015 - 06:37 PM.


#4 Felix7007

    Member

  • PipPipPipPipPip
  • 189 posts

Posted 22 June 2015 - 06:34 PM

View PostAidan Pendragon, on 22 June 2015 - 06:32 PM, said:

I don't understand your first vote choice: "Matchmaking maps should be expanded and used with matchmaking game modes instead." Does that mean use the regular maps for CW instead of the CW maps? If so, I vote for that.


Yes that is what it means. I will edit out the game modes part. I thought, if we have matchmaking maps, might as well throw in Conquest and assault as they are already compatible and who doesn't like more game modes?

#5 PappySmurf

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 842 posts

Posted 22 June 2015 - 07:04 PM

CW is a joke plain and simple no matter what tactics you per drop use its still a Free For All Death Match with no planetary objectives.

(MWO IS NOT MECHWARRIOR2,MECHWARRIOR3,MECHWARRIOR4 or even BATTTECH 3025 and CW is such a shallow attempt at resurrecting the old BTU, NBT, or MWL leagues which were true competitive planetary mods for this IP.

RUSS your a fool for not listening to us old guard long ago=(3years) and building a new MSN GAMMING ZONE LOBBY SYSTEM replacing the CW and private system and going back to the way MechWarrio4 Mercenaries Multiplayer worked.Then letting the community build and run real leauges again and you just build maps and mechs the only 2 things you and PGI are any good at.

Edited by PappySmurf, 22 June 2015 - 07:04 PM.


#6 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 23 June 2015 - 05:31 AM

Spawn camping only happens when one team falters and fails. the problem is the players not the maps. The raised fire power and the secluded spawn points only lead to a more static playstyle where bad teams get Farmed in their spawns no matter how far back they hide. Don't blamE anyone for farming blame yourself and your team for not being capable of putting up a fight. Timidity does not win battles.

#7 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 23 June 2015 - 07:39 AM

Not going to insult the devs but CW as it stands now IS flawed.

No matter the map its the same old rush the unexplainable gate, to take the unexplainable exposed gens, to shut down the gun on Ice Planet Zero

Beta, Beta 2 Beta what ever. Without serious objectives and planets having value its just big stompy robots.

I really want to faith better things are to come but its been 3 years.

#8 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 23 June 2015 - 07:56 AM

View PostFelix7007, on 22 June 2015 - 06:18 PM, said:

Yo dawg, I heard you like generators so I put metal on your generators to protect your generators while your generators protect your generators.

10/10 would quote again :)

#9 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 23 June 2015 - 08:05 AM

I like what we have now. You guys are suggesting that PGI scrap a year's worth of programming. Yea, sure, that makes total sense. I would estimate that this game would die in the next 6 months if they went that route...

I vote nay!

#10 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 23 June 2015 - 08:07 AM

I think they need to go the other way. The BIG GUN is a nice object to have to destroy, but...the gates, the generators...

Just make the gates themselves destructible: there's no way any military commander would look at the surroundings, turn to his engineers, and say the folllowing:

"A wall - I want a wall built here."

"Commander! We should probably build gates in there to move goods in and out."

"Gates? Hm. You mean little tunnels that only cargo vehicles could get through, right? I mean, we don't want mech-sized gates because that would be ridiculous. Besides, it would be way too costly..."

"No, seriously - all the other bases have these gigantic gates. They're really popular."

"Okay, gates it is. So how do we open and close these enormous gates, engineer?"

"These huge generators."

"Oh - so we'll be locked in if these generators are destroyed?! Won't that make them tasty targets for saboteurs?"

"Oh, no, Commander! Certainly not! That would be STUPID..."

"Oh, good."

"...they automatically OPEN the gate when they're destroyed."

"They...wait...what?"

"Yes! The gate just pops right open! It's genius."

"They...you aren't serious, are you?"

"Absolutely. And the official design is to put them RIGHT NEXT to their associated gate."

"You mean way back where they can't possibly be attacked from outside the gate, right?"

"No, Commander: RIGHT NEXT to the gate. You could actually easily see it if you stand on that rise right there, outside the gate."

"Oh...wow...Really?? Who approved that? Shouldn't we take that ramp-thingy down, then?"

"Are you being serious, sir? That ramp serves a valuable purpose to our base."

"What's that?"

"What?"

"What purpose does it serve, Engineer, other than giving an enemy an easy shot on a generator that inexplicably OPENS the gate that protects our base from assault?"

"I don't understand the question..."

Just make the damn gates destructible.

#11 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 23 June 2015 - 08:12 AM

Another idea? Make a SERIES of big guns leading to the spawn-base of the Defenders. As each big gun is destroyed, the Attacking dropships can spawn reinforcements closer to the front. It even makes sense. Defenders can spawn at any of the guns that haven't been destroyed, or at their main base.

Each gun could have its own "mini-base" around it. MUCH more flavorful.

#12 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 23 June 2015 - 08:15 AM

Implement AI tanks and infantry. I want to splat infantry under my feet. MECHSTOMP.

#13 madhermit

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 159 posts

Posted 23 June 2015 - 08:39 AM

I am certain the devteam consists of nothing but amateurs. Most of the game design is all backwards BUT HEY! Atleast the store is working and you can buy bundles for 5000$ from the website! What? You want more maps and more sophisticated content!? Shut up and get back in the deathmatch queue! We made them extra long so you have more time browsing the store. Don't forget to give us more money, ok?

#14 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 24 June 2015 - 11:44 AM

View PostMoonUnitBeta, on 22 June 2015 - 06:33 PM, said:

When PGI dumps the lobby/matchmaker match crap, we'll have a real game.
Right now it's solo queue with respawns, and a DOA wannabe game mode and skirmish.

The whole thing needs to be scrapped. CW phase 3 isn't going to add or change enough. And failing that, PGI is going to rush straight into steam release for a mad rush to keep the player base high.

What I really want to see is planets that are treated as servers. You click on one, see there's 28/32 players, and click "Drop". Voila. A drop ship lands, opens its doors at a safe drop site, and now you can roam around a 6 or 10 km square map that has capturable resource collectors, big ass bases to capture, drop sites to capture, and the map goal is TAKING OVER TERRITORY.
Killing mechs comes second. And how do you take over territory? Capturing things. And capturing things lets you get more things, and build tanks, and perform escorts.

I dunno, fun stuff like that.

Personally I'm sick of dropping into a limited timed match each and every time.

When CW is like that, Solo queue can be phased out, and the entire population is working towards something meaningful.


We should just pitch this game to another developer. PGI doesn't have the ability to pull it off but it sounds like an awesome idea :P

#15 Tywren

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 297 posts

Posted 24 June 2015 - 12:42 PM

View PostPappySmurf, on 22 June 2015 - 07:04 PM, said:

CW is a joke plain and simple no matter what tactics you per drop use its still a Free For All Death Match with no planetary objectives.

(MWO IS NOT MECHWARRIOR2,MECHWARRIOR3,MECHWARRIOR4 or even BATTTECH 3025 and CW is such a shallow attempt at resurrecting the old BTU, NBT, or MWL leagues which were true competitive planetary mods for this IP.

RUSS your a fool for not listening to us old guard long ago=(3years) and building a new MSN GAMMING ZONE LOBBY SYSTEM replacing the CW and private system and going back to the way MechWarrio4 Mercenaries Multiplayer worked.Then letting the community build and run real leauges again and you just build maps and mechs the only 2 things you and PGI are any good at.

View PostPappySmurf, on 22 June 2015 - 07:04 PM, said:

CW is a joke plain and simple no matter what tactics you per drop use its still a Free For All Death Match with no planetary objectives.

(MWO IS NOT MECHWARRIOR2,MECHWARRIOR3,MECHWARRIOR4 or even BATTTECH 3025 and CW is such a shallow attempt at resurrecting the old BTU, NBT, or MWL leagues which were true competitive planetary mods for this IP.

RUSS your a fool for not listening to us old guard long ago=(3years) and building a new MSN GAMMING ZONE LOBBY SYSTEM replacing the CW and private system and going back to the way MechWarrio4 Mercenaries Multiplayer worked.Then letting the community build and run real leauges again and you just build maps and mechs the only 2 things you and PGI are any good at.


The problem with this is the word "leauges". Leagues mean competitive, and competitive in this day and age means MOBA/E-Sports garbage games. This is something that is wanted by less than 15% of the player base.

Spending 50% or more of your development capital on <15% of your audience is a bad idea. The only worse idea it telling the other 85% (you know, the ones who pay for most of the game through pure weight of numbers) to "piss off, this part of the game isn't for you!" which is what many of that 15% would like.

Simply put, if you're spending the money i give you for the game, on a part of the game that's not for me, then i stop giving you money. Full Stop!

View Postkesmai, on 23 June 2015 - 05:31 AM, said:

Spawn camping only happens when one team falters and fails. the problem is the players not the maps. The raised fire power and the secluded spawn points only lead to a more static playstyle where bad teams get Farmed in their spawns no matter how far back they hide. Don't blamE anyone for farming blame yourself and your team for not being capable of putting up a fight. Timidity does not win battles.


Clearly you've never been on the receiving end of an assault drop on Emerald pre DZ change. Even with a firing line in place, the attackers would push through the gate to their right, and sprint across the 100m or so of open ground. Your options where either focus fire down one or two, or spread damage across the group; either way most of their team would make it to a very defensible pocket, and burn down 1/3 of your team while the rest try to dig them out, which isn't easy, as assault mechs can take quite a beating.

Luckily PGI change the DZs, and now this is much less of an issue (at least for the defenders).

As for my vote, i say both add at least some of the pub que map, and rework the objectives system (random objective spawn points maybe?)

Edited by Tywren, 24 June 2015 - 12:45 PM.


#16 Dino Might

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,030 posts

Posted 24 June 2015 - 12:53 PM

View PostMoonUnitBeta, on 22 June 2015 - 06:33 PM, said:

When PGI dumps the lobby/matchmaker match crap, we'll have a real game.
Right now it's solo queue with respawns, and a DOA wannabe game mode and skirmish.

The whole thing needs to be scrapped. CW phase 3 isn't going to add or change enough. And failing that, PGI is going to rush straight into steam release for a mad rush to keep the player base high.

What I really want to see is planets that are treated as servers. You click on one, see there's 28/32 players, and click &quot;Drop&quot;. Voila. A drop ship lands, opens its doors at a safe drop site, and now you can roam around a 6 or 10 km square map that has capturable resource collectors, big ass bases to capture, drop sites to capture, and the map goal is TAKING OVER TERRITORY.
Killing mechs comes second. And how do you take over territory? Capturing things. And capturing things lets you get more things, and build tanks, and perform escorts.

I dunno, fun stuff like that.

Personally I'm sick of dropping into a limited timed match each and every time.

When CW is like that, Solo queue can be phased out, and the entire population is working towards something meaningful.


Best idea I have heard to date. Please tweet Russ!

#17 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 24 June 2015 - 01:15 PM

The cw maps are bad and nothing can be done about them. Look at the normal maps, they can be expanded or tweaked, the cw maps are nothing but canyons or craters, what do you expect to improve there? fill the canyon with sands or add more trench inside the canyon?

#18 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 24 June 2015 - 01:50 PM

View PostDino Might, on 24 June 2015 - 12:53 PM, said:

Best idea I have heard to date. Please tweet Russ!


Cant fit that in 140 characters.

#19 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 24 June 2015 - 02:07 PM

View PostPappySmurf, on 22 June 2015 - 07:04 PM, said:

CW is a joke plain and simple no matter what tactics you per drop use its still a Free For All Death Match with no planetary objectives.

(MWO IS NOT MECHWARRIOR2,MECHWARRIOR3,MECHWARRIOR4 or even BATTTECH 3025 and CW is such a shallow attempt at resurrecting the old BTU, NBT, or MWL leagues which were true competitive planetary mods for this IP.

RUSS your a fool for not listening to us old guard long ago=(3years) and building a new MSN GAMMING ZONE LOBBY SYSTEM replacing the CW and private system and going back to the way MechWarrio4 Mercenaries Multiplayer worked.Then letting the community build and run real leauges again and you just build maps and mechs the only 2 things you and PGI are any good at.


well said... all but the fact that PGI is good at making maps, that is most definitely incorrect as the maps in mwo are probably some of the worst made maps in every respect in modern gaming.

#20 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 24 June 2015 - 02:57 PM

The light rush has been nerfed with the covered generators and the farming of defending drop zones has also been nerfed. Sadly though the attackers on some planets can be farmed still on counter attack modes and on Boreal even on invasion mode. So I do hope PGI takes a look at those key items to maybe nerf farm tactics on them as well.

Now as for the overall CW it does need more. More maps, more emersion, and just MORE!

Examples, the 4 vs 4, more to do with planetary ownership, more to do with faction loyalty, and so on.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users